
EMPULSE is a fast-paced 6v6 movement shooter. Wall-run, grapple, Holojump, pilot mechs, and P.A.I.N.T. your way through Freehold's vertical streets. Outmove your opponent or get outgunned.
Modeled estimate, not a reported figure. How we estimate →
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About
EMPULSE is a fast-paced 6v6 movement shooter where movement is the weapon. Outmove and outgun your opponents across the post-utopian streets of Freehold, chain wall-runs into grapple swings into mid-air kills, and fight for Crews to control mechs for the ultimate power spike.
Movement is the foundation on EMPULSE. Every district in Freehold is built for chaining movement together and finding your flowstate. Here’s a look at the toolkit:
Wall-running: Run forwards and backwards, chain almost any mechanic into a wall-run, and ride virtually every vertical surface on the map.
Grapple hook: Build momentum, swing around cover, whip into a wall-run faster than you could on foot, or hook an enemy to reel them in for a one-hit melee.
Holojumps and jetpacks: launch off boost pads to keep the movement chain alive.
P.A.I.N.T. Bombs: Reshape any surface with Jump, Speed, Explosive, Heal, and Sticky P.A.I.N.T. Bombs to gain the advantage in fights.
Grapple into a wall-run, swing into a Holojump, slide into Speed P.A.I.N.T. In EMPULSE, every move flows into the next
Mechs are the most contested objective in a match. They act as a power spike that spawns mid-round and forces your team to fight for control. Two of them spawn at the center of the map at a time, and whoever claims one is piloting a machine built to take over a round. A claimed mech comes loaded with a full kit:
Chaingun that ramps up the longer you hold the trigger
Rockets that delete anyone caught in sight
Melee that hits enemies for heavy damage and knocks them back
Deployable bubble shield to lock down a position or act as cover
Charge jump that launches the mech high into the sky, then slams down with a shockwave, crushing anyone caught underneath on impact
Dash to reposition with surprising speed, especially for something so massive
We are shipping in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:
A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
No store, no battle pass, no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.
We’ve taken the game this far. The rest we build together.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything about this game feels wrong
OMG Amazing Gameplay The movement it so fluid and fun, kill time is perfect. fast paced.. cant say enough! What a breath of fresh air for FPS gamers! Hurry up and come play its f'in awesome!
its a splitgate 2 reskin but without the portals and better movement which isnt bad but for $20 (and in early access) i cannot justify it especially when the splitgate games were free
Как аим тренер - вполне Как игра - пустышка Основа это мувмент и аим, но господа контроллеры игнорируют одну из составляющих, благодаря аим ассисту, что приведет к более быстрой смерти проекта Но все же лайк, разминка перед норм шутером за эти деньги, пойдет.
no
game is mad
look if you think this game is going to fill that Titanfall 2 void, DO NOT BUY IT because it wont and it can't. It is a good game and I can imagine it would be fun to play, but I know that I'm only going to compare it to Titanfall 2 and unfortunately it can't hold a candle to it. The movement while in the air is smooth, but everything else is just chunky and clunky. The gun play is okay. I didn't really play it enough to get a feel for the weapons because it just feels like a TF2 clone and I will never be able to not compare the two. But from the brief time I played, I could already see that there was some pretty unbalanced weapons. It's just not worth the $20.
Played 10 rounds 1 against bots 3 vs kinda legit players 6 with 1-4 cheater in each team.. Refunded the game
Really enjoying this game. It's a fun take on the FPS genre and I like what they have done with it so far. Fast paced shooter with wall-running, sliding, booster jumping, and mech piloting. Guns level up individually and have fun camos. You can try your hand at random reward boxes, bought with points you earn through challenges. I'm happy with the game for the price I bought it at and would recommend it to others.
by far the most fun I have had in a game in FOREVER! the community in this game has been nothing but wholesome and helpful and we need to keep it growing! It may not be titanfall but it sure does come close and may be even better dare i say, other wise for the price it is not bad at all and would highly recommend it to others! have a good day everyone!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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