
Elon found himself on a beautiful beach with dozens of tasty burgers. He didn't know how he got there. He decided to embark on a mission to collect all the burgers scattered around the island.
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About
An action platformer in 3D. Elon must collect all the Burgers scattered around this mysterious place to open the passage back.
Prologue:
A young teenager called Elon. An adventurous soul, always looking for a thrill. He was known among his friends for his daring stunts and fearless attitude. Inexplicably, Elon found himself on a beautiful island, surrounded by lush vegetation, crystal-clear waters and ancient ruins. But what caught his attention most were the hamburgers.
Objective:
Search for the 250 hamburgers scattered around the place to open the Exit Portal.
Gameplay:
Use all of Elon's skills to perform acrobatic jumps, spins, wall jumps and, above all, his ability to glide without getting tired.
* Art image (cover, icons and background) for illustrative purposes only.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Latin America, Portuguese - Brazil
Reviews
[h1][b]ANÁLISIS DE [i]ELON AND THE DIVINE PROOF[/i]:[/b][/H1] Elon and the Divine Proof es un plataformas simplón de muy corta duración (me ha llevado unos 40 minutos y parándome bastante a explorar y hacer pruebas) que al ver su portada puede llegar a aparentar algo que no es. Uno ve la portada y tiene todo el aspecto de una película de Pixar o de Disney, y cuando uno entra al juego se da cuenta de que está muy alejado de la realidad. He de decir que a pesar de la diferencia estética con la portada, su apartado visual (usa el motor Unity) es uno de sus puntos fuertes. Es agradable a la vista, con un modelado del personaje principal muy simpático y con buenas animaciones, con un entorno bonito que principalmente peca de estar vacío. Podrían haber añadido animalitos como cangrejos o algo similar le hubiera dado vida a este plataformas, que por no tener no tiene ni enemigos. De hecho, solo hay un nivel disponible, en el que tenemos como único objetivo conseguir 250 hamburguesas (en el nivel hay más). Una vez lo hagamos, se activará un portal que nos lleva al final del juego y se acabó. No hay nada más. Pensaba que me llevaría a otro nivel, pero nada de eso. 2 o 3 frases para intentar justificar el argumento del juego y c'est finit. Más bien parece una demo de un juego, pero no puedes pedir 5€ (su precio actual) por algo tan sumamente corto. Con respecto al sonido, los efectos simplemente cumplen y aunque la música es agradable, resulta genérica y repetitiva. Además, se corta sin motivo aparente al pasar por una zona concreta y más adelante empieza otra. Está mal administrada, al igual que los puntos de control. Normalmente, aunque estemos en la otra punta del nivel, nos lleva al principio del juego, lo cual resulta bastante tedioso. A veces (no sé el por qué) nos lleva a otro punto más avanzado del nivel, pero como decía no está bien implementado el sistema de puntos de control. Lo mejor del juego sin duda es la gran variedad de movimientos del protagonista, entre los que aparte de saltar, podemos gatear, lanzarnos, impulsarnos, usar el paracaídas, dar voltereta hacia atrás, girar al más puro estilo Crash Bandicoot para golpear enemigos... el problema es que no hay ningún tipo de enemigo. No hay nada a lo que golpear, ni tampoco ninguna zona por la que tengamos que agacharnos, por lo que estos movimientos no sirven de nada. A modo de resumen, mi lista de pros y contras: [H1][b]PROS:[/b][/H1] - El diseño de Elon - Es entretenido para un rato - Las animaciones no están mal - Traducido al español - Hay una gran variedad de movimientos disponibles - Aunque el control falla a veces, no responde del todo mal - Gráficamente es resultón - Disfrutable tanto con ratón + teclado como con mando, aunque es preferible la segunda opción - Tiene logros Steam - Ocupa poco espacio en el disco duro [H1][b]CONTRAS:[/b][/H1] - Es extremadamente corto, me ha llevado poco más de media hora completarlo - Solo un nivel disponible - Si caes al agua no hay ninguna animación, ni siquiera hay efecto del chapoteo ni sonido del chapuzón - Aunque su precio base es de 5€, es bastante caro para lo que ofrece. En su estado actual no pagaría más de 1€ por él - El control a veces no responde como debería - El sistema de puntos de control no tiene sentido alguno, la mayoría de las veces al caer al agua nos obligará a empezar desde el principio y en otras ocasiones desde otro punto sin motivo aparente - No hay un tutorial que explique los movimientos - La música se corta al pasar por alguna zona sin sentido - La animación del sprint, que además no se puede realizar con mando pero sí con teclado - Se hace repetitivo pronto a pesar de su corta duración - Nula rejugabilidad - Los logros saltan al salir del juego y no durante la partida - Muy desaprovechado, podrían haber hecho un juego - No tiene cromos ni artículos de la tienda de puntos de Steam [H1]Conclusión:[/h1] ------------------------ Un plataformas bastante simplón, entretenido para un rato pero por el que no pagaría más de 1€ y en el que añadiendo algunos enemigos en zonas concretas, puntos de control, algunos niveles más y pulir algunos detalles como la animación al caer del agua, podría haber sido interesante dado el gran repertorio de movimientos de los que dispone el protagonista. Una oportunidad desperdiciada desgraciadamente. De haber sido un juego gratuito mi valoración general hubiese sido totalmente positiva, pero a su precio no merece para nada la pena habiendo auténticos juegazos a mucho menor coste. Igualmente, debido a que ha ofrecido una copia gratis para jugarlo y que me ha tenido entretenido un rato, además de tener algunos puntos interesantes como las animaciones, los movimientos, el manejo y la estética, le doy un voto positivo y lo llegaría a recomendar si lo conseguís muy rebajado. Si mi análisis te ha gustado o te ha servido de ayuda, agradecería que dejaras un voto positivo para que pueda llegar a más gente. También se agradecen los premios. ¡Gracias por leerme! No dudéis en dejar vuestros comentarios o dudas, responderé lo antes posible. [url=https://store.steampowered.com/curator/34246137-Raziel_BPN]>>>¿Quieres jugar gastando poco dinero? ¡haz clic aquí para seguir mi página de mentor si quieres ver mis análisis de juegos gratuitos, baratos o en oferta!<<<[/url]
I would not recommend this game, unless with a REAL BIG DISCOUNT.. It was very bland and not super fun to controls... I guess it's a easy game to 100% but was not worth it imo. The art style is cute and the performance was okay but was just one level and you only have to get 250 hamburgers and voila! it's finished...
Gráficos parecem bonitos Mas é feio igual o menino A história é bem idiota e curta Já o jogo é o oposto: curto e idiota Mas como é um jogo brasileiro Minha avó me educou a incentivar
You can consider this game as one the best test island for your platforming abilities where you can try any trick to get any non-timed collectibles any 3d platform offers you, even for the most difficult ones where you have to use many combined tricks to get them, since you can glide and, on the ground and in mid-air, dash, slide and spin with different inputs. And, except for the menu and the intro, is graphically optimized from day 1, a rare thing for indie games, or even AAA or similar these days. This experience has a HUGE potential to become a great full-fledged game, you can see every reachable place has thought behind it for its position. The only two suggestions are making a reset save option to facilitate re-runs if anyone want to try their platforming skills again and/or for speedrunners and giving an automatic checkpoint at the very top of the three towers, not only at the start and at the middle of the central tower, to facilitate retries of the ones who gained the tops and also to feel more a sense of accomplishment. P.s.: Don't worry about achievements players, the ones you have accomplished all pop up after closing the game.
TL;DR - Elon and the Divine Proof is an okay 3D platformer with decent mobility options, some occasionally poor collision handling, a nearly non-existent checkpoint system, an incredibly thin and baseless plot that goes nowhere, and a single level, with no reward for completion. It'll last you roughly a half hour, but if you enjoy 3D platformers and want something to pass the time with, it could be worth picking up on sale. The objective of Elon and the Divine proof is to collect 250 hamburgers from around a single island level. There's more than enough to reach this goal with nearly 80 extra hamburgers around, so completionism isn't a necessity. While nothing about the game particularly stands out, I enjoyed the moveset. You have the ability to jump, wall-jump, crouch and perform a backflip, crawl, turn and perform a side flip, dive in midair by pressing the crouch button, dash/air-dash, spin for a little extra height, and glide for as long as you want. However, there's no tutorial or prompts for any of these, so you have to discover them yourself through trying out the buttons in different situations, or by pausing the game. Additionally, all of the actions besides jump are mapped to the shoulder buttons - all of the face buttons are used simply for jumping. There are no options to remap controls. The gameplay is serviceable, though with some bugs. There are obvious collision issues when grabbing ledges, particularly with tilted or moving platforms. Because your character does not inherit the motion of the platform during the climb up animation, he can climb through the collision of a rising platform and fall through it, or experience other oddities with lowering or spinning platforms. Getting waist-deep in water also constitutes a death, resetting you back to a checkpoint. Of note is that when it respawns you, it maintains the player state that you "died" in, such as in the middle of a dive. This didn't affect anything for me, but it's usually not a good sign to see incomplete world or player state resets in indie projects. I wouldn't say the game is all that challenging. There's no health system, and you can't die from long falls, which is good, since the level design demands long falls. Speaking of level design, while the central island structure serves as a mild climbing challenge, it kind of leads to nothing. The viewpoint might be helpful if you didn't already collect everything on the way up, and the height might help if there were anything to glide to, but... it's the highest point at the center of an otherwise empty island. Additionally, everything outside of the central island must be accessed through a singular path along a cylindrical tower past the docks, and both of the paths it splits off into just terminate far away from anything else, making it faster to just jump in the water to get reset to one of the two unmarked checkpoints in the entire level. The level design makes wall jumps almost useless without the other abilities. That said, I used wall jumps and the glide ability against the same wall repeatedly to cheese my way up to locations that were otherwise inconvenient to reach. I collected 329 hamburgers in total, which... seems a bit arbitrary. There's also nothing else to search for besides the hamburgers, not even Easter eggs. There's no reward of any kind for getting more than the 250 hamburgers required to activate the portal on the central island that takes you to the ending. On that note, all of the story is conveyed through empty black screens with text, and it's really not worth it, anyway. The game literally says that the main character inexplicably finds himself on an island, and the ending also only asks questions, so everything is still inexplicable. I get that it's a video game plot that's just meant to be a pretext for the gameplay, but there's no attempt even being made here. Different music tracks fade in as you reach certain segments of the level. There's nothing wrong with any of these, but they aren't memorable either. There's a limited range of sound effects for everything, with a single sound effect used for all of the burgers you find and a single sound effect for the dash that both get grating. The sound of seagulls only reminds you that they are nowhere to be seen. The visuals are pleasant enough, but there's also not much variety in them. You have beige, green, and blue to look at for the entire game. I'd also say there's a lack of consistency, which I'm assuming comes from purchasing assets from a store. Because while the water is very pretty and fairly realistic, you also have cubes everywhere with flat ivy textures on them. I also noticed that the main character doesn't hold onto his glider. And one final nitpick - neither of the boats were tied or anchored. Admittedly, I haven't gone out and checked the Unity store or anything, but I've played a number of cheap indie platformers in the past, so I think I know what to look for. I'll also mention that the game does not place a shadow directly under your character to aid you when jumping, so you'll likely lose your place when platforming around the floating platforms high up. I had an okay time, but small things made it feel like some of my time was being wasted. Getting what I assume to be 100% took me 36 minutes. If you enjoy 3D platformers, pick it up on sale, but otherwise you can skip it. I'll still likely buy the developer's next attempt, if he continues.
Its a short game i found all the burgers i could which was 326. only need 250 to beat so wont take very long. steam says 37 minutes in all and i wasn't rushing. if you get it on sale and want a quick easy game then get it and enjoy. unless the developers add another level more burgers to collect i think the price is a little high. But well done for what they have accomplished i did enjoy it and hope they will be further expansions to the world in the future.
Jeu sympas et très beau. Mais un peu court (il se termine en moins d'un heure)
ハンバーガーを250個集めるアクションプラットフォーマー。コントローラーでプレイ。 https://youtu.be/03zZO8G7HEM アクションが軽快なので動いているだけで楽しかったです。 BGMとグラフィックも良く、集めるハンバーガーも300個以上ったので取り逃しても問題ないのが遊びやすくていいと思いました。 ゆっくり遊んで20分くらいでクリア。実績はクリアしてゲームを終了したらコンプできました。
This is a short, but sweet, collect-a-thon in which you go searching for... hamburgers! Spyro, you can keep your gems, I'd rather have the hamburgers like Elon! The platforming is fun, albeit glitchy at times, and you only need 250 burgers to complete the game. There are more, but with some of the tricky platforming bits I'm glad you do not need to gather every last one to 100% this game.
this game is a bit of a nothingBURGER! do you guys get it?
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