
Fast, brutal old‑school FPS with deep replayability through skill builds. Tailor specific builds with speed‑boost jumps, a burst‑fire explosive revolver, AXE SHOOTING as a shotgun and beyond in a handcrafted campaign, then climb the leaderboards in endless roguelike mode.
Modeled estimate, not a reported figure. How we estimate →
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About

End Them, Soldier! is a brutal, violent shooter inspired by 90’s legends. It’s all about constant pressure, unstoppable action and skill builds to eradicate demons, skeletons and other horrific creatures.
24 handcrafted campaign levels from retro streets under a bloody sky through crushing bunkers to the darkest dungeon. to learn builds/progression while you annihilate hordes of horrors.
Roguelike mode on 36 arenas for endless build mastery and climbing a leaderboard split into 5 difficulty tiers.
8 weapons for different styles and situations. 7 can evolve or get weird via skill builds.
What’s inside:
Ultra-hardcore. It’s tough. Constant pressure. Full focus + build mastery or you’re wasted.
Builds. Iterate, fail, iterate again. One level wants a brutal Shooting Axe, another needs freeze rockets, double shotgun, runic buffs. Adapt or die.
Situational gameplay. Each level hands you certain weapons, you must adapt to what you’re given.
Scaling challenge. Higher tiers = tighter movement, cleaner aim, smarter tailoring of builds. Not just more firepower.
Level design. Minimal maze nonsense. Almost zero padding, action only.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
Да.
Rarely do I play shooters, but this one clicked for me - especially as a stress reliever between work meetings! It’s insanely fast and chaotic, but the controls are smooth, and the weapon and perk variety keeps each run fresh. An old-school shooter with modern twists, simple, fun-fast, and genuinely entertaining. If you want a quick adrenaline hit that doesn’t take itself too seriously, this is the one!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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