
A casual tile-based puzzle game about resource management and strategic building. Harvest trees, construct villages and towers, defeat goblin camps, and chain your way across the map to reach the goldmine. Beautiful, relaxing, and satisfying to solve.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $87.9K | 219 | 69% | $9.99 | |
| approximately $6.1K | 34 | 74% | $6.99 | |
| approximately $1.6K | 17 | 59% | $2.99 | |
| approximately $374 | 3 | 67% | $7.99 | |
| approximately $342 | 0 | — | $11.99 |