
An indie psychological horror experience about surviving infinity. Navigate an endless expanse of rooms, ascend through various levels, gather items and artifacts, avoid going insane, evade corrupted entities, and see just how deep the realm known as The Backrooms goes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Spanish - Latin America, Swedish +6 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very Cool Game but i was Stück in Level one for 4 hours and it SUCKS to be Stück in a Level still pretty cool game
By far the best backrooms game steam has to offer if you just want to immerse yourself and live inside of a backrooms universe. If you want to mind-numbingly walk through endless halls of insanely varied and impressively generated rooms and dozens (over 30!) infinite levels that all offer each their own quirks and certain events, constantly fearing very creatively designed monsters (for their limitations that is, they don't seem to be able to properly path themselves through the halls, but the dev did a great job at hiding that by having very creative pathing and enemy design of each entity.) Also honestly my favorite part is just playing in free mode and seeing what each level has to offer, you could honestly spend hours in most and it's insanely cool how many secrets and little gimmicks I've found in the levels themselves. Beating the game is a heartracing and kind of brutal journey, but feels well worth it by the end and you will go through hours of very diverse and tense backrooms, and who could ask for more? Lastly, while I am sad to see the developer has given up on major updates, I personally think this game has much more to offer even as a side project, and is the most impressive procedural generation of a backrooms game I have seen by far, with each level having its own general type of layout, multiple floors to certain levels, and very diverse paths, some levels can be wide open with just a few sporadic houses, while others are so tight you feel you can barely breath the whole level. But I hear he is still keeping the game supported at least, and providing minor fixes and touches every now and again. I do understand after a while of pouring your heart into something ambition and love for the project itself can slowly fade, but this game will forever be until another game like it comes out, the only true way to Enter the Backrooms in a virtual simulation.
WOOW
the game just has really dull pacing, it often feels that there's no new threats for hours, just managing the same three bars. and the game is unforgiving with floor progression, not only are floor exits rare, but the game will just as fast send you all the way back down to previous floors if you're not careful. if you're really into the backrooms and resource management, you might like the game, but it's just really not for me.
This game is really good,its really cool and scary i want to make a backrooms game to and this game is a perfect insporation. (PS hey cerator do you think you can add level 94 as a secert level PLS i would love the that, pls, PLS add level 94 as a secret level PLS.) this game is OG.please upatde this game i will real like to see new levels in the game pls Pls PLL VERY PLESASE i want to see how the levels look not too high like 100 but a good amout of levels keep the game as is. i know the graphics are not that great but it looks good for the game theres a thing called low poly that looks like ps1 style which some horror games look like. pls add more levels.if you can, can you add level 94 as a secret level just named it "motion" go on the wiki dot and read level 94 is my fav level. this game is the best backrooms game i ever saw since 2025.
i love this game so much but sad that it had not updated for around 2 years
Enter the Backrooms entrega exatamente o que promete: uma ambientação extremamente fiel ao conceito original das Backrooms. Dá para perceber que o desenvolvedor colocou muito carinho no projeto, e esse é, sem dúvida, o maior ponto positivo do jogo. O problema é que a gameplay não consegue sustentar essa proposta por muito tempo. Depois das primeiras horas, tudo se resume a explorar, evitar entidades, coletar alguns itens e encontrar a saída. Esse ciclo se repete por quase 50 levels, mas sem evolução significativa na mecânica, fazendo com que muitos deles pareçam apenas versões diferentes da mesma experiência. Os gráficos são simples, o que é compreensível pela escala do jogo, mas o desempenho ainda pode ser inconsistente em alguns PCs. Além disso, a falta de suporte prático para mods reduz bastante a longevidade da campanha, já que o conteúdo base começa a cansar rapidamente. O Sandbox acaba sendo o modo que mais salva o jogo. Já a campanha... sinceramente, não acho que compense o tempo investido. O final é legal e há alguns momentos marcantes, mas nada que justifique dezenas de horas fazendo praticamente a mesma coisa. Acho engraçado quando tratam esse jogo como se tivesse uma narrativa profundamente filosófica; no fim, a maior parte da experiência é simplesmente repetir a mesma fórmula até os créditos. No geral, Enter the Backrooms é um jogo que merece reconhecimento pelo cuidado com a ambientação, mas está longe de ser tudo isso que muita gente diz. Se você ama as Backrooms e tem bastante tempo livre, provavelmente vai gostar. Caso contrário, a repetitividade acaba pesando muito mais do que seus acertos, e ama mesmo Backrooms, mas de novo é bem ruinzinho mesmo, tá mais para um walking simulator. Outro argumento que vejo bastante é que "o jogo só fica bom depois de algumas horas". Sinceramente, não concordo. Conforme você avança, realmente consegue artefatos e recursos melhores, o que facilita bastante sobreviver e explorar. O problema é que isso não muda a gameplay em si. Você continua fazendo exatamente as mesmas coisas: explorar (Quando eu falo explorar parece até legal mas é ficar olhado as mesmas coisas com texturas diferentes por horas enquanto aperta wasd), evitar entidades, administrar recursos e procurar a saída. Ou seja, a progressão melhora seus equipamentos, mas não torna a experiência mais interessante. Se a diversão só começa depois de 30 horas, para mim isso não é um ponto positivo, e sim um problema de ritmo e de design. No fim, fica a pergunta: vale mesmo a pena investir dezenas de horas apenas para chegar a uma versão mais fácil da mesma gameplay chata e uma poesia no final?
ele é um jogo legal POREM ta longe de ser perfeito, então aqui vai algumas reclamções minha 1 - o jogo é mal otimizado, por algum motivo, o jogo as vezes faz um drop de fps quando vc medita 2- save, sei que isso é mais um gosto meu, mas vc procurar uma cadeira para salvar o seu progresso enquanto tu dorme na cadeira, é realmente complicado 3-conquistas, outra parada que é opnião minha, MAS ter conquista dentro do MAS não na steam, realmente é meio paia, e nunca teremos um porte das conquistas para steam, pq faz 2 anos que o jogo não recebe update
genuinely fun, the experience was fun, i would recommend into space, the graphics are AMAZING! the fact this isn't game of the year is CRAZY! this game goes past my expectations! you and your team's building skills are on another level! maybe even in a different universe! its SO past worth buying, i don't care what people say! the game is AMAZING, ABSOLUTE GOLD, i could play this game forever! this game is the hidden DIAMOND of steam! i would give it an INFINITE number of stars!
Okay, I really really had a lot of hope for this game, but my GOD is it boring. I spent an 40 minutes walking through level 0 before finally getting to level one and immediately dying. There was absolutely nothing but "oh hey, that wall is a different color" or "wow, this glitchy area is flipped upside down. It has a lot of potential, but I just really didn't like it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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