
Empire TV Tycoon is a game in which you manage a TV channel and fight for audiences taking decisions that will project your channel to fame and fortune.You will decide the content of your channel, select advertisers, hire workers, make your own productions, hire actors, and engage in much more activities!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, German*, French*, Portuguese - Portugal*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Muy fiel al juego MAD TV de los años 80'. Te atrapa desde el primer minuto, no puedes dejar de jugar.
Where can i start with this gem of a game. Man no one playes this game anymore and sad there so many things about this game that makes it cool you can mange your own tv channel put movies you made or movies that are in game at certain blocks of day you can win rewrds if your movie has good script or is good the game is never ending enless you somehow run movies but you can still make them a great game
Empire TV Tycoon is a fun and simple simulation of running a TV station. It is not very realistic nor very "Tycoon" as other games using that name tend to be, but the fun comes in making all the pieces fit into a given broadcast day. Playing this game is basically Weird Al's "UHF" as a simulator, in that you are making and scheduling a pretty weird and seemingly random set of programs to broadcast over your channel. It isn't terribly deep and the shuffled phrases for each movie or show's plot make very little sense, but it is fun to imagine what those ingredients could be when you pen the title. The major flaw of Empire TV is that it never feels like you're building something cohesive. You can choose a genre like Comedy or Science Fiction and try to establish yourself as the best version of that, but the game will eventually give you blocks of an audience that isn't receptive to that genre. Ultimately you have to have a small rotation of decent filler programs for those blocks of non-typical viewers to keep your ratings up and ads selling. I would have liked it to be a more targeted channel where your choices matter more. The people behind this game seem to align with my own age group, as there are many direct references to movies and shows that are so specific in their era it is hard to think people half my age would even pick up on them. Anyone much younger might not have experience with scheduled programming like older TV stations anyway. While it isn't my favorite game, it is one I keep coming back to for a few hours at a time. I like the scheduling of the different programs and the limited creativity of making movies and shows. It always leaves me wanting a bit more by the end, but it is good enough for a rainy afternoon.
100 hours in, I've realised I owe this game a review. It's simple but satisfying. The trial and error stage as you learn the rules can be frustrating, but you can mostly skip it (if you want to) by consulting these two guides: - the audience guide at https://steamcommunity.com/sharedfiles/filedetails/?id=1577166146 - the movie production guide at https://steamcommunity.com/sharedfiles/filedetails/?id=585307229 The core gameplay loop is addictive. The minigame where you have to find the best site for your antennas (as shown in the fourth picture on the Store page) is irritating, but it only interrupts the game about three times in a normal playthrough and takes about 5-10 minutes each time. The game is deeply cozy and nostalgic. You don't have to hurt anyone, and there's no heartbreak. Your goal is to make audiences happy! Depending on the RNG, you'll get to program lots of your favourite TV shows and movies and anime from years ago. There are jingles and vivid colours. I pulled several all-nighters at uni playing this game. I'd stay up until 7 when the shops opened and I could go buy brownies. The English winter nights were long and cold, but this game was bright and warm. I'd like to thank the devs for that comfort, though I really did come very close to failing my degree!
Empire TV Tycoon: Как поднять охваты на пиратских кассетах и не сесть Empire TV Tycoon - штука... странная. Сам не понял, как пролетел эту игру до финальных титров. Уже долгие года как обожаю тайкуны и экономические стратегии, но именно эта пиксельная игруля заставила меня почти сразу же дойти до финала, хотя сам менеджмент тут, честно говоря, средненький. Главный кайф оказался не только в цифрах, а в атмосфере игры. Есть в этом что-то залипательное: скупать пиратские кассеты в подвале и лепить из этого сетку вещания. Тут нет и близко (абсолютно) такого масштаба и "постановы" при создании своих программ, как в легендарной The Movies, но процесс затягивает наглухо. Сидишь и каждый раз маньячно мониторишь, насколько сильно очередная семейка Беляковых прилипла к экрану под твой сомнительный контент на VHS. Сделаю оговорку, что я сразу накатил моды, которые меняют стандартные обложки на постеры реальных фильмов и сериалов тех лет. Не знаю, насколько игра хороша в "голом" виде, но с реальными названиями погружение было стопроцентное. Огромное спасибо мододелам за эту деталь - без неё, возможно, было бы не так душевно. Несмотря на непонятные с лёту сочетания жанров и требования аудитории да и некоторые огрехи в управлении, игра дарит это редкое классическое чувство "ну еще один день игры и точно спать". В итоге отрываешься от игры и ложишься слишком поздно, но зато с этим чувством выполненного долга перед своими телезрителями и карманами (рекламу мы тоже менеджерим, как же без неё). Если любите тематику ТВ и старых фильмов - рекомендую однозначно.
Empire TV Tycoon tiene una idea muy atractiva: gestionar una cadena de televisión desde cero, decidiendo qué emitir, cómo competir por audiencias y cómo hacer crecer el imperio. Durante las primeras horas resulta muy entretenido, con una progresión clara y una sensación constante de avance. El mayor acierto del juego es su concepto y su tono. El estilo pixel art es sencillo pero efectivo, y el sistema de programación de contenidos engancha al principio, especialmente cuando empiezas a entender cómo funcionan las audiencias, los horarios y la publicidad. Uno de los puntos que más alargan y enriquecen la experiencia es el soporte de mods. La comunidad ha creado multitud de packs con películas, series y programas reales, además de actores y presentadores reconocibles, lo que añade variedad, nostalgia y hace que cada partida pueda sentirse diferente. Gracias a esto, el juego gana mucho más recorrido del que ofrece su contenido base. Sin embargo, el juego no escala bien a largo plazo. Una vez dominas las mecánicas principales, la estrategia se vuelve bastante rígida y repetitiva. Hay una forma claramente óptima de jugar y el resto de decisiones pierden peso. La IA de la competencia es limitada y el late game acaba siendo más una rutina que un desafío. Aun así, Empire TV Tycoon cumple muy bien como tycoon ligero y accesible. No es un simulador profundo ni especialmente exigente, pero con mods se convierte en una experiencia mucho más completa y personalizable. En resumen, es un juego muy recomendable si te atrae la gestión televisiva y estás dispuesto a apoyarte en la comunidad para sacarle todo el partido. Su base es sólida y divertida, aunque su profundidad depende en gran parte del contenido creado por los jugadores.
Si quieres ser como José Pablo López, este es tu juego.
Muito divertido e dinâmico
Empire TV Tycoon ist für mich genau die Art von Aufbauspiel, die man leicht unterschätzt und dann doch länger spielt als geplant. Die Grundidee, seinen eigenen Fernsehsender zu leiten, klingt erstmal eher schlicht, aber das Spiel holt daraus erstaunlich viel raus. Sendungen planen, Filme einkaufen, Werbeverträge erfüllen und dabei darauf achten, was die Zuschauer sehen wollen – das hat bei mir schnell diesen typischen „nur noch kurz einen weiteren Tag“-Effekt ausgelöst. Was mir besonders gefällt, ist der lockere Stil des Spiels. Es nimmt sich nicht zu ernst, bleibt dabei aber spielerisch motivierend. Gerade dieses Jonglieren zwischen Einschaltquoten, Budget und Programmplanung macht Spaß, ohne unnötig kompliziert zu werden. Man merkt schnell, dass hinter der einfachen Präsentation genug System steckt, um einen bei Laune zu halten. Natürlich ist es keine extrem tiefe Wirtschaftssimulation, und mit der Zeit wiederholen sich manche Abläufe etwas. Aber für mich ist genau diese zugängliche Art auch eine Stärke. Das Spiel will nicht größer wirken, als es ist, sondern macht aus seiner Idee ein rundes, charmantes Gesamtpaket.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Grand Ages: Rome | $320.4K | 811 | 75% | $9.99 |
| Devil Spire Falls | $320.3K | 905 | 95% | $14.99 |
| Adios | $320.5K | 1.4K | 91% | $17.99 |
| TFM: The First Men | $320.2K | 411 | 59% | $24.99 |
| Of Life and Land | $320.6K | 359 | 86% | $24.99 |
| ARSLAN: THE WARRIORS OF LEGEND | $320.2K | 192 | 70% | $59.99 |