
Enchanted Broom is a 3D platformer full of magic and exploration! Play as a cute little witch and embark on a wonderful journey to find magical crystals. Hop on your broom and start your magical adventure!
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About
About the Game
《Enchanted Broom》is a magical and exploratory 3D platformer! Play as a cute little witch and embark on a wonderful journey to find magic crystals. Mount your broom and start your magical adventure!
Key Features
Hop on your broom and dive into a spellbinding magical adventure! This 3D platformer is packed with wonder and exploration—play as an adorable little witch, leap and soar through bright, vivid worlds, scoop up scattered magical crystals, and bring back balance to the realm! Every jump feels light as air, every flight is full of charm, and chasing those glowing crystals? Total joy you won’t want to pause!
About DimSumForge
DimSumForge is a studio composed of a college student. We create games using creativity and the technical skills we’ve learned.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Russian, Portuguese - Brazil, Spanish - Spain, Polish
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Enchanted Broom Review[/h2] [h3][b][u]Overview[/u][/b][/h3] [hr] In Enchanted Broom you control a witch, and you must beat several platforming levels using a broom to fly across gaps and other traps without falling off the level itself. It is a short, unpolished platformer that offers little content, but the execution is fine, though some levels were a bit tedious. You can also hop into a racing vehicle, which is neat. [h3][b][u]Gameplay[/u][/b][/h3] [hr] Starting in the witch’s house, you can first check the wardrobe and change the colors of your clothes and add a witch’s hat. There are four portals that must be unlocked with coins; these are earned scattered through the level and by smashing pots. The only purpose of having coins is to unlock the other portals in the living room. There are only three biomes to explore: a desert, a construction area, and a castle, with the last portal containing other biomes like a forest, mountains, and space. Every level has its own platforms, enemies, and traps. We can double jump, mantle over gaps, and wall jump to traverse the level. There are some buttons that can only be pressed by smashing the ground while airborne. Levels also have checkpoints in case we fall through the scenario. Our witch can use her broom to fly for a limited time until we run out of juice, which replenishes over time. She can also attack enemies and smash pots with it. The wild animals pose no threat, and they can be knocked out with a single broom spin. We only have three lives; if we lose all of them due to traps, enemies, or falling, we will respawn at the last checkpoint. We can also drive with a racing vehicle instead of using our broom. To finish a level, we must reach a red and white circle far away from the starting point. It usually presents a series of platforms and gaps, traps that move along those platforms (flamethrowers) or spikes, without falling off. You can check how fast you completed a level back at the level selection menu. Some levels can be tedious or challenging; for example, the second level of the desert biome tasks us to move a box across a maze, which took me five minutes to push very slowly due to physics. Coins have no use other than to unlock the other portals, so there is no reason to collect them in future levels. [h3][b][u]Bugs Found[/u][/b][/h3] [hr] • Levels have generic names (probably intentional). • In a level of the construction biome, I started near the last checkpoint of the level instead of the starting area. • In a level of the castle where you have to swim, I couldn’t complete the level, as the game got stuck when reaching the goal, so I had to close the game. [h3][b][u]Audio & Graphics[/u][/b][/h3] [hr] The music was good, but it was only one track in all levels. Graphics were decent, and the game performed just fine. I left it without changing anything and the frames didn’t drop on any level. [h3][b][u]Pros & Cons[/u][/b][/h3] [hr] [b]Pros-[/b] • Cute platformer that captures other games well. • Decent gameplay, if a bit tedious. [b]Cons-[/b] • Feels very short; capable of beating it in under one or two hours. • Some levels were tedious to complete. • Several errors are still present. Rating: 6/10 Why fly when you can drive? For full review head over to our [url=https://www.united-critics.com/post/enchanted-broom]website[/url]
Right from the start, the game makes it clear that it was probably meant to be much more than what it ended up being. Something must have gone wrong along the way, perhaps a lack of budget, time, or simply abandonment, because what remains feels like an unfinished project hastily released in its current state. When you start the game, there’s no introduction or story setup. You simply spawn inside a small house with no explanation. In front of you stands a portal that invites you to enter, which you can do only after paying all the money you have. Activating it brings up a stage-selection screen featuring a bunch of levels, each labeled with generic names like Desert 3 or Castle 2. You can choose any stage to play, with the goal of completing them and earning enough coins to unlock the next portal, which leads to new levels. This doesn’t take long; after just a couple of stages, you’ll have more than enough to buy all four portals. Coins are scattered everywhere along each linear path, making it impossible to miss them. Unfortunately, there are no other collectibles, and collecting every coin doesn’t reward you in any way. Once you’ve unlocked all four portals, there’s little reason to bother picking coins. Gameplay is very simple, even by platformer standards. Your little witch can attack with her broom, jump and double jump, fly for short distances, grab onto ledges, stomp on enemies, and push boxes. Most of these mechanics work decently, and the animations are serviceable, but a few elements cause frustration. The boxes, for example, are a major issue. They tend to get stuck on the smallest bumps in the ground, which becomes especially annoying in the second stage where you must push one through a maze. Despite the terrain appearing flat, the box constantly gets caught, and sometimes it even refuses to settle properly on switches needed for progress. The stages themselves are straightforward and quite short. They’re built from basic environmental blocks and feel largely empty, populated with only a handful of simple assets. While most levels try to introduce something new, they end up feeling more like tech demos than full experiences. One “racing” stage, for instance, simply has you driving in a straight line toward the finish over flat terrain with nothing interesting to see along the way. There are checkpoints throughout each level, though there’s little reason to use them since there’s no penalty for dying. Most deaths occur from falling into the void that surrounds the stages rather than from enemies, which are trivial to defeat and drop nothing of value. Completing a stage gives no meaningful feedback beyond a completion time, and even that doesn’t matter since achievements don’t function properly. Overall, there’s a small amount of content here, and the low price might make it seem tempting. However, it’s hard to recommend this game in its current form. It feels more like a rough prototype or a pitch for a publisher than a finished product.
角色造型比较可爱,封面建议根据角色设定来做。 默认音乐是关闭的,要扒拉一下音量设置才出现音乐。 UI太简约了。 这类游戏我更喜欢线性通关,不喜欢折返跑。在空中滑道跳跃的时候没有磁吸修整,总是掉下去。 有中文,有成就。
这款游戏玩法很有特点,体验了几个关卡,可以用扫帚飞行和攻击,关卡的重复度不高,每一关都很有新意,难度比较适中,适合休闲玩家,对于喜欢挑战的玩家也可以尝试速通,感觉特别适合休闲摸鱼的时候玩,绝对是一款值得一试的好游戏!
平台跳跃游戏,整体难度不高,算是休闲益智,节奏也很缓慢,人物建模很可爱,奔跑时有火影那味道,可以二段跳+攻击,算是最远的跳跃距离,地图关卡做的很大, 主要基本是优先吃金币,打罐子也可以得金币,打怪一击秒杀,但没啥掉落,金币可以解锁新地图,算是玩本作得驱动力之一吧。
好玩,关卡多样,内容丰富,用简单的机制做出了各种不同的挑战,对于不同程度的玩家也都做好了适配,如果你追求刺激可以尝试速通,而普通玩家则也可以相对轻松的通关。好玩爱玩!!!
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