
Edge of War delivers an isometric, turn-based CRPG where the world reacts to you. All side quests are main quests, as every decision matters and impacts the fate of the Northlands. Explore and complete missions, but keep your heroes on their toes: the wilds do not forgive.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not playable. Go into game just keeps scrolling off screen. No controllers are connected just mouse and keyboard.
Game looks cool like Baldur's Gate 1 and 2, but its all turn based and very slow combat. Personally not what I was hoping for.
Baldur's gate from Temu at home.
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Trends
Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very simple and as a result tends to get dull very quickly. It's still early access, but seems to need quite a bit more work to flesh it out more. The level cap (ATM) is only 7, which seems pretty low. The inventory needs a bit of fixing (you can't drop anything) and merchants don't seem to replenish their funds (unless you sell them stuff). I got pretty bored with it 10 hours in. I guess for $13 you can't expect a lot and it is still early access, but I would wait on this one a bit.
Despite being quite early on development and dev's circumstances, this game is quite promising and has great potential, as DnD style lover Im looking forward to the future this game may bring us.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.