
Bolt guns and upgrades to a runaway train and blast through endless hordes of zombies, monsters, and abominations across six brutal environments. Build your loadout, unlock new carriages, and see how far you can survive.
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About
Engine of Chaos is a top-down action roguelite where your only hope is a heavily armed train barreling through a world
overrun by the dead and worse. Strap turrets, flamethrowers, rocket launchers, tesla coils, and plasma cannons to your
carriages. Keep the engine fueled. Keep moving. Stop and you're dead.
Collect and attach over 20 carriage types to your train. Each one changes how you fight. Stack flak cannons for crowd
control, load up on fuel carriages for long hauls, or go all-in on tesla coils and watch the lightning arc between hordes.
Every run is a different loadout.
Fight through scorching deserts, abandoned industrial zones, overgrown forests, ruined cities, alien hive colonies, and the depths of hell itself. Each biome brings new enemy types, new threats, and new ways to die.
From shambling walkers to burrowing horrors, bomber bats, acid spitters, riot shield zombies, and towering bone colossi.
Every environment throws something new at you. Learn their patterns or get overwhelmed.
Hit checkpoints to repair, refuel, and upgrade. Improve your hull, speed, weapons, and ram damage. Upgrade individual
carriage types to make them deadlier. Spend your points wisely because the next stretch is always harder than the last.
Run out of fuel and you stall. Stall too long and it's over. Take too much damage and the train explodes in a chain of
fireballs from caboose to engine. Every run is a push to see how far you can get before the horde catches up.
Fast, chaotic top-down action with massive zombie hordes
20+ carriage types with distinct combat roles
40+ enemy types across 6 environments
Deep upgrade system for engine and carriages
Heavy metal soundtrack
Procedural enemy waves that scale with distance
Steam achievements
Full localization in 20 languages
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Portugal, Russian +4 more
Reviews
[h1]Short game + bug = endless tower defense[/h1] The upvote is a mix of sincere appreciation (it's a cheap nice thing, it deserves some praise!) and encouragement (because it's way too buggy and unbalanced). I played this thing for 2 hours waiting for the boss to appear, to no avail. At some point, [b]I reached biome 102[/b] and I called it a day out of boredom and joint pain, which is a pity because it would take so little to make Engine of Chaos a solid good game. [b]To the guy who made this game, as a fellow developer I would humbly offer you this advice, in decreasing ROI order (some are really 1 minute of work, so please consider them):[/b] - remove the LMB trigger and [b]set the gun to autofire[/b]: you are always firing automatic guns, not sniper rifles, so you'll keep the finger on the mouse button anyway. Spare your player the pain on the joints - move the [b]booster from spacebar to LMB[/b] (why use mouse and keyboard for a game that you can comfortably play with mouse only???) - rebalance the engine weapons. The 40MMGL feels waaay worse than the previous gun. If balancing is hard, just keep the same weapon type, and just add two options to increase fire rate and damage (it's simpler than balancing different weapons altogether). - balance the cost of engine carriage upgrades correctly. [b]don't use exponential progression for the upgrades when the game progression is linear[/b]. There is no reason to make the next upgrade twice as costly as the previous one, if you have no way to gain twice as much money: either make the enemies in the later levels twice as remunerative or make the upgrades progression linear (please!) - [b]fix at least some of the bugs[/b]. Imagine playing for 2 hours, reaching level 102, killing almost 300k zombies only to find out that the boss will never come, and you didn't even unlock the basic achievements. Well: [b]I don't have to imagine[/b] and I can tell you it's a pretty sh1tty feeling ;) - if you find the time (low ROI) improve the graphics at least a little. I'm not really complaining, but the enemies look like turtles, and I like turtles: I don't want to kill turtles! - last but not least: the soundtrack is ok, but a couple of the tracks border the copyright infringement... where did you find them?! :D Feel free to comment if you need clarifications (or even advice with the code, for free. No guarantees though). That said, best of luck with this game. I hope you'll iron it a bit and get more success :)
Fun game. reminds me of old flash games.
Super geiles Spiel, macht mega süchtig! 8,5/10
Great game, sadly Checkpoint Achievements don't work...
Neat little game! Gets slightly repetitive near the ending, but I enjoyed my time with it, definitely worth the asking price. For the dev; The boss enemy never showed up and most achievements currently do not seem to trigger reliably.
Cute little cheap game with no vampires but lots of trains and heavy metal. Just do your best to keep the train moving forwards.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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