
Eggy is a 2.5D artillery platformer where you aim and shoot an egg through a beautiful seamless environment. Egg-splore the world by rolling, swimming and bouncing in search for Eggy's mom.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Dutch, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just fully completed the game and I can definitely say: it was absolutely worth my time, effort and money. Eggy is a fantastic 2D-platformer with intriguing physics, stunning environments and a lot of creativity. The game can be frustrating at times, but unlike games such as Getting Over It, Eggy does have checkpoints. Everytime you make it to another checkpoint after a hard section, you feel satisfied and motivated to continue playing. The game also truly rewards creativity. While there always is a path available to go, thinking out of the box can occasionally work in your favor and reward you with a shortcut or secret. All in all, I would definitely recommend Eggy to everyone. Some people may feel intimidated by Eggy and its difficulty, but even super average gamers such as the developer himself can complete this game! :)
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뇌절이 계속되는 게임.. 이쯤하면 끝나겠지? 라고 생각했을때 더 어려워지는 게임입니다. 마지막엔 엔딩을 보여주기 싫은가 할 정도로 어려워지는데 지금까지 한게 아까워서 놓을 수가 없습니다. 그리고 난이도를 높이는 요소 중 하나가 있는데 각도를 조절할 때 한 60도에서 멈춘듯 움직이지 않는 구간이 있습니다. 마우스를 움직여도 그 각을 잘 안벗어나려 하기 때문에 빠르게 점프를 해야 하는 상황에서 참 난감하게 만듭니다. 정말 여러가지로 화가 나는 게임이었습니다. 이 게임을 클리어한 제 자신이 자랑스럽습니다.
선물 받았습니다. 이거 선물 ...맞나봐요^^
Very positivly suprised by this game! :D
jeu de plateforme 2D dans lequel un œuf part à la recherche de sa mère disparue. gameplay : https://youtu.be/ZvR6xMMq3ig le jeu est assez basique : on va devoir déplacer notre œuf en le faisant sauter avec des contrôles inspirés de jeu de golf (contrôle de la trajectoire et de la force du tir). la forme de l’œuf sera au centre du gameplay car en fonction de comment il retombe il pour plus ou moins rebondir pour le meilleur comme pour le pire ! idem si, en saut, on passe trop près d'une plateforme ça peut nous envoyer là où l'on ne veut pas les ambiances ne sont pas transcendantes mais restent assez correcte. il y a différents niveaux avec un biomes différent et surtout des obstacles différents ce qui renouvelle un peu le jeu. par ex : le 1er niveau est très basique, le second rajoute des roues/engrenages qui tournent, le 3ème nous demande d'explorer une zone pour pour trouver des clés éparpillées etc... la prise en main peut s’avèrer difficile mais une fois passé le cap, le jeu devient plus plaisant sans être un chef d'oeuvre (ne me faites pas dire ce que je n'ai pas dis). je pense aussi que ce jeux veut jouer sur ce coté frustrant comme "getting over it" il y a des objet cachés à collecté et des raccourci à trouver je recommande le jeu parce qu'au final ça se passe plutôt bien mais vraiment, ma première partie n'était que frustration. je ne l'ai pas fini mais il me semble court surtout quand on le connait, quand on doit explorer et comprendre la physique des obstacles cela rallonge le temps de jeu.
This game is a great for everyone who likes to challenge their skills. The last level really is a rager but when you finally find (real) mommy it is very rewarding.
고난과 역경 끝에는 무엇이 있을까요 또 다른 벌이라는 고난과 역경이 있더군요... 비온 뒤엔 땅이 굳는다고 하죠. 노력의 끝은 달콤한 법입니다. 하지만 무리하면 다쳐요... 이겜 참으로 재밌네요...
세상에 이런 게임들이 왜 자꾸 생겨날까요? 우린 그에 대한 의문을 가져볼 필요가 있습니다 이런 게임이 대체 뭐에 도움이 되며 재미를 느낄 수 있을까요? 저는 이 게임을 하며 크나큰 고민에 쌓였습니다. 우주는 넓고 우리는 한낱 미물에 지나지 않는데 그런 우리보다 작은 데이터 계란쪼가리가 부숴지는 걸 보며 나도 부숴지는 느낌을 받습니다. 어째서 이런 게임이 세상에 나왔을까요? 어째서 어쨰서 어 째 서 왜
Um jogo de parkour, misturado com golfe, escalar montanhas e um ovo, a melhor combinação possível. Um joguinho de boa pra passar o tempo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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