
Student Game Project - A Hack and Slash Top-Down ARPG, where you must fight your way through Sanctus and Malum, the Realms of the Afterlife. Simultaneously play as the Mage and the Warrior, split from a soul torn between the two worlds, as you fight to relink your soul back together to escape death.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Savannah College of Art and Design - Student Capstone Game 2025
This is a short game created over 6 months by our team of 5 undergraduate students
Featured at GDC 2025 - SCAD Booth
Fight your way through Sanctus and Malum, the Realms of the Afterlife. Simultaneously play as the Mage and the Warrior, split from a soul torn between the two worlds, as you attempt to relink your soul back together and escape death.
In this Hack and Slash ARPG, you grow stronger as you gain new abilities during your journey, with unique ability sets between the two characters you play as. You must make use of all your abilities to match elements to what enemies are vulnerable to.

Puzzle Combat: Match colored elemental attacks to the enemies' stacks of hearts to be able to damage them, requiring the deliberate use of abilities between both the Mage and Warrior.
Satisfying Fast-Paced Action: You must be agile and decisive in how you approach combat to effectively cut through the defenders of the afterlife!
Two Worlds At Once: Instantly and seamlessly swap between Sanctus and Malum, inverse worlds of each other, as you fight the variety of unique enemies within each. Discover hidden combat encounters and upgrades on your journey!
Customizable Controls: Every ability can be bound to any key/button on your ability hotbar, and can be rebound to let you play with any control scheme to best fit you! There is also full parity between Mouse and Keyboard and Controller. (Game plays best with Controller)
Adaptive Original Soundtrack: Listen to unique tracks that respond to your gameplay, with music seamlessly blending to different themes between Sanctus and Malum.
Will you face your judgement and destroy those that stand in your path to escape the Afterlife, or will your soul be severed and your fate lost forever?
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
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ARPG ok, Hack and Slash je ne vois pas le rapport. Le jeu est encore en stade Alpha, ce n'est pas du tout un jeu fini (pas de menu de configurations pour changer les paramètres audio, vidéo, la langue, etc.). Le contour des maps est horrible. Personellement je n'ai pas du tout adhéré au style de jeu "combat puzzle", de devoir alterné d'un mode à l'autre pour pouvoir tuer de simples monstres de base ou alos ce n'est pas compatible avec le style agile est rapide ou alors les monstres se déplacent trop vite. Ils courrent aussi vite que nous, attaquent par hordes, et lancent des charges : difficiles de les esquiver en permanence le temps de changer d'une forme à l'autre pour leur enlever 1/4 de leur coeurs etc. Enfin voilà je n'ai peut être pas décerner précisément ce qu'y n'allait pas mais on rescent qu'il y a un truc qui cloche et qui n'est pas plaisant à jouer. En conclusion, une belle preuve de concept pour un étudiant mais pas un jeu abouti auquel j'ai envie de jouer.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
Игра сырая, но как демонстрационный проект отлично.
to raczej gierka soulso podobna trzeba robic uniki odpowiednie skile klikac raczej nie bedzie tu przyjemnej farmy swoich amatorów na pewno znajdzie jednak nie jestem nim ja, tak czy inaczej pozytywna giereczka szkoda tylko ze co jakis czas zawiesza sie i wywala do pulpitu :>
да облюбовали студентики со своими университетами платформу, не хуже детей...ладно не об этом игра крайне не оптимизирована, конечно на новом железе будет скорее всего окей, но камон, у кого есть новое железо, вероятность их опустится на бесплатные игры со стима в наши дни, крайне мала. что еще, надо знать, ну да какой то диаблоид или типа, с механикой переключения персонажей, типа и локации немного меняются, от этого и мобов надо бить по порядку то одни то другим. что то еще?, ну далеко не заходил, вроде как условный набор кнопок. короче студенческая работа, что сказать.
Neat game. The duality reminds me of the fire and water flash games from back in the day but more rpg than platformer. Always a pleasure to play something from others at SCAD
두개의영혼 빛과 그림자
DO NOT support this development team. the lead developer is a rapist and generally an awful person to her teammates. best of luck to the art team involved in this game, they deserve better than her. also this game barely runs, it's held together with duct tape and hope, and clearly not enough of either
21 минута адской боли и страданий. Это непроходимая игра. Конечно для фанатов диаблоидов может быть и подойдёт, но для меня это вторичный мусор. Во время игры тебя убивают за секунду, потому что тебе никто не объяснил как здесь вообще убивать. Перемещение через измерения: геморрой, не более. Никаких новых фишек игра не даёт. Просто мусор и всё. Хоть игра и бесплатна, но всё равно это не даёт ей никаких поблажек. Просто ненужная никому игра. Ставлю 2 странных геймдизайнерских решений из 10. Оценка Мусор заслуженно.
RECOMENDADO
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