
"This is my path to victory!" A turn-based strategy game with card management and rogue-like elements, with a touch of the adventure game feel.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English**languages with full audio support
Engagement
Reviews
游戏创意很好,画风可爱,rouge元素也融入得十分恰当 从但是游戏关卡的难度以及,游戏设计上来说无法让我给好评 主要原因有:①关卡难度确实偏大,主要是回复能力太差,以及过于看脸(地上刷的格子基本决定了你的强弱) ②剧情过于稀少,冒险类游戏的经典元素特殊事件太少,基本一直在打怪 ③新手介绍模棱两可,花了好一会儿才弄清楚怎么玩 ④战斗模式过于单调,玩久了容易腻(感觉这一点是游戏机制本身的问题,也是本游戏的硬伤) ⑤对新手极不友好,得一次一次的死亡才能变强,第一条命游戏体验是极差的 所以不太推荐现在入手 总之,游戏创新精神值得鼓励,因为游戏机制设计而大大降低了可玩性实在可惜,把问题稍加修改应该能极大提升玩家体验 PS:steam的二分法评分令人挺难受的,本评价应为5分左右,但是只有点不推荐 ————————————————————————————————————————— 2020.4.20 更新之后关卡难度进行了调整,游戏可玩性有所提升,故改为好评 但着描述不规范,操作不够人性化等问题仍然存在,希望作者可以早日解决
Its a solid puzzle/strategy game. Do it
Ouf il est passé en anglais. Plus d'un mois que je galérais sur la version de base chinoise. Pour apprendre qu'il était bugé en fait. Explications ici : https://youtu.be/9ivpqGkaDYA Plein de choses à débloquer en jeu, j'adore ça. Chaque personnage à ses attaques dans des directions différentes qui change vraiment le gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 20 reviews with recorded playtime.
“特别感谢”里面有我哦,四舍五入我也参与游戏设计了😂😂强烈推荐一波 游戏机制不难,玩家要通过走格子来获得攻击力和防御力,攻击敌人的同时减少自己受的伤害,闯过许多关后击败最终boss,取得胜利。玩起来可以很费脑筋,每次操作都要尽量蛇皮走位。角色也有自己的【天赋】,游戏中随机获取的【卷轴】和【礼装】来增强战斗力。游戏中还有许多特殊关卡和事件等。 目前礼装系统已经比较丰富且平衡了,但还有一些礼装的描述不严谨、不统一;新手引导系统可以再优化,感觉新玩家刚进来的时候,经过新手引导,还是不太清楚游戏要干什么(?),需要自己摸索的比较多;战斗界面各种数据非常详细,但同时也容易使新玩家眼花缭乱。
未通關, 先寫下評語 整體遊戲性不錯. 值得入手, 唯如有些評語中提到. 元素不付合攻擊位置, 要重覆踏幾次才能攻擊
闲下来了,说说感想 最核心的要求是运气,每一场战斗的三个奖励点,越往后就越困难,经常会在回合富余的情况下,因为怎么调整都出不了自己想要的地块而导致完成不了,地块变色这个随机性过于强烈,配合礼装或许可以轻松一些,但是…每次礼装的选择也是随机的…控制礼装数量确实不难,但是这会消耗掉许多的金币与机会,而且前路漫漫,需要强力的礼装,放弃新礼装的选择可能会导致某些关卡就是过不了,但是总体而言,这十个多小时还是很不错的。
Yet another time I wish that Steam also had a Thumb Sideways option. I normally skip reviewing games like this in which I feel that I'm strongly on the fence about. Attacks are automatic. Depending on what colored tile you move to will trigger the elemental attack related to that color. Elemental attacks have different range patterns: Forwards, Sideways, backwards, or Circular around your character, or in diagonals. You have a ghost when making decisions how to move around the board and they will show you if and how much damage you are doing to the enemies you pass by on that turn. You can take three or four steps per turn. You have three different cards that you can play per battle. These offer things like more armor or further attacking range. You also have optional feats to score more coins and better cards at the end of battle. ie; Land 12 Fire attacks at once. You have an overhead screen before battle (like many card battlers) where you have limited choice as to which battle or direction you wish to head in. You can use coins to upgrade your character. Here's the thing, if the game has been designed so that enemies and colored tiles are always the same and the tiles change to the same colors every play then the dev has methodically created a puzzle game with a strict pattern to move in for the best score. However if everything is dropped randomly then this all is pretty low effort. I can't say for certain because as you complete a battle you can't go back. All things considered this is a sure win/win if you can catch a sale on it for 5 USD or less but I would highly recommend keeping in Wishlist until such sales occur.
有中文 有成就
整体还不错的游戏。但其实新手教程挺抽象的,玩几把才好上手。玩法上稍稍有些容易腻,只能靠解锁新角色的觉醒技能补充。
讲求运气
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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