
Shape the future of energy in electrobillion! Explore the complex systems underlying modern power infrastructure. Manage electricity production, distribution, and consumption while balancing industrial growth, environmental impact, and market forces.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very chill. Surprisingly approachable in complexity. Has a lot to offer for the price point. Audio would be nice.
A nice charming idle-like city/electrical builder that has some minor frustrations, but still worth checking out. First I really appreciate how easy it is to resize the game window, which makes it perfect for playing in a smaller window while doing something else. However I did notice that using the mouse to pan the map can change what you have selected even just by dragging over the button (at least on my system), on the other hand WASD to pan is flawless. Second is that I really like the art-style used; it's very easy to see what everything is at a glance and is very easy on the eyes. I personally find the electricity system to be very novel for a city builder, and I feel it is implemented pretty well. The graph clearly communicates to you if you are having grid issues, and at what time of day these issues are occurring. Each generation type feels pretty balanced, and it naturally leads to a diverse grid. I do think the city expansion system is a bit clunky, it would be nice to have a toggle to disable all expansion requests temporarily while working on the grid. It would also be neat to better influence what industry type expanded, just to make the city more interesting looking if nothing else. Overall the game is at its best when you have a nice grid, can see the city slowly expand, and relax as all that happens, akin to games like Cookie Clicker and Project Highrise. I think it's worth trying the demo at least, to see if how this game works is your cup of tea.
It's a nice start to a game, but electrobillion has been in EA without any updates for over a year, at this point, so it's hard to really evaluate this based on where it could maybe go in the future. As it is, I felt like I had seen everything this game had to offer within about 30 minutes. The gameplay is just placing the same 5 infrastructure buildings as fast as you can get the money to do so, while the town gradually takes up more space by adding more barely-distinct blocks, gradually increasing electricity demand. It feels like a prototype or jam game. It also a feels like a really good foundation for something more, maybe with more interesting and mechanically varied kinds of city blocks, maybe building other things to satisfy other kinds of infrastructure needs like telecomms and water and sewage and waste, maybe other ways to manage budget besides waiting/accepting blocks and plopping down an army of the same cheap batteries. But not like something I'd suggest paying any price for in its current and seemingly final state.
good game, quite fun, wish it had audio and achivements though
Electricity go brrrrrrrrr
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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