
EMPTY SHELL: PROLOGUE will throw you in a dark industrial environment, a secret facility on a japanese island. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details. A tense roguelite survival horror with a top down perspective.
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EMPTY SHELL: PROLOGUE will throw you in a dark industrial environment, a secret facility on a japanese island in the middle of nowhere. Each volunteer has signed a contract for a "recovery operation" without being privy to too many details.
They said the facility had been abandoned for decades, but once in place it was immediately apparent that something was wrong.
Discover the dark secrets of the facility's years of operation, up until the accident that led to the extreme consequences you are involved in.
Every time you die, you will control a new volunteer sent to the place. Your starting equipment will be randomized and each level will be generated with a new layout.
Dark corridors and cold rooms. Abominable creatures and bloody fights. Puzzles to solve, equipment, logs and documents to recover await you in this roguelite survival horror.
Random generated maps every time you enter a new level or you die
A top down perspective surrounded by darkness
Scavenge weapons, ammo and gadgets to raise your chance to survive
Manage your inventory to make room for what you deem vital
Different types of enemies will hunt you down each room of the facility
Buy upgrades and devices to help you during fights
Find logs and documents from the 1950s to unveil the stories of the people who worked there
Genres
Stats
Languages: English, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, French
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень классная задумка, внутреигровые механики тоже. Однако из за графомании с видом сверху сильно мешает ориентироваться и взаимодействовать с предметами. 8 закупок из 10.
有中文还不是机翻,好评 游戏本身质量不错,好评 清理过还凭空刷怪,差评 嫌弃UI晃眼睛的把UI特效关了,像素化调到低,这样对眼睛就相当友好了
I felt confident on beating the last boss with fully stacked health and armor, hundred rounds for my hunting rifle, with even a drone and a turret, only to get one shotted by a big pillar that appears out of nowhere
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.