
Edge of War delivers an isometric, turn-based CRPG where the world reacts to you. All side quests are main quests, as every decision matters and impacts the fate of the Northlands. Explore and complete missions, but keep your heroes on their toes: the wilds do not forgive.
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My PC is burning. When graphic is like 15yo game, and is not able to render it fluently, then something is wrong. Fix that problem, then I'll chech gamepaly
Ciekawy RPG, który poprzez zabawę elementami czy interaktywne otoczenie nawiązuje do tytułów od Larian Studios. Możemy tu przewalić drzewa czy fragmenty ruin na naszych oponentów, zrzucić na nich głazy z gór, zatruć ich specjalnymi granatami czy nawet wystrzelić magiczny pocisk z ognisk, jezior czy kałuż. Tytuł ten w wielu aspektach nawiązuje też do fińskiego folkloru, spotkamy więc wyjątkowych wrogów, użyjemy paru specyficznych czarów, a do naszej drużyny możemy wziąć np. antropomorficzne renifery. Póki co jest to niestety bardzo wczesna beta, pełna błędów oraz nieposiadająca części podstawowych funkcji (jak choćby wyrzucanie przedmiotów z ekwipunku, usuwania członków drużyny czy konfigurowania sterowania), do tego należy mieć na uwadze, że rozwój gry będzie prawdopodobnie bardzo powolny, bo twórcy pracują obecnie nad grą tylko hobbystycznie. Często napotkamy również na bugi, ale przeważnie nie mają one większego wpływu na grę. To co najchętniej zobaczyłbym w grze to minimapę oraz większą ilość contentu (póki co zadań pobocznych praktycznie nie ma, ale możemy eksplorować całą masę opcjonalnych lokacji, no i niestety są tylko 3 rasy i chyba 4 klasy postaci, więc nie ma zbyt wielu możliwości w tworzeniu drużyny)
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little tactical combat / RPG game in an unusual setting. Quite atmospheric, with some beautiful music. An easy recommend when on sale.
A promising title, Edge of War is currently pretty light on content. However, the backbone of gameplay is already present. Edge of War feels like a hybrid of Outward (exploration-wise, no survival elements here) and Divinity: Original Sin (combat system with the utilization of the environment). The game's strongest selling point is its unique setting — low-fantasy mythical Finland. However, the lore and narrative side are still in their infancy. The environments look beautiful too, albeit a bit lacking in diversity. Basically, the game is still in the demo stage (expect 5-10 hours of gameplay until you begin to feel that the amount of content is limited). However, if you are genuinely interested in what it can offer in the future, make sure to support the developers today. If you are into tactical combat and exploration, try it. If you are into quests and lore, wishlist and wait for future updates.
Feels a little skeletal, but has a lot of potential. The basic setting concept clearly owes a lot to Game of Thrones' Castle Black, but only on the surface. It's interesting to see the North populated with mythic creatures from the actual European North, not the standard Tolkien tropes. The combat system and leveling are similar enough to D&D to be easy to pick up, but also has interesting twists -- the magic system is promising, and I like the "ability pool" idea. (Although it's not always very clear what things will drain that pool, or when. Or what exactly is reserving points.) Combat can be very brutal, with kill-you-in-one-blow damage from enemies you meet early on. The game text (both meta and in dialog) encourage you to avoid dangerous encounters at first -- but with the game timer, it doesn't feel like one really has the luxury of looking for low-level fights to XP farm. When someone dies in combat, they are, apparently, gone -- if you leave them on the battlefield, their corpse appears on the dock at the fort, ready for looting and moving on. That feels a bit... harsh. I'd appreciate an option for "if anyone survives the battle, everyone gets up again". it would also be nice to have a "short rest" option where the ability pool regenerates to some degree without consuming clock time. (I also don't love "food as healing items" -- it feels too videogamey. If food is going to be there, I'd rather daily food requirements, with healing coming from rest, medicine, and magic.) I know some people hate the campaign timer fundamentally, but I think with this game's emphasis on replay, it's not terrible. It would, however, be awesome to have some sort of "legacy" options as seen in many roguelikes: for example, a stash of the best gear you've accumulated over multiple games, or even bonus attribute or skill points. (Maybe some "unlocks" as well? I'd love to create my whole starting party from scratch when I skip the tutorial.) Beyond that: game content definitely needs fleshing out, Most NPCs are inert, with little to nothing to say, and many of the maps are quite desolate. (That fits the setting, of course... but can get dull.) Also: it's disappointing that he non-human race/species option stick to the dated idea of fixed bonuses and penalties to attributes. I'd rather those remain flexible, and instead give interesting, unique options and powers to all of the different choices. And... this may just be a [i]me problem[/i], but the non-human options are all pretty ugly, making me weirdly biased against choosing them. There are also many UI/UX conveniences missing: no mini map, quest-direction indicator, or decent inventory management. Can't see your equipped gear while trading. Outside of combat, moving party members separately is extremely awkward. But, overall, quite playable and none of these are really show-stoppers. I did hit one bug, where the quartermaster gave me a quest without it appearing in dialog, and correspondingly couldn't close it even though I had the right item. Anyway, I said, there's a lot of potential here... although development and updates seem pretty slow. If that picks up, and continues, I can see this becoming a well-beloved indie RPG.
отличная игра с хорошим потенциалам!
Kár érte hogy sohasem fejeződik be a játékfejlesztése hiszen ígéretes cím is lehetett volna az rpg műfaján belül! :)
Приятная игра, хоть еще в очень раннем доступе. Желаю успехов разрабам!!!
A good game with a nice premise and combat. Clearly still Early Access, but I think this game is one to keep an eye on
what a loser—just running away because sales are poor and popularity is low? i despise u. 没出息的家伙,销量不好人气不好就逃跑是吗?我看不起你。 but u must know, we love u. 但是你必须知道,我们爱你。 we need coud save, chinese, Ach. 我们需要云存档,中文,成就。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.