
Emily is Away is an interactive story. Create a screenname and choose your path through the branching narrative.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did not realize someone would be able to make a game that realistically depicts that one awkward relationship that you desperately want to remedy but consistently ♥♥♥♥ it up to the point that you're not even sure if it's the right thing to open up anymore. And for that I reccomend it.
I played this on my Lenovo ThinkPad T480 (8th Gen Intel Core i5-8350U, 32GB RAM) running Linux Mint LMDE 7, and it ran flawlessly. No compatibility issues whatsoever. Emily is Away is a love letter to the early 2000s internet era. The branching narrative gives you some agency, but the story ultimately follows a fairly linear path. You'll make dialogue choices that affect the tone of conversations, but don't expect radically different endings on your first playthrough. My biggest complaint? It's just too short. I finished the story in about an hour, and while that hour was enjoyable, I couldn't shake the feeling that this was more of a demo than a complete game. This makes perfect sense once you realize the developer's other games (Emily is Away Too and Emily is Away <3) continue and expand upon this universe. Think of this as the opening chapter of a larger story. If you're looking for a quick, free dose of 2000s nostalgia with good writing and a relatable story, give it a try. Just go in knowing it's a brief experience that serves as a foundation. Worth your time? Absolutely, especially since it's free. Just manage your expectations regarding length.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
acredito que o que mais me marcou em Emily is Away foi a sensação de impotência. durante todo o jogo, temos a impressão de que estamos escolhendo as palavras certas, tentando fazer a relação dar certo. mas, aos poucos, percebemos que nem tudo depende da gente. o jogo também desperta uma nostalgia muito grande. não apenas pela estética dos anos 2000, mas por lembrar uma época em que ficávamos ansiosos esperando alguém ficar online, interpretando cada resposta e criando expectativas a partir de pequenas mensagens. no fim, Emily is Away fala muito menos sobre encontrar o amor e muito mais sobre aceitar que algumas pessoas fazem parte da nossa história apenas por um tempo, deixando marcas que continuam significativas mesmo depois que a relação termina.
This game is nostalgia bait for millennials - a true call back to the aesthetics, some lingo, and experiences with relationships/friendships early on. Either one or both parties were typically immature, couldn't communicate or think properly, so things tended not to go well. Hop on AIM/MSN messenger for one last ride, sweep your hair out of your eyes, and go forth. Also coldplay and snow patrol do ♥♥♥♥♥♥♥ suck.
Beware before you read - there will be spoilers about the outcome of the game. If you want to be surprised or keep things fresh, it's best to avoid reading this review. This game is very short, very simple, but enjoyable. It hits really close to home and will make your heart ache in a way that feels a little all too real and familiar. I have gone out of my way to get all the steam achievements (basically, play the game your way, and do some easter eggs) and get all 3 main endings (the "goodbye", "bitter", and "excuse" endings). With that said, it doesn't matter what variation of the "goodbye" ending you get or the other endings you get, this game ends simply in one way - you and Emily drifting apart from one another. It's a feeling a lot of us 20+ individuals know all too well. You finish high school, maybe go to college, and your circle(s) from your time in high school inevitably grow apart (obviously, there is the rare exceptions). No matter what you may or may not have done, the relationship would've ended, and you would've grown apart. Sometimes, the best thing, is to let go, and keep moving forward in life. Not worry about the what-ifs or what could've been done to keep things in tact; only acceptance. That's exactly what this game displays and it does it in a very emotional way, but in a way that makes you feel less alone, and less sh**y about it. It's a natural part of being a living being. Heartbreaking, but warming at the same time. It's free and definitely worth the try (even if you don't end up liking it). 7/10 just for the lackluster choice of options and short run time (as displayed by my playtime in the review), but there are 2 follow-up's, if you want more. I'm about to play the second (Emily is Away Too) and I'm excited to see the improvements made! :3
bum game that took not even 30 mins to play its just a friendzone simulator idk why you would wanna play this lwk?
Pretty short but it's a great game with a sad story. Your choices matter and there are some cool easter eggs.I grew up with Windows XP & MSN, this makes me very nostalgic.
Emily is Away ein... naja, was ist es genau? Ich würde Emily is Away nicht als Spiel sehen, sondern eher als einen digitalen Spiegel zu einer Lebenssituation, die jeder von uns durchgemacht und auch oft noch durchmachen werde: Veränderungen. Story: Das Spiel spielt im Zeitraum von 2002 bis 2006 und wir begleiten unseren Charakter und Emily, welche über Instant Messages sich miteinander austauschen, doch über die Jahre verändert sich so einiges in ihren Leben, was zu komischen Gefühlen und Situationen führt. Mehr möchte ich eigentlich auch gar nicht über die Story sagen, da mMn jeder einfach diese ca. 40 Minuten lange Erfahrung mal machen sollte. Gameplay: Es ist so gut wie keins. Wir geben am Anfang (in 2002) den Vornamen und den Accountnamen unseres Charakters ein und von da aus klicken wir nur noch auf die Zahlen 1-3 um Antwortmöglichkeiten auszuwählen und dann drücken wir wild auf der Tastatur herum damit die Antworten eingetippt werden. Mehr gibt es nicht in dem Sinne. Grafik: Ja... Emily Is Away hat eine extrem minimalistische Grafik, welche sich aber doch irgendwie vertraut anfühlt, als würde man wieder einen Computer aus den frühen 90er Jahren hochfahren. Auch hier gibt es mehr nicht zu sagen. Fazit: Emily Is Away ist ein Spiel/eine Erfahrung, welche mich sehr berührt und durch die Profilachievments auch zum Lachen gebracht hat. Ich empfehle wirklich jedem, in diese kurze Reise einzutauchen. Glaubt mir, ihr bereut nichts. 5/5
Getting friend zoned in my free time. neat game.
Surprisingly stressful but a fun time
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.