
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 662 reviews with recorded playtime.
Reviews
Themes across 660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
esta bueno👍
I can't get the game to run well, even locked to 60fps every setting is down low and it still choppy. I'm going to wait for updates.
作为一款支持多人在线联机的生存建造类游戏,其内部的底层逻辑竟然是鼓励互相竞争先到先得,而不是团队合作,人多力量大。 从野怪处获得材料甚至到从boss宝箱处获得的武器配方蓝图都是获得后私人拥有而不是团队共享,妥妥的一个拥有精致包装的友尽模拟器,充分做到了什么是你叫过来的朋友越多,人越多猜疑越多获得的资源越少竞争越激烈。 如果你珍惜能够和你一起开黑玩游戏的朋友,我不推荐你和他一起玩这款游戏,我真的第一次如此讨厌一款游戏,玩了这款游戏以后我感觉到自己的人际关系甚至是价值观在受到前所未有的挑战。这带给我体验并不是玩到一款好游戏后的轻松愉快。而是和上述问题一样十分致命。
I played Enshrouded because I really liked the game's concept, but optimization remains one of the worst aspects of the experience. The main problem is that the performance simply does not match the visuals being delivered. The game demands too much from both the GPU and CPU for a graphical result that, in my opinion, does not justify such a heavy hardware load. What bothers me the most is the main menu. It makes no sense for a menu to consume so many resources. In many games, GPU usage drops or is limited on this screen, but in Enshrouded the exact opposite happens. My graphics card jumps to nearly 100% usage, the fans speed up, and temperatures rise dramatically. In my case, the GPU hotspot has already exceeded 100°C while just sitting in the game menu. This is something I have never seen happen in several other titles that are far more visually impressive. A menu should not be putting hardware under that level of load. The character creation screen also urgently needs optimization. It is another moment where the game seems to consume resources excessively without any real necessity. There is no justification for a character creator to require so much processing power. During gameplay, I also experienced FPS drops, stuttering, and inconsistent performance. What is most frustrating is that lowering graphical settings does not always bring a significant improvement, creating the impression that there are deeper issues within the engine. I am not criticizing the game's content. The building system is excellent, the world is interesting, and there is a lot of potential here. My criticism is exclusively about the technical side. Keen Games needs to prioritize optimization. And I am not talking only about small adjustments. The game needs major optimization work, especially in the main menu and character creation screen, where resource consumption becomes absurd. Enshrouded has the potential to be one of the best games in the genre, but as long as performance remains in this state, optimization will continue to be its biggest weakness. My opinion today is simple: the game is good, but the optimization is terrible. ===================================================================== ********** Joguei Enshrouded porque gostei muito da proposta do jogo, mas a otimização continua sendo um dos piores aspectos da experiência. O principal problema é que o desempenho simplesmente não acompanha o visual entregue. O jogo exige demais da GPU e do processador para um resultado gráfico que, na minha opinião, não justifica toda essa carga de hardware. O que mais me incomoda é o menu principal. Não faz sentido um menu consumir tantos recursos. Em muitos jogos a utilização da GPU cai ou fica limitada nessa tela, mas em Enshrouded acontece exatamente o contrário. Minha placa dispara para próximo de 100% de uso, as ventoinhas aceleram e as temperaturas sobem absurdamente. No meu caso, o hotspot da GPU já ultrapassou os 100°C apenas no menu do jogo. Isso é algo que nunca vi acontecer em diversos outros títulos muito mais impressionantes visualmente. Um menu não deveria colocar o hardware sob esse nível de carga. A tela de criação de personagem também precisa urgentemente de otimização. É outro momento em que o jogo parece consumir recursos de forma exagerada sem necessidade. Não existe justificativa para um criador de personagem exigir tanto processamento. Durante a jogatina também enfrentei quedas de FPS, stuttering e desempenho inconsistente. O mais frustrante é que reduzir configurações gráficas nem sempre traz uma melhora significativa, dando a sensação de que existem problemas mais profundos na engine. Não estou criticando o conteúdo do jogo. A construção é excelente, o mundo é interessante e existe muito potencial aqui. Minha crítica é exclusivamente sobre a parte técnica. A Keen Games precisa priorizar a otimização. E não estou falando apenas de pequenos ajustes. O jogo precisa de uma otimização pesada, principalmente no menu principal e na criação de personagens, onde o consumo de recursos chega a ser absurdo. Enshrouded tem potencial para ser um dos melhores jogos do gênero, mas enquanto o desempenho continuar nesse estado, a otimização seguirá sendo sua maior fraqueza. Hoje minha opinião é simples: o jogo é bom, mas a otimização é horrível.
После 100 часов игры могу сказать что, после 10 часов игры ничего не поменяется на 100, мобы в основном одинаковые, локации пустые везде одинаковые данжи, играя за милишника (я играл с двуруком) половина атак не регает, разраб который делал ближку ленивый до ужаса. Единственный норм варик тут играть за мага потому что они тут всех ♥♥♥♥, мобы летающие милишник их не убьет потому что тупо не достанет. Локации с пеленой это тупо мрак ♥♥♥♥♥ не видно чисто бегаешь в тумане как в Вальхейме в 5 локе, а если чет находишь то это просто короень который срубить надо. Короче игра ультра скучная. Если будете играть не пикайте двуручника это ужасно. Добавлю еще что лут просто сказка деревню лутаешь 80 процентов сундуков это гранаты, это смех, остальное белые и зеленые пухи. Квесты говно, кто скажет что тут потрясающие квесты он в нормальные игры не играл, ходишь по локациям читаешь записки, вот и весь сюжет ! Мне казалось мы должны выживать в этом мире, а по факту краски собираем и внешки со шляпками. - кайф ! Если кто-то напишет что можно было перекачаться, я тебе скажу чел я играю всегда за милишников, в ds, elden ring, vallheim,mmo и т.д. - в любую игру короче если есть выбор, мне в кайф играть за милишников, за луков и магов - нет.
I want to like this game. On paper, it's a great idea. It's a fun fantasy survival crafter with a decent build system. In practice, I've had a very different experience. The combat is stiff and lacks weight, building ends up being a pain overall, the shroud is stressful in a not good way (trying to recover from a death within the shroud SUCKS), and the skill trees are very unenjoyable (every time I have a point to spend, I can't find anything that feels worth the commitment and there's just not enough synergy for builds). They have some good ideas for all of these: the combat allows for different playstyles so you can create a party composition that fills weak spots, building should be fun and engaging and push you to do more exploration, the shroud should help you pace out your progress through the map and incentivize you to explore and fight more, and the skill trees lean into some underserved archetypes within the RPG genre. In my experience, not one of these lives up to their premise. With that being said, there was clearly a lot of effort going into each of these areas and more. The gliding is a fun tool for exploration. The map is pretty well-made. There's a fair amount of interesting text fleshing out the lore of the world. This all adds up to exploration being the best part of the game. But it's not enough and all the parts don't add up to a game I actually want to play. I might try it again once 1.0 hits and see if they've addressed these issues but for me, this game is a slog.
Fun open world survival RPG
Игра невероятно однообразная. У меня несколько часов и мне уже надоело. Очень красиво, но геймплей уровня - затыкай лкм одинаковых врагов. Не цепляет. После Дюны и Конана это выглядит очень однообразно, сыро и примитивно.
10/10
**My Review of Enshrouded** The game is fine, but in my opinion, it's also somewhat overhyped. I'll break down its strengths and weaknesses below. ## Pros * **Excellent voxel building system.** The voxel-based terrain makes building incredibly creative, allowing you to freely shape the landscape and create unique bases. * **Beautiful visuals.** The game's art style and environments are genuinely pleasant to look at. ## Cons * **An awkward progression system for a survival game.** * **A questionable mix of RPG loot and Souls-like combat.** While this sounds interesting on paper, the execution feels shallow. Neither system reaches its full potential, and both end up being held back by tedious survival mechanics. * **The building system carries the entire game.** Most of the other gameplay mechanics feel underdeveloped. Compared to games like *Valheim* or *Palworld*, *Enshrouded* would come in last for me. Why? The game tries to stand out by doing something different from other survival games, but the result feels forced rather than innovative. Progression is heavily tied to rescuing NPCs. Once you rescue them, they usually send you on another quest to retrieve one of their lost crafting tools—the blacksmith's crucible, the hunter's spinner, the carpenter's sawblade, or even... a kettle. Yes, a kettle. Ironically, you can already craft decorative kettles, yet you're required to search the world for a specific one just to unlock the cooking station—which already includes a kettle hanging over a campfire. This design philosophy appears throughout the game. A large portion of the quests feel like excuses to send you across the map rather than meaningful progression. In a survival game, exploration should naturally drive progression, not feel like a series of arbitrary fetch quests. * **Explosives feel disappointing.** Unlike Valheim or Minecraft, blowing up rocks often causes the resources to disappear instead of dropping as loot. I assume this is one of the trade-offs of using a voxel system, but it's still frustrating. Finally, I give it a 6/10, hopefully the final release will turn it around. Recommended if you have not play a survival before Not recommended if you already have Minecraft or Valheim (DESPITE THE SLOW AS HECK DEVELOPMENT) A thumb down despite 6/10, because if i can refund the game, I would
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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