
This is a innovative roguelike TD game made with the 『CliCli』. No need for path planning or tower combos—just one tower! With almost 100 weapons, you’ll be mowing down foes and dominating the battlefield. Enjoy the rush and let off some steam!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
As a hardcore tower defense enthusiast, I set out to create a non-traditional roguelike tower defense game. Endless Tower Defense: Survive is a game I developed over two months using the 『CliCli』. If you're interested in discussing, providing feedback, or just having a laugh, feel free to join our QQ group: 907832371.
No need for rapid operations – just click to enjoy the idle roguelike fun. Face endless waves of monsters, equip weapons, upgrade the tower soul to harvest the horde, and gather resources to upgrade your tower and soul. Dual-wield your tower and soul to defeat bosses and experience the ultimate thrill of endless mowing.
With nearly a hundred unique weapons and upgrade effects, enjoy the thrill of mowing down enemies while stacking top-tier roguelike experiences, ensuring each battle delivers double the excitement. Balance your weapon combinations and upgrade effects to optimize offense and defense, allowing for infinite mowing and stress relief.
Explore the abyss to gather soul stones and enhance your tower soul for combat assistance. Whether dual-wielding with separate attack paths or merging them into the ultimate defense tower, you'll experience the ultimate mowing thrill.
Against different enemies, remember the counter rules: Metal crushes medium armor; Piercing counters light armor; Magic defeats heavy armor; Siege breaks reinforced armor; Chaos weapons treat all equally, ignoring armor! Use the right weapon to mow down enemies faster and more efficiently!
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩不了啊,进去就看个logo
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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