
Take command of powerful armies with intuitive player controls and classic RTS features and feel. Control powerful super-weapons and elite units through 39 campaign missions. Continue the fight on 16 skirmish and 8 unique survival maps.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take command of powerful armies with intuitive player controls and classic RTS features and feel. Endeavor includes many favorite features, including quick unit formations, stances, attack move, patrol routes, waypoints, reverse move, and more. Grid-less base building, fabricator build queues and more.
Play through two campaigns and continue the fight on unique skirmish, survival and tower defense maps.
Play your favorite faction...
Endeavor: A well-equipped traditionally balanced resistance force, featuring a 21-mission campaign.
Praesidium: Elite private security specializing in defense of valuable assets, featuring an 18-mission campaign.
Yari: An invading alien army.
Build and defend your base. Construct powerful units and research new technology. Deploy tactical strikes and devastating super-weapons.
Endeavor is an evolving solo-dev passion project. Features and content will be added over time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hindi, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
turtle mayhem
如果综合评价。这是个不完全的命令与征服3的仿制品。想当于以前一个RTS游戏 ‘再征服者’ 游戏画面很棒,看得出来制作者野心很大,游戏的细节也不少。但是和以前的成功作品是有些差距的。 1,兵种没有相克,虽然游戏中几乎等同于早期RTS的兵种的种类。但是单位之间的平衡差距有些大。 比如前10关。我全是用火箭兵配机枪兵过的。基本没生产过其他单位 2,巡路算法急需加强,经常单位莫名其妙卡主,或者走的特别慢 3,关卡设计不合理。好几关单位科技树没有提升。连着4关坦克还是最开始的4种。 如果你觉得无聊缺少游戏玩。那这个游戏还能玩。但是最好不要抱太多期待。
It was a breath of fresh air to see something inspired by C&C (including its far superior right click scroll with controllable speed). The Campaign missions are well designed and fun for the most part, and I had some fun trying out skirmish and other game modes you have available. For a solo passion product, it seems you put in a lot of work. I missed the controls and gameplay feel of CNC, specifically KW and RA3, and the controls and gameplay are something I take special importance to, especially as a pvp player, hence i was astoundingly dissapointed by the controls and feel of Tempest Rising, a recent "CNC like" that felt more like a bad plagiarism attempt than true passion. Endeavor scratched that cnc itch on the other hand, having superior combat controls, and mixing passion, inspiration and genuine innovation. Although as an indie title it leaves much wanting, such as the horde of bugs I encountered while playing (to be expected for an early access game). I can list a few, for the game's benefit, along with some suggestions if possible to implement. The projectile and gunfire vfx of units has a tendency to randomly fling across the screen rather than at a target, and when too many units attack a target there is a tendency for the vfx of the rounds to spray in a giant circle rather than at the target. Units and defenses can fire through terrain Units often get stuck on geometry of the map, each other, or structures When using formation move of the endeavor transport unit, it shows the silhouette of the infantry inside in the formation, despite them being inside the vehicle. I love the formation move, but it can be a bit clunky, with units taking too much time to move into the right spot. Suggestions: Allow formation-move to make units default to speed of lowest unit in the selection (similar to cnc), this allows combined arms to move as a single force. Allow the use for formation moves in waypoint mode (similar to cnc) allow the right click scroll to have a lower minimum speed (its a bit too fast at its lowest speed, everything else is fine) The formation move again, is a little janky. can you add in a scatter move? The economy of the resource deposit dries up far too fast, I can place 2 refineries and 3-4 harvesters, and the resources are depleted within like 3 minutes. Forcing players to prematurely expand to other resource locations, as well as set up far too many production structures for the early game (5 war factories by the 6-7 minute mark). You could solve this in a number of ways, such as increased collection time of resources, or higher refinery and harvester cost, but this is a low priority issue since the game is not multiplayer. Or lower the amount of resources gathered in a single run. Update the hotkey guide to include all hotkeys (it didn't show you could use Tab to select all units for example) The bloom of a lot of effects could be toned down slightly, perhaps 10-20% less bright. Considering the current state of the game, probably better off as a $15 purchase. Fix all the jank and bugs and its a solid deal for 20 bucks. Although its like 10 bucks in my country so i cant complain. There are many, many more things I'd like to discuss, but those are just a few things I can think of on hand. Will you include multiplayer support in future? Even for 3rd party player servers? And what of map editors? Or mod support? In any case, Thank you for making me smile playing an RTS again commander. Keen to see where you take this game. Sincerely, Kane's Wrath competitive player, UnderworldFox.
Super Game einfach
so far so good
I'm not going to get too deep. I'm just going to say over all it's a good start. plays smooth in most areas. I'm only a few matches in and the biggest thing was the troops getting stuck in the environment when given a move order. I would often have to go back and redirect the troop around a blade of grass it did not like. This caused problems like only 1/3 of your army moving in to attack a base while you fight to get the other 2/3 moved around a rock the tanks are tripping on. And I find the troops die to fast on either side. I would recommend weapons do less damage or units have more health or a combination of both. But I like the feel of the big guns and the big damage. Over all a great start and I look forward to playing it more. And don't forget to share with WeMod when you put the full version out.. ;)
Not bad... but very simple and unfinished
除了兵种有点少,其他的还算满意
Having completed the campaign on normal difficulty, I'll give my thoughts, feedback, and critiques now. (Thoughts) Firstly, for a game made by a solo dev, Endeavor is a success. I experienced zero crashes during my play through and no stutters, game ran smoothly. Mission design was varied, with some nice changes of pace in structure ensuring that not every mission was "Start with Command Center and builder and go". Map design was well done, with exploration encouraged by side objectives/ research stations that give actives. Faction design was fairly decent, each having unique units. Structures are fairly similar besides defenses. Not a deal breaker for me. Voice lines and music are passable, but could use some more variance. Individual voice lines per unit for example. (Feedback/Critique) Some things I noticed while playing are as follows: Vulcan tanks do pitiful damage compared to its counterpart and I ended up never using them. Pathing needs improvement, units getting stuck on terrain was common. During the Horde and Tower Defense missions, I had nothing spawn and just waited out the timer. Units firing *through* terrain needs to be fixed. When shift building, it would be nice if I could multi que. If I try to place 3 missile turret and then a laser turret, I will end up with 4 missile turrets. Laser turrets firing needs a projectile animation and sound. A mission briefing and post mission stats screen would be nice. The move speed sync is a brilliant addition, 10/10 idea. Transports losing their wheels after taking so much damage and not being repairable is an odd choice. More air defense is need on *most* maps. Generally my strat was to get a pack of drones up asap and find their power stations to cripple them. This worked 90% of the time. The narrative was basic but serviceable, look forward to seeing it fully fleshed out. Double clicking a group number wouldn't always snap me to the units. Occasionally, when I would select a structure the UI would be missing. Overall, I was impressed with Endeavor. For the price point, the fact that one guy made it, and the quality of the design I would recommend Endeavor to any RTS enjoyers that have played the rest and have that itch to scratch. A true gem.
不错的好游戏啊,不过怎么游戏里面出了界面UI以外,都没汉化还都是英文啊?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Asteroids: Recharged | $19.5K | 111 | 77% | $9.99 |
| 山河小侠 | $19.5K | 169 | 82% | $4.99 |
| Heaven's Hope - Special Edition | $19.5K | 103 | 84% | $9.99 |
| Vampire's Best Friend | $19.5K | 77 | 99% | $9.99 |
| God's Blessing On That Desire World! | $19.5K | 108 | 84% | $7.03 |
| 花奴令 Huanu Poems | $19.5K | 143 | 92% | $3.99 |