
After Devil Iblis who wants to conquer the world is defeated by the hero, she is so weak and becomes a little girl. She swears her revenge, changed her name into Elise and starts her journey to take back the power. Can Elise finally revenge successfully? Or degenerate into a sex slave?
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, Traditional Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
schifo
666
RPG要素在黄油里算是偏难的了:mhwgood:
并州旋转
粪作,本来cg就不多,能互动的事件也不多,印乱值影响也不大,cg没太大变化。最过分是野怪频率高,逃跑不能逃跑,最终BOSS打了至少一个小时,三次过场动画”你被强化了“然后接着刮痧没剧情杀技能,玩得很累
还可以的黄油,女主总让我联想到雾枝。 剧情一般,女主很可爱。CG不错。 前期因为属性很低,很多怪会卡着血线过,到10级后就简单了。 因为随机遇怪概率很高,全程不用练级。 不推荐的理由是游戏画面很容易卡住,忘记存档就白打。因为这问题我丢了两次档。
BRUH
应该也是Material girl这个游戏公司合集里的吧,一样除了Material girl都没咋玩,一样应该是差不多的套路。
贫乳赛高!
Well the game proves its tags are right on. I played the game, and finished in about two days. In total hours maybe a day worth. The storyline is very unique considering who the lead character is in the story. The game is also long in a way and has a easy to follow path, so you wont get lost trying to figure where you go next. One thing i will state that the random monsters seem to cause more damage than the boss monsters. I suggest that you constantly level up, try to be at least 20 levels higher to have the damage capablity and a large health bar to take on higher levels. Also do not worry about this, as all monsters you defeat has huge leveling point rewards. So in the beginning you could find yourself leveling up one level per random monster. Keep this up until you can win a boss monster, and then that would allow you to move forward without worry being thrown to a random area with high level monsters. When you see monsters doing heavy damage, its time for more leveling up. Overall the game was not bad. It had a great storyline and one worthy to play time and time again. Which makes it perfect because of the low price.
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Trends
Modeled estimate over time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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