
ELE is a fast-paced multiplayer party shooter with elemental counters. Players capture key fragments in random maps, synthesize keys, and evacuate to win. Allocate attribute points to adapt your build against players or monsters. Various items on the battlefield add unpredictability
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 70 | 70% | Free | |
| approximately $2.3M | 9.3K | 58% | $7.99 | |
| approximately $4.7K | 27 | 74% | $9.99 | |
| approximately $557 | 2 | 50% | $8.99 | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free |