
Empire: Sound of the North, a swipe em up cards game. Swipe the cards, go on adventures, solve puzzles and mysteries, make everyone happy and create your own kingdom.
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Empire: Sound of the North, a swipe em up cards game. Swipe the cards, Manage your Town, go on Adventures, solve puzzles and mysteries, make everyone happy and create your own Kingdom.
Once upon a time, your father, one of the most famous blacksmiths in the north, was known for his skill and strong character. His swords and armors were renowned not only for their beauty but also for their durability. As he worked by the hot fire of his forge, your father hoped to pass on to you that same fire and determination.
However, time is relentless; one day, while working on his final masterpiece, your father lost his life. His loss plunged not only you but the entire village and surrounding lands into deep sorrow. What your father left behind was not just those sturdy and shining armors, but also a legacy that would keep his memory alive: this small but potentially rich piece of land.
Just after your father's funeral, a messenger delivered a letter to you. It was King Bjorn, wanted to talk with you about the land you own now... So will you run this land with peace, or you will make the people suffer... Now the fate of a village was in your hands.
Swipe em cards up! Get ready to be the new King of the North.
Build your kingdom one by one with the new buildings system.
Complete the missions and dungeons, be a better and powerful King!
With the new systems, you are not only responsible of the happiness of your subjects, you are also responsible of your towns well being. This is also a medieval town simulation and you are expected to need their meets while defending them against the raids!
Our surprise to you is we are improving our game and moving into the Unity Engine. While we are replaced all the pictures with amazing Unreal Engine videos*; we also have improved the game mechanics. Added mechanics like Population, Army, Food, Building, Missions, Sieges and Raids, and of course Glory.
Now, while you are making your soldiers, Nobles, Clergy and People happy, you will also need to keep the balance between needs of your town and protect yourself against the coming raids. This update makes the game virtually endless while you are playing the main story.
We are working on two different systems, one of them is Politics and the other is Important people. Details later.
Deepen the game with a system that you can exchange your coins with mana points. Maybe while building new buildings or taxing, lowering taxes etc.
Adding new cards and videos to the game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Empire: Sound of the North Review[/h2] [h1]Where Swiping Matters More Than In Tinder[/h1] You're now the owner of a small northern village, passed down to you after your father, the famous blacksmith, tragically left this realm. The village isn’t just a place with a lovely view of snow-covered hills; it’s a land with potential... and problems. This game puts you in charge, and it’s up to you to decide whether you’ll lead your people to prosperity or doom them to misery. The game is currently in Early Access, so expect some rough edges, but the developers promise a lot more content and features to come. [h1]About This Game [/h1] [h2]Storyline [/h2] The story kicks off with the death of your father, the legendary blacksmith whose craftsmanship was admired far and wide. His passing leaves a void, not just in your life, but in the hearts of the villagers who depended on his skills. As you’re grappling with your loss, a letter from King Bjorn arrives, beckoning you to a meeting about your newfound inheritance. The plot revolves around managing this little piece of the North, making choices that will shape the future of your village. Will you follow your father's path of strength and honour, or take a darker route? The story so far is intriguing, though still unfolding, with new episodes and chapters being added over time. [h2]Gameplay Mechanics[/h2] At its core, this is a card-based adventure where you swipe your way through various scenarios. Each card represents an event, decision, or encounter, and you’ll need to think carefully about how your choices affect your kingdom. You’ll solve puzzles, tackle mini-adventures, and make key decisions that impact the people and the land. There’s a bit of everything – exploration, mystery, and even the promise of war on the horizon. The developers have thrown in some neat additions, like a day and night cycle and a variety of side characters, making the world feel more alive. It’s still in Early Access, so there are about 200 cards now, but they’ve got plans for hundreds more in upcoming updates. The road ahead includes more chapters, a War and Travel system, and even some mini-stories. There’s still work to be done to improve the game’s balance and depth – like maybe fixing that situation where you die of hunger instantly in a dungeon without warning. [h2]Visuals and Audios[/h2] Visually, this title keeps things simple but charming. The card art has a hand-drawn feel, adding a bit of personality to the game’s mediaeval setting. While there isn’t a ton of animation or flashy effects, the minimalist style fits the game’s vibe well. The audio is still a work in progress, with some early attempts at voice dubbing. Right now, the game uses around 30 cards with voices, and the developers are looking for feedback to improve this aspect. One suggestion I have is to rely on more natural voice acting rather than AI-generated speech as they sound a bit too inhumane. Given the game’s immersive potential, a fully voiced experience could definitely enhance the atmosphere. [h1]Pros[/h1] [list][*][b]Pretty Interesting Story:[/b] A promising narrative that’s still unfolding, with a strong sense of setting and character. [*][b]Choice-Driven Gameplay:[/b] Decisions matter, and the consequences of your actions can steer your kingdom in different directions. [*][b]Ongoing Development:[/b] Regular updates and a clear roadmap show the developers are committed to making the game better.[/list] [h1]Cons[/h1] [list][*][b]Limited Content (For Now):[/b] The game is still in Early Access, with only about 200 cards available and the story just getting started. [*][b]Unbalanced Events:[/b] Some encounters feel unfair, like dying from hunger in a dungeon without prior indication. [*][b]Voice Acting Needs Work:[/b] The dubbing is in its early stages, and it shows. More natural voice acting would add to the game’s appeal.[/list] [h1]Conclusion[/h1] Empire: Sound of the North is shaping up to be a unique swipe-to-survive card game with a mediaeval twist. It’s got the makings of a great adventure, but it’s still growing, with new chapters, cards, and features in the works. If you’re up for some card-swiping and kingdom-building with a touch of northern grit, give it a shot, but keep in mind it’s an Early Access experience. With a bit more polish and content, this could be a gem in the card-game crown. For now, consider it a work in progress with some potential... and a few quirks to iron out. Rating: 7/10 I accidentally chose Turkish as the language and got lost for a bit 🙁
Ben beğendim ama erken erişim için. 1) 300 500 1000 Ne kadar geliyorsa o kadar daha fazla kart lazım. 2) Sol amblemler değişebilir. kritik seviyede zar atma sistemi getirilebilir 3) Her kart a yapay zeka ile değilde dublaj yapılmalı bence 4) Gece girdiğim mahsende direk ilk seçimde açlıktan ölüyorum öyle bir ibare olmamasına rağmen. 5) act 1 act 2 act 3 direk hikaye devam etmeli Eline sağlık https://www.youtube.com/watch?v=SDeZUtzKuFk&t=101s isteyenler incelememi izleyebilir.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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