
Epic Card Game is a fast-paced card game of fantasy combat designed by Hall of Fame Magic players Rob Dougherty and Darwin Kastle. It has all the amazing game play and beautiful art of a digital trading card game, without the costs: you get unlimited copies of every card!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A ce jour, EPIC est ce qui se "rapproche" le plus d'une sensation à là Magic The Gathering, plus rapide, plus direct dans les pouvoirs, "gratuit et plus si affinité" ici et à 10 balles pour le vrai jeu IRL, comparativement à son ainé qui demande tout votre PEL et un rein pour se constituer un stock de cartes sur un des thèmes de pop culture non ouverts vite revendus à prix d'or en ligne. Pas de cartes doublons, un jeu jouable de suite et pas de paquets de petit paquets de cartes à 25€ l'unité. Bon moyen de tester les mécaniques avant un possible achat du vrai jeu de cartes, d'apprendre les règles un peu plus facilement que par le petit livret de règles de la boîte, de jouer en Solo grâce à l' IA, de ne pas se prendre la tête sur des manques de la version physique "jeton 1, marqueurs de dégâts, de santé, jetons de faction en nombre suffisant..." non présents, du rangement de la boîte de base bien trop petit une fois les cartes sleevées.
yo tengo el juego de cartas fisico, me encanta este juego, con el video del juego en youtube puedo aprender a jugar mas correctamente, me parecio muy complejo para los que no tienen experiencia, entonces es muy interesante.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a weird game. You can include as many full board clears as you like. I haven't counted but appears you could have half your deck as board wipes. The ability to spam tokens is insane, any creature without breakthrough or airborne is practically useless. The play one card a turn this is a bit boring, and the battle system is super annoying and not fun. Literally a bad MTG clone which choose to make all the cards broken, in attempt to make them "EPIC", what you end up with is a unplayable mess.
Unable to find players to get into the physical version way back when it came out, I was very interested in using the digital version to learn the game and help teach it to others. Unfortunately, the game was suuuuuuuper buggy on mobile, and I was not going to spend money to play the PC beta given how poor my experience with the mobile app was. The game had numerous game-breaking bugs that made the whole experience terrible. The crazy thing is I would try it again every few months or so, but it never seemed to get better. It started to feel like digital Epic would never live up to its Star Realms sibling's reputation. Thankfully, I can now say the game works quite well and is free to play on both mobile and PC. I just spent several hours playing on mobile, followed by several hours on PC. The campaign progress synced just fine through the online account, and I didn't encounter a single game-play bug (I did get a few freezes that required restarting on both platforms, but they weren't nearly as common as in the past, and some of them were in menus between games). It's a shame it took so long to get digital Epic to a mostly playable state. Sadly, the community around the physical game seems mostly dead these days, and I can't help but think the seemingly never-ending delays in getting digital Epic working right were a significant factor. I'm glad that they seem to be including all the expansion cards for free at this point. All the in-app purchases are strictly cosmetics. I think this is very fair given that Epic needs to lower barriers to entry and convince people to buy the physical products if it's going to have any future. The only cards missing are all the Jungle/Gowana stuff, which I'm hoping will be added later. My only other gripe is that the AI is hit or miss. For the most part, it plays quite competitively, at least by my standards. I have a hard time winning against the AI (I'm not like a pro MtG player or anything like that). However, particularly near the end of the game, the AI seems to throw a lot of matches when it shouldn't. For example, I may be attacking on my turn with sufficient power to defeat the AI player if and only if they don't block, but they do have available blockers. Despite this, the AI will often just allow me to defeat them on that turn, even when all hope is not lost. The game can be quite swingy by design, so it's rare that a player is truly 100% hopeless. I'm not sure why the AI would behave this way, since theoretically, the problem space is significantly constrained in those late stages of the game, allowing more comprehensive decision trees with the same computational resources. Still, it's not bad enough to put me off playing this game. I'm just so happy this game is working as well as it is now. If you want to try a different take on the CCG format, I highly recommend you try this game.
free and great
Fun TCG. Easy to pick up and play for short period of time. Epic plays like a bigger game than it is. I like the 1 Gold rule, nice not to have to worry too much about resources to play cards.
UI is extremely challenging in that it's prevented me from outright performing actions. Match progression is deflated by a flat growth curve: Your potential plays are only limited by whether or not you have gold, and you'll routinely have access to 1 gold (no more, no less) on both your and your opponent's turns. Even Yu-Gi-Oh!, with it's complete removal of mana, still manages more of a feeling of progression through the need to either build out your field to lock down your opponent or to summon a strong creature and keep it alive. As a result of the flat progression, success in a match feels like it has less to do with how you use your cards and more to do with your deck composition and card draw. The best strategy is always to summon the least you need at any moment, and then to try and ping your opponent until they die. There's still room for strategy in which cards you actually choose to play on any turn, but with less of an emphasis on future turn planning I find the experience underwhelming. Plus, the UI sux.
A interface do jogo é bem travada, e não é nada intuitivo, porém se você deixar tudo isso de lado, você tem um otimo jogo de cartas, sem nenhum pay to win (você tem acesso a todas as cartas), porém com algum pay to play (o modo arena, que é um dos modos mais divertidos do multiplayer só permite 1 round a cada hora, depois tem que pagar com gema ou esperar, mas os outros modos multiplayer são frees). O jogo também conta com a possibilidade de jogar contra a IA (eu comprei o jogo fisico e aprendi a jogar usando esse modo) e um modo historia bem curto. Como jogador de TCG (majoritariamente yu-gi-oh) eu gostei muito do jogo, muita gente fala que é o "speed duel/duel links" do magic. Recomendo.
I play this game with my wife and it's a lot of fun. It's great to keep a match going and bring it up when you have a few minutes. I love TCG's but they can be soooo expensive, Epic is a wonderful solution, I still get my TCG fix but at a fraction of the cost. It's refreshing to have full access to all of the cars so all the players are on equal footing. We have the physical version of the game and play it a lot. The digital version makes so so accessable, and it's just plain fun. The geme moves at a good pace. I have played MTG and Yu-Gi-Oh! and Final F TCG and enjoy all of them. Epic is my favorite though, I really like how Epic plays, especially how it gets moving right away on your first hand, and the turns are not too long. As everyone has equal access to the cards it's all about the player instead of their pocketbook. This digital version is such a great way to find more people to play with.
As a disclaimer; I only knew of this game one hour ago and tried it now for the first time ever. Just in the tutorial and a few mission campaigns, there is a lot of token spam, drawing and board wipes. The resources mechanic is balanced to only be able play one card each turn; which is an interesting mechanic, but it can easily snowball in the favor of one player if the one at a disadvantage doesn't have or draw board wipes or overall removal. Of course, there are direct damage spells, which you can use to completely ignore the board and kill your opponent with unavoidable damage. Also, you can attack with an army and it only takes one creature to block all damage and negate all attacks. Add all these together and you already can imagine how the game is meant to be played if you really want to win. And there is nothing about a "fast pace" here, you just spam cards at each other until one players doesn't have anything anymore and can only watch themselves lose. This is a card game made for people who like "playing with cards" and see numbers go up, not for playing an actual strategic game, because there really is no strategy involved. I mean, you can tell this way an experiment or an attempt to do something different than MTG (because that card game has a lot of issues), since this game was apparently designed by "Hall of fame Magic players", which i don't even know who they are nor do i care to know; I just see the game. The issue is that they took too much inspiration from MTG and tried to be "different" for the sake of it. I don't really care about the UI and the client. To be fair, this is my shallow impression of this card spam simulator and i could be wrong, but i doubt i am. Seeing the rest of the cards and the stronger ones will probably just confirm what i think even more. Should you try this game? Absolutely. Each card game play style and mechanics always suit players with a very specific individual taste and mentality. The game might suck, but hey, as long as you're having fun, who cares, right? To each their own. [spoiler]P.S. I equally scrutinize all card games[/spoiler]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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