
High precision soft body physics for cars, trucks, airplanes, drones, ships and theme park rides.
Most likely between $2.5K and $25.4K. How we estimate →
Checked against 8 developer-reported games
EQDRIVE.IO has sold an estimated approximately 1.1K copies on Steam, for about approximately $8.5K in gross revenue.
About approximately 1.1K copies on Steam (mid estimate), modeled from its 27 reviews — low confidence. Not a figure the developer has reported.
About approximately $8.5K gross, most likely between approximately $2.5K and approximately $25.4K — roughly approximately $5.6K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $396 | 5 | 40% | $3.99 | |
| approximately $21.1M | 12.2K | 51% | $69.99 | |
| approximately $1.1M | 1.6K | 79% | $19.99 | |
| approximately $359.7K | 842 | 85% | $11.99 | |
| approximately $282.5K | 429 | 77% | $17.99 | |
| approximately $44.2K | 154 | 53% | $9.89 |
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