
Emerald Dreams: Sanity - Platformer Quest is an exciting 2.5D platformer and adventure Metroidvania that takes you on a journey through mysterious worlds. The game offers a rich story set in a dark fantasy universe where every decision you make can lead to one of multiple endings.
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Languages: English*, Ukrainian**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Emerald Dreams: Sanity-Platformer Quest[/i] is a platformer adventure where you solve puzzles and combat foes to defeat the evil settling over your realm. [h3]The Story[/h3] In the heart of the lands of Feirirun lies the small village of Faith. Life if Faith usually is peaceful and serene but recently unrest has plagued the residents. A veil of evil has settled over the land and the shadows are gathering. [h3]Gameplay & Features[/h3] Setting options include language selection and audio controls. The game is controlled through keyboard and mouse (no controller support). In this game you can jump, dash and crouch your way around by using the wasd keys. It is a nice little rpg adventure. You talk to the residents, pick up quests and find loot. You have an inventory but for now the items have no descriptions and if you drop something you [i]cannot[/i] pick it back up. The game does not allow you to change your display settings so if your on widescreen like myself and If you wish to put your game into windowed mode, put [i]-screen-width 1920 -screen-height 1080[/i] (or a resolution of your choice) under properties in the games Steam library page under launch options and relaunch the game. Then just hit alt+enter for it to resize. [h3]Future things I wish to see…[/h3] * Checkpoints (please). This game is not easy and the enemies take a large portion of your health in one go. Let us respawn at campfires with full health after we die. * Food barely replenishes your health. We need items to restore our health like potions or let us cook food at the campfires that we pick up to make them more effective. * If we drop something let us pick it back up [h3]Overall Experience[/h3] This game is right about one thing, it talks about a sanity system. But not so much for your character, as the store page mentions, but for the player. Without checkpoints, especially if you get pretty far, you're going to lose your sanity when you have to restart from scratch. For the price of free it is a fun try but just expect to restart a [i]few[/i] times. It is also in early access so some level of understanding, especially for the developers first game, is warranted. 🗡️
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
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Гемпади просто життєво необхідні тут. чекаю на повну підтримку гемпада
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[h1] Не играбельна. [/h1] вспоминая что раньше игра была платной можно угарнуть что разработчик сделал её бесплатной) Много вероятно она просто никому не понравилась [b] ДА Я ЗНАЮ ЧТО СМЫСЛ У ИГРЫ В ДРУГОМ [/b] , но она просто скучная даже учитывая что должно быть дальше. Анимации сломаны, как и враги, я даже не смог нормально дойти до момента когда должно стать интересно :( Принимаю критику в мою сторону, жду ваших комментариев (Исправлено: игра не была платной, а лишь была в "Planned Release Date", но мой мозг запомнил это как опцию покупки, по этому слова о том что игра была платной - лишь эффект "Монделы")
One of the best free games I've ever played. Big world and many different locations. Very pleasing to the eye animation. Traps and monsters will be waiting for you at every corner.
i tried my best giving the game a chance but it has too many issues and im unsure if the game is abandoned since it came out back in august of 2024 but the issues im experiencing is actually making the game unplayable. im not sure what the camps showing up as you progress is for, at first i assumed it was save points but the game restarts when you die. landing in toxic lakes gives poison damage but its a guaranteed death you cant really do anything about. I noticed i have a slingshot and the game mentions a aiming mechanic but i can for the life of me just figure out how to equip it. The UI is a bit messy since the text breaks off at weird points. Also after the first quest you are meant to break coapweebs, but you can end up breaking them before the quest, softlocking yourself and you have to reset. Also since death resets the whole game, having points with unavoidable damage like enemies being able to attack you while climbing whines to where they are is a pretty big problem. Oh yeah when you get your first quest it gives you a item, but it doesnt have a texture and its name is not found, if you look into your journal it mentions something that might be that object but its named interact target object, but honestly so many objects are having naming issues it might not be that one. Also clicking the middle mouse button just makes the screen jitter and shaking badly. Combat is not good since you are locked into a attack animation and if you take the damage head on you take alot of damage, and again dying resets everything, so you kinda have to fake them out and get a hit in multiple times to avoid that, which i honestly dont know if is intended since its pretty jank. Oh yeah, poisen damage ticks at you when the game is paused Idk if im forgetting something, im only 10min into the game, but i wanna try and see if i can get the achievements before giving up. Edit: just found out some decoration like bushes can stop your attack from dealing damage Edit 2: some food doesnt heal you, i think im giving up. man.
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Noticed that a lot of platformers have started popping up lately, or maybe it's just me. But today's game is also a platformer. I am not a fan of fantasy, because it annoys me, but playing this game I did not feel any negativity. The nice colors of the environment are the main plus for me in this game. However, it seems that this game is currently in early access, so most likely the review will be completed in the future. Who knows
Cute relaxing platformer
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.