
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 662 reviews with recorded playtime.
Reviews
Themes across 660 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This has fantastic roleplay, skill progression, exploration, and base building. 10/10. Would recommend!
amazing game would recormmend 100%
I really enjoy how guided the game is. It is still very open world, but with quests if you're someone who likes guidance/tasks. The building is pretty in-depth compared to other games, but there's plenty of buildings on the map that you can use as a base to avoid building from scratch.
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Combat is for me just to bad, it doesn't feel rewarding and i feel like game doesn't really offer much of variety in terms of weapons, they kinda feel same. And at the beginning you are so limited with options that it doesn't feel fun. I like graphics i like the idea of a skill tree and so on but lack of any work to make combat more decent just doesn't go with me. It doesn't help that variety of enemies is not there, you go trough various regions/biomes just to encounter same enemies but with higher healthbars. Don't take it badly but i just feel Valheim is better, somehow less tedious with menus and UI, combat is more rewarding and it allows more experimenting in first 10 minutes in Valheim you have to 5-6 weapons while here you get 2. Quest's are just meh, crafting is very tedious because you need to need to free certain NPC's so you are more or less blocked from any advancements until you free them. Just not my cup of tee. It has some good ground work there but currently it feel like weird mix of stuff while decent but not exceling at anything.
Game is big open world with no soul tbh story if any is basically non existent building is not a good feature in this game at all some how i enjoyed RuneScape dragonwilds building and the game more compared to here.
Love Valheim? Get it. Love Minecraft/Vintage Story? Get it. Love Dark Souls Lite style combat? Get it. Love fun? Get it. Hate adventure, collecting, indie companies, petting cute creatures, a world bursting with possibilities where creativity and the thrill of exploration are king?... Get it anyways. It's good.
I only got this game because I thought it'd be better than Valheim and had ambient NPC's you could get for your settlement and they worked various jobs, or defended the settlement/fort/homestead. But no, none of that. Now I can't refund it and maybe 1 person to play with. Wamp wamp waaaaamp.....the combat is too simple too.
*Disclosure: I played this game solo. This game is clearly designed to be played with friends and playing solo significantly diminishes the enjoyment you will have playing through it. 80 hours in and I've finally beaten the game (max level flame all main quests completed). The game has it's issues but they were passable until having to climb the mountain to fight the Dragon. That is when I stopped overlooking the issues and the game went from mildly annoying at times, to baffling and frustrating. For reference, I played on Normal difficulty but adjust sliders as aspects of gameplay grew frustrating to put up with. The premise of the game is fairly unique and the Shroud as an idea is fairly well executed. The base building mechanics while a bit foreign work well once you get a hang for it. Being able to fast travel to Altars you place in the world makes exploration less annoying as you have a decent way of "Saving" progress and once you have a decent glider the Spires make a good launching point for any new expeditions. Now for the parts of the game that I found annoying (in the order I recall encountering them). These were not exactly deal breakers by themselves but they added up over time. - Rain/Wet Debuff: Unless you adjust the sliders in the difficulty settings it will rain on 33-50% of the time. Changing the "Harsh Weather Occurences" to "Rare" making it rain roughly 14% of the time. This is important as the "Wet" debuff you get from the rain decreases your Maximum stamina and Stamina regeneration by 30% for 15 minutes. You can equip a torch to quickly dry yourself but if it is still raining you will stay wet until it stops raining making exploring during the rain a poor decision. There are skills and armor that reduce the time you stay wet and can drop the debuff to only 20% but again, if you are outside and it is raining the lower debuff duration is meaningless. - Enemy Poise: I'm robbing the terms Poise and Hyper Armor from the Souls games as I don't have better words for it. When engaging in the combat system, the vast majority of the enemies you face will not get staggered out of attack combos when hit with light attacks. What this means is, unless you are parrying every attack, it's always the enemies "turn" in combat making it a DPS race between you and them to see who keels over first only that the player CAN be staggered out of an attack when hit by an attack. This is not to suggest that every attack the player inputs should completely shut down the enemy till they die, not at all. Only that there should be a give and take in the exchange not just parry everything or you have to facetank till they die. Now hilariously this issue is flipped with Heavy attacks. Speaking only for nonboss/elite enemies you can completely stun lock an enemy by just spamming heavy attacks which while beneficial for the player, somewhat sours the experience of combat as any normal enemy regardless of level can be cheesed like this. - Attack Hit boxes: Piggybacking off of the heavy attack cheese, for some reason Heavy attacks (at least with the great sword) can only hit one object and anything else clearly being hit by the blade is left unscathed. This is a weird deviation from how the rest of the weapons move set works as every other attack is capable of hitting multiple targets without issue. Ordinarily I would look past this as a balancing choice, but when my attacks hit the level geometry just as much as the enemies I'm actively fighting it's hard to overlook. - Processing Times: This is definitely a more minor annoyance but it adds to the frustration. There are a number of items that are crafted immediately after pressing the craft button. There is also a great deal that need to be processed at another crafting station. Some take a few seconds, many take several minutes. I first encountered this when making charcoal. I don't mind waiting for things to "cook" and recognize that the intended idea is to make multiple crafting stations to process many items at once making you only have to wait a fraction of the time. I have adjusted my gameplay to reflect that by my god does some stuff just take time to cook. Again this is minor and is a sign of progression, make 10 smelters or Laboratories and you now have all the comps you need in 5 minutes. If I may have a suggestion, do what Valheim does. If stuff is cooking and I go to sleep, speed up the cooking. You're already speeding up time when I sleep anyways. - Curses: When I had made may way into the Kindlewastes shroud I had found what looked to be an experience scroll. I wasn't paying attention when it went into my hotbar on pick up so I scrolled over and used it. It was actually a spell that blew a hole in the ground and gave a 2 hour long debuff that shortened the amount of time I could spend in the shroud which killed me at the time due to how long had been in it already. Now I recognize there is significant fault on myself for not looking at the item closely and reading its description. However, making the curse persist on DEATH seems a bit extreme especially for a point in the game where my shroud timer was not very long. I had to avoid thorough shroud exploration until it cleared and then I looked at the settings and turned curses off. That effect is not a cures as far as I can tell but I was not about to deal with anything that could be more annoying than that. Loot Respawn times: My brother had played Enshrouded months before I did and he showed me a few loot spots I could hike to in order to get better gear early. This was somewhat thwarted by the devs having changed how chest loot respawns. In the olden days, closing the world then reopening it would "softreset" the world allowing you to loot chests again. In the current version of the game, chests are on a timer. That time? 1.5-2 hours in game. Now that I am at the end of the game running around Cromville castle and the Veilwater basin for level 50 chests trying to get best in slot gear. It is incredibly annoying having to wait 2 hours twiddling my thumbs waiting for the loot to reset. My only saving grace is the loot slider that lets me double the loot I get, meaning I usually get 2 rolls of a level 50 weapon with Gold chests. What I would give to increase that number further. Also loot is not instanced so if you're in multiplayer and someone opens a chest, you now have to wait for it to reset before you can loot it. Snow: Environmental hazards are expected in survival games, and Enshrouded is covered in them (one could say "enshrouded by them" HA puns!) Albenvale Summits is not the first location to have snow, but it is likely to be the players first encounter with it on a large scale. Snow when walked through provides another more potent stamina reducing debuff, thankfully only lasting while you are in or covered with snow. However, it liberally covers the summit's taller peaks making exploration annoying, and for some reason known only to the devs it can rain here and yes the debuffs stack. Enjoy :) The Fell Dragon Youngling: This was the single most frustrating part of the entire game. This boss is broken. It is the only boss I could not beat with a legitimate fight and boy did I try. Now to the Devs credit, this boss has great a buildup and what should have been a good arena to fight it in. Unfortunately the bosses knock back breath attack will send you into the stratosphere de-aggroing the boss forcing a reset or into the convenient hole in the middle of the arena filled with shroud lava and no updraft killing you also forcing a reset. Also when stunned the dragon's body can fall on you also pushing you into the shroud lava killing you. I have a lot more I could say Veilwater enemy balance, performance issues, devs nerfing builds into the ground, Gems (what a waste of an idea) but Steam only allows 8000 characters for reviews and I'm not keen on rewriting all this. I can't recommend this game unless you're playing with friends.
There is a phenomenal game hidden here, however the developers insist on making it unplayable, and unenjoyable with terrible balance, non telegraphed enemy abilites, sliding animations that don't match damage triggers, and of course, a persistent visual fog masqureading as a gaming mechanic. If over half the game is in fog, and with simple upgrades the death timer is insignificant, then why have this terrible migraine inducing visual effect ?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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