
Emily is Away is an interactive story. Create a screenname and choose your path through the branching narrative.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just despair and cuckery.
will we ever be the same? :/
If you're a fan of Windows XP, MSN messenger and listening to dial-up connection like me, you'll love this game. If not, run and don't look back.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is highly nostalgic for me in all the wrong ways.. its so wonderful. anyways. Samarra is away
could have been a lot more to it
Emily is Away is short, but manages to excel as a chat-based story. I've played other games that primarily take place in a chat environment with cutscenes, but I found the storytelling succeeds without additional context or cutscenes. I found the chat dialogue to feel pretty realistic. I want to go back and replay each section to try every dialogue option, to satisfy my own curiosity.
um dia ela volta
Simulador de tomação no rabo, qualquer opção escolhida vai te levar somente a um final: tomar no rabo. Recomendo.
Emily kızım sen salak mısın
Nice Guy: the game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.