
A creature-scanning metroidvania. Explore an ancient paradise before it's lost forever. Study the EMUUROM creatures, document your findings in the EMUUDEX, and use what you learn to unlock new paths.
Modeled estimate, not a reported figure. How we estimate →
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About

Discover rules, gather information, and use the gained knowledge to find new paths forward.
There are layers of secrets hidden in plain sight!
Bit by bit, the lost world of the EMUUROM creatures begins to unfold.

Study creatures and reveal hidden pathways with your trusty scanner beam.
Traverse an interconnected world full of mysteries and use your scanner to solve puzzles ranging from obvious to obscure.

Your every scan is stored in the EMUUDEX. Connect the dots as you gather more information about the world and its denizens.
No hand-holding! It's up to your wits to figure out the workings of the world.

Unique retro look and feel arising from the TIC-80 fantasy console restrictions.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nos jogos adventure da década de 80 e 90, havia certos momentos em que descobrir a solução para um puzzle era um movimento de criatividade que dava um enorme prazer para quem o realizava. Esses jogos, porém, privilegiavam um formato narrativo tradicional, com diálogos e cenas roteirizadas - o que fazia os desafios se subordinarem à história. Depois de Outer Wilds, aparentemente alguns jogos retornaram a essas raízes no intuito de inverter a ordem de prioridades: no topo, os puzzles e, apenas em seguida, a narrativa. Isso não invalida a narrativa de Outer Wilds, por exemplo, apenas a potencializa, pois alça seu potencial com o poder interativo e expressivo de puzzles que pedem ao jogador que compreenda a mecânica de seu mundo. Acredito que EMUUROM seja um dos poucos jogos a fazer jus a essa mesa missão, levando-a às últimas consequências. Trata-se antes de tudo de um jogo com pouca ou nenhuma ocorrência de combate, no qual a atividade central gira em torno de escanear criaturas de um mundo mágico, tarefa que só é possível caso o jogador estude seus comportamentos e, por vezes, interagindo e agindo em conjunto com elas. Esse, porém, é apenas um revestimento que esconde uma profundidade de outras camadas, que não podem ser analisadas aqui sem estragar a prazerosa surpresa de desvelá-las. Para ficar em apenas alguns exemplos, algumas delas remetem a clássicos desse tipo de jogo, como a decifração de um alfabeto secreto, a caça por caminhos invisíveis e o descobrimento de mecânicas escondidas em vista aberta. No caso de EMUUROM, o jogo pede uma boa porção de trabalho braçal para investigar seus segredos, seja perambulando pelo mapa buscando por novas informações ou anotando e interpretando códigos. Não chega perto de ser algo maçante, sobretudo se o jogador ficar satisfeito com a exploração da camada superficial (que é incrível por si só). Porém, à medida em que se vislumbra sinais de mistérios mais ocultos, o jogos pede que o esforço seja incrementado. Ao mesmo tempo, embora o jogador tenha que "trabalhar" mais, a recompensa é 10x mais intensa que o trabalho feito. A sensação é de entrar em lugares proibidos, como se nem mesmo o criador do jogo quisesse que esses refúgios enigmáticos fossem corrompidos. Para aqueles que são seduzidos por esse tipo de experiência, como as criadas por Outer Wilds, Animall Well, Tunic, The Witness, entre outros, EMUUROM é um jogo obrigatório, e que garantirá dezenas de horas de diversão.
I can't stress enough how much I love games like this. You dig and you dig, and there's always another layer. Aside from that, the controls are very responsive and feel just right for the best games of that era, which is nice to have when you get to some of the trickier parts; you don't ever feel like you're fighting your d-pad on top of doing something complex. Makes good use of its music in various clever ways(the snowy mountains area being immediately notable if you're familiar with how some sound effects used to be commonly portrayed back in the day). Absolutely worth playing.
엄청난 게임........
I recommend this game to anyone who loves puzzle adventures and who [b] has the patience of a saint [/b]. EMUUROM is all about observing animal behavior and using what you learn to explore and solve puzzles; this is the part of the game that I love. What I do not love is the actual execution of puzzle-solving and exploration. [list] [*] While exploring, you often will miss a jump or get pushed around by animals/environment hazards, and end up in the completely wrong place. This is frustrating because it can take a long time to get back to where you were, as the map is winding and filled with one-way passages. [*] The way forward is sometimes too obscure. Even with the "hermit" character giving you a hint, it is easy to miss one little thing and be completely lost until you stumble on that thing by luck. [*] There are puzzles requiring you to move an object to a certain place. The controls here are frustrating; you move objects by jumping into them, but the direction they move is unpredictable. Furthermore, the levels are filled with other animals and hazards, and the chaos gets in the way and moves the objects for you. [*] There are times when you are moving in an area obscured by foreground, which makes it very difficult to see where you can stand. It is frustrating trying to platform when you cannot see the platforms. [/list] If you can make it past the above frustration, then an incredible adventure awaits you. The puzzles are surprising and delightful. The world is brilliantly imaginative, yet there is always a sensible logic behind what you find. There's a nice story which is hinted at cryptically until you uncover the game's deepest secrets. It took me like 4 hours to get the "bad" ending, then a total of 15 hours to get a "better" ending, and there is still much more for me to discover (but I think I am done playing).
We are living in a golden age of extremely Scandinavian video games.
a wonderful game that constantly surprised me. at one point i must've said "what?!" like 3 times in the span of 5 seconds, lol. i love that we can just get la-mulana/void stranger-likes like this now.
This game is 3.93 [i]megabytes[/i] and has over 40 hours of content. That alone is INSANE. An absolutely fantastic puzzle game from a very talented solo developer. Borb has made an enthralling world that gets an incredible amount of mileage for a game that only uses two buttons to interact with the world around you. It's a game with incredible amounts of depth. I almost gave up and refunded after getting lost pretty early on, and I am SO glad I stuck with it. There were so many "♥♥♥♥♥♥♥♥♥" moments where I discovered something fundamental that changed everything. Just when you think you've seen everything, you stumble into a sauna and realize you're not even halfway done just [i]scratching the surface[/i] of this masterpiece. Every single tool and every single ability is given to you from the get-go, it's just up to you to discover these tools and learn how to use them. It's very similar to games like the Outer Wilds, where there is no real meta-progression that you'd see in a traditional metroidvania. You don't get a special jump as a reward for completing a quest, you just get informed that you've literally always had one, you just never noticed! That's not an exaggeration either. I had already used the special jump by accident hours before I learned it existed! I just did it by accident and didn't notice what I had done until told about it, and only then did pieces fall into place.
Brilliant game, works perfectly on steam deck. I am a bit stuck, i thought i was close to being finished, but Not Yet.
Very well crafted puzzles
this one's really special yo
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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