
EGOS is an adventure, where you will have to save the kingdom of Talia while facing enemies and solving puzzles. The protagonist is a "Soul" in a false body,"Egos", who must return to his original body and restore peace to the kingdom before the day ends, otherwise the kingdom will be lost.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Spanish - Spain, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
0/5 This game is unplayable broken аss. Do not buy!
啥玩意,都不晓得如何开始也是活久见。6年了也没有结束抢先体验... 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
This game lowk has potential looking forward for more stuff from the game devs :D
Souls fall like autumn leaves, every dialogue sounds like a philosophy lecture, the meaning gets lost in pretentious fog.
EGOS - Tales of Fallen Souls, developed and published by NEZOS GAMES, is a small-scale fantasy action-adventure that blends exploration, combat, and light puzzle-solving within a low-poly 3D world. Released initially in Early Access in 2017, the game presents an ambitious narrative premise centered on identity, memory, and redemption. Players assume the role of a wandering soul inhabiting a borrowed body known as an “Egos,” embarking on a quest to reclaim their original form while confronting the forces that have plunged the kingdom of Talia into darkness. The narrative foundation revolves around a fragmented sense of self. Awakening without memory, the protagonist must piece together both their purpose and the fate of the surrounding world. This framing gives the journey a contemplative tone, as exploration becomes intertwined with uncovering fragments of lore scattered across the environment. The kingdom of Talia is portrayed as a land caught between light and shadow, and the overarching objective gradually shifts toward confronting powerful adversaries known as Lords. While the storytelling is modest in scope and largely conveyed through environmental cues and brief narrative elements, it establishes a thematic backbone that supports the gameplay. Exploration plays a central role in progression. Players traverse open areas filled with enemies, hidden pathways, and puzzle mechanisms that gate access to new regions. Environmental puzzles typically involve interacting with switches, unlocking sealed areas, or locating key items tied to defeated enemy commanders. The design encourages careful observation rather than constant combat, though enemy encounters are frequent enough to keep tension present. Over forty enemy types appear throughout the journey, adding visual and behavioral variety to battles. Combat mechanics are straightforward but functional. Players engage enemies in real-time encounters using basic attack patterns, movement, and defensive maneuvers. While the system does not offer the depth of larger action RPGs, it provides a steady rhythm of confrontation between exploration segments. Boss-like encounters against Lords serve as milestones in the campaign, often requiring preparation and resource management. Survival elements are lightly integrated, particularly in Survival Mode, where players must endure waves of enemies on procedurally arranged maps while scavenging for equipment and healing items. The game includes multiple modes beyond the primary story campaign. Survival Mode offers replayability through randomized encounters and escalating difficulty, while Art Mode provides access to concept artwork and development materials that offer insight into the project’s creative direction. This additional content reflects the developer’s ambition to expand the experience beyond a linear narrative. However, the depth of each mode varies, and the overall experience can feel constrained by the limited resources typical of small indie productions. Visually, the game adopts a low-poly aesthetic reminiscent of early 3D adventure titles. Character models and environments are simple but cohesive, contributing to a consistent visual identity. Large environments sometimes feel sparse, with open areas lacking dense environmental detail. Lighting and textures remain basic, yet the stylistic approach gives the game a certain nostalgic charm. Audio design complements the fantasy setting with ambient music and understated effects, reinforcing atmosphere without dominating the experience. Reception has been divided, reflecting the game’s mix of ambition and technical limitations. Some players appreciate its heartfelt approach to storytelling and the variety offered by different modes. Others point to uneven pacing, mechanical roughness, and difficulty spikes that can disrupt immersion. The Early Access origins remain evident in certain aspects of polish and balance, giving the overall product a somewhat unfinished feel. Ultimately, it stands as a passionate indie effort that attempts to merge action, exploration, and survival within a fantasy framework. Its strengths lie in its thematic premise and the diversity of its modes, while its limitations stem from execution and refinement. For players drawn to experimental indie adventures with low-poly aesthetics and modest scope, it can offer a brief and atmospheric journey. Those seeking polished mechanics and expansive storytelling may find it lacking, but its earnest ambition and distinct identity give it a place among niche fantasy explorations on Steam. Rating: 5/10
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nice
☀️
good
kötü oyun, kart kasmay falan alın.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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