
Endorphin Vice is a physics-based sandbox game for exploring realistic gore and wound reactions. Customize your environment with tactically designed objects and gear. Play as a vigilante, using military tactics and tools to create and test various scenarios and effects.
Modeled estimate, not a reported figure. How we estimate →
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About
Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.
Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.
Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.
Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.
Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.
Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.
Agony System: visual shock post-impact, permanent blur below 25% HP
Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.
Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states
Tourniquet: stops arterial bleeding instantly, but spikes your BPM
Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.
Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma
TACTICAL AI
Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.
Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.
Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.
Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down
Physics Helicopter: real lift, drag, torque, inertia, and crash behavior
100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss
Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.
Kamikaze and Bomber Drones: strategic air assets
Woods Sandbox Map: vast open environment for large-scale tactical scenarios
Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.
Procedural weapon sway with breathing micro-motions and weight shift
Realistic aiming hand tremors that intensify after damage or sprinting
Dynamic shoulder switching and corner peeking
Weapon wall-clip prevention: the barrel cannot pass through surfaces
Momentum-based directional dodging system
Procedural back-lean on sloped surfaces
Dynamic crosshair that turns red on hit
Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.
Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.
100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.
Join the Discord for constant updates and direct bug reporting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this has lots of potential and could be great, but this game is no where near finished, its nearly impossible to play
The Game is very fun, It has good mechanics, Variety when it comes to weapon choice, good ai Npc, and good overall gun fighting. My only problems with it, it is that sometimes its gets really laggy, Ui is very wonky and doesn't really work, Some times my game crashes, I have a very decent set up but still have some problems with it. I don't recommend this game to anyone with a cheap pc set up since i have troubles with mine and i blew like 4K but overall decent for a game still in progress.
laggy ass game
good game
игра сырая, но может быть потом с обновами станет лучше
very realistic, not too harsh on computers
DO NOT BUY THIS GAME. I REPEAT, DO NOT BUY THIS DAMN GAME. This game literally lies about everything it says. Their "Most advanced ragdolls of any game" claim is complete LIES. There is nothing fun, realistic, or even SMOOTH RUNNING about this game, it runs like the engine actually ran and tripped, and I have a 3060 that can smoothly run ANYTHING ELSE. The ragdolls are nowhere near advanced, a blind horse could make a ragdoll LEAGUES more realistic than their EYE PAIN ragdolls. THE ONLY THING THAT HAPPENS WHEN THEY DIE IS A SIMPLE FORCE PUSHING UP THE RAGDOLLS TORSO, AND IT LOOKS ABSOLUTELY HORRIBLE. THE HIT REACTIONS ARE LAZY, CRAPPY, UNREALISTIC INVERSE KINEMATICS THAT HAVE THE NPC BREAK THEIR ARMS TO HOLD A WOUND. Nothing about this game feels well done, the missions are nameless pictures, options in the menu are LITERALLY MISSPELLED, the aiming system feels clunky and is snappy, nothing about this game should be described fun, professional, or realistic. This game lies about everything it says, like the "realistic gore and wound reactions" which hurt my eyes more than it hurts the person getting shot. This is horribly overpriced unrealistic slop. How can I best describe this game? A scam. A literal scam. THE GAME SUCKS. EVERYTHING IT SAYS ARE LIES. DO NOT BUY UNLESS YOU WANT TO PLAY A STROKE IN GAME FORM. This game is pure trash. I will repeat once more, DO NOT BUY.
reminds me of what i did to my school last year
крута
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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