
It seems like Chinese Chess, but perhaps you can hold the entire game with just a crossbow. A strategy-based turn-based roguelike game.
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This time it's Chinese chess, but you have to play alone against the enemy.
You can act every turn and have the long-range shooting ability of a crossbow; the enemy's army is closing in, and they will act whenever their patience runs out.
On your turn, you can choose to move or shoot. Your crossbow has an extremely long range, but it is only precise in a flat shot within effective range. At long distances, the shot will randomly land somewhere within the expected area. Skillfully control the distance between you and the enemy to avoid being checkmated, and decisively shoot arrows to weaken the enemy’s ability to act, perhaps finding a slim chance of survival in the deadly battle.
After each level, the shop will randomly offer various options for both character and enemy buffs. You can spend gold to strengthen yourself or take a risk by choosing to give buffs to the enemy, earning extra money to further enhance your own abilities. Balance the risks and rewards, and make careful decisions as you face increasingly complex challenges.
In this unpredictable battlefield, who knows whether you can defy fate and perhaps truly end some of the boring chess games.
Each game typically takes around 15 minutes to complete.
The core gameplay is mostly complete, but we are still working on gameplay refinement, balance adjustments, and performance optimization. Your feedback is invaluable in helping us further polish the game and enhance the final experience.
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Languages: English, Simplified Chinese, Traditional Chinese, German, Russian
Reviews
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My friend who I play Counter Strike with said if I post a review on End Chess Arrow and it gets 20 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
Очень странная игра.
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Oh, OK! After a small learning curve, I got in the groove with this and it's really fun! I definitely need to give it a few more runs, but I've had a great time so far. Neat!
Çin Satrancı gibi görünüyor, ancak belki de tüm oyunu sadece bir tatar yayı ile tutabilirsiniz. Strateji tabanlı, sıra tabanlı bir roguelike oyunu.
肉鸽玩法跑图苟活嘿嘿嘿
"End Chess Arrow" is little to do with Chinese Chess, it's a really badly made minimalist turn based tactical strategy game that relies on either moving or shooting each turn. At what, and why? The developer didn't bother, there's no real backstory or motivation to play this in terms of narrative, and the phoned-in, lazy delivery doesn't offer any value either. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
4.5/10 Turn-based shooting at Chinese chess pieces TLDR: you face a squad of Chinese hieroglyphs that are apparently chess pieces on a board. You shoot at them from afar and upgrade your character's attack range and power. After a few battles, you get so overpowered that you usually just push the enemy king off the board with your first shot and win. Barely a neutral vote Good: + free + I guess there is an intricate combat system based on the Chinese variant of chess (which btw I don't know how to play) + lots of upgrades for your character which supposedly should have made for an interesting tactical game So-so: +/- I guess Chinese chess use hieroglyphs for presentation of pieces on the board(?) To a European, those are meaningless. There is a reason why games use 2D images or 3D "figurines" to represent pieces. E.g. a knight is usually a head of a horse. This makes the game agnostic to the culture of the player. Chariots, elephants, horsemen, archers and even kings looked more or less the same across all civilizations. But probably this game targets Chinese players only anyway +/- the tutorial is there but it's not clear enough. E.g. after almost a dozen battles and after winning the game, I still don't understand what the tutorial meant with 2 types of attacks. All I could do is point the arc at tiles, the shots were always mortar-like, with an AOE explosion in the end. There is no "straight line" attack that the tutorial mentions(?) Bad: - character boost are so overpowered that they make the game a joke. When a shot's explosion starts pushing enemies off by 1 tile, you can kill the king in the first turn by just pushing it off the board - shots, especially at range >2 tiles, have a degree of randomness when flying at the target tile. This is partially balanced by the large explosion radius. Still, having randomness in a chess-like game is strange. It's barely a tactical game in the end. More like a casual top-down shooting range, just turn-based. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
输!出!
很好的游戏,使我的阿尔法狗旋转