No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
A chilled out puzzle game to help you relax and find your groove. From the creators of the Apple Design Award winning Old Man's Journey, a new musical puzzle game about feeling the rhythm to find the solution. ======= “I can not recommend it enough to anyone” - TouchArcade “A thoroughly charming,delightfully percussive puzzler” - PocketGamer “One of those rare games that shines in every aspect” - AppUnwrapper “A smart, beautifully designed puzzler” - Stuff “The whole puzzle springs to life” - Eurogamer ======= Slow down, start listening and let the groove guide you through 98 levels. No ticking clock, no ads, no paywalls. Just satisfying gesture controls designed for touch, with a smooth learning-curve and pressure-free attitude. - Find your groove in 98 musical puzzles - Experiment with the positions of good spirits to solve the levels - Each spirit comes with its individual jam and lets you build your personal groove - Satisfying, intuitive gesture controls designed for touch - Beautiful hand painted visuals and joyful animations - Original and catchy soundtrack by SCNTFC and you
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.14/day in the week after.
About
A chilled out puzzle game to help you relax and find your groove. From the creators of the Apple Design Award winning Old Man's Journey, a new musical puzzle game about feeling the rhythm to find the solution. ======= “I can not recommend it enough to anyone” - TouchArcade “A thoroughly charming,delightfully percussive puzzler” - PocketGamer “One of those rare games that shines in every aspect” - AppUnwrapper “A smart, beautifully designed puzzler” - Stuff “The whole puzzle springs to life” - Eurogamer ======= Slow down, start listening and let the groove guide you through 98 levels. No ticking clock, no ads, no paywalls. Just satisfying gesture controls designed for touch, with a smooth learning-curve and pressure-free attitude. - Find your groove in 98 musical puzzles - Experiment with the positions of good spirits to solve the levels - Each spirit comes with its individual jam and lets you build your personal groove - Satisfying, intuitive gesture controls designed for touch - Beautiful hand painted visuals and joyful animations - Original and catchy soundtrack by SCNTFC and you
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the App Store price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
12 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 10 day-to-day chart moves that followed a price cut, against 2,673 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.2M | 9K | 95% | $19.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $1.8M | 25.1K | 97% | $2.99 |