
Edge of War delivers an isometric, turn-based CRPG where the world reacts to you. All side quests are main quests, as every decision matters and impacts the fate of the Northlands. Explore and complete missions, but keep your heroes on their toes: the wilds do not forgive.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game with loads of potential. Right now, I've only explored about 1/5 of the map and have max-leveled my characters. That is to say, there's plenty to do and plenty of loot from a still-immature game. One day, it'll be known as an amazing labour of love. All the best to the developers - I hope everything works out with your situation.
Wanted it to be playable. But rendering was slow and camera was glitchy. Lack of UI options or information. Buggy inventory. I'll check it out again when there is another update.
I picked this game up in the funeral sale and it's really good for an unfinished game. I wish I had heard about it earlier. Really, I wish a lot more people had heard about it earlier, because it has a lot of potential. Even so, it's still worth playing as it is now.
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Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very rough husk of what could have been a decent CRPG, had it not been cancelled.
Firstly this is early EA and so is nowhere near complete and has a few bugs. Having said that it is playable and really good fun and at only a tenner a bargain. A nice CRPG with a Finnish mythology feel. At the moment open world with a few quests. The Devs are refreshingly open about everything and for me it a little gem of a game If want to support an indie game and have a bit of fun then deffo buy it
iron danger制作组解散后重组的新作,基于芬兰神话的CRPG。 画面和UI一眼丁真的贫穷,回合战斗和角色构建还可以,算是穷人版的神界1。超大世界地图是个加分点,但是场景地图大部分是自动生成的,任务剧情和可以对话的NPC没几个,按制作组规划的工期要25年才能做完。 那么问题来了,你是信单抽出货还是信我是秦始皇?
Loved the Finnish themes. Truly unique gaming experience
Not bad for Early Access. Combat mechanics are solid, skills and feats are basic but all work, I'm not the biggest fan of no voice acting or cutscenes - maybe that'll come one day. As far as what they have worked on so far, it works well. A minimap or at least an area map to pull up is hopefully on what I assume is their long list of things to do.
This is a good game! With some awesome ideas. Bought it for support. I hope it will gain more traction soon. Here is the first 20 minutes! https://youtu.be/A943sluiS7M
Edge of War is a tactical, turn-based, (medium) fantasy CRPG. Though, currently there is very little story and little in the way of character development outside of stat and skill choices. All of these are within expectations of a standard issue isometric CRPG. Classics like Persuasion, Stealth and Lore skills currently find very little use, though. The main focus for the current build is combat. The only exception would be Mechanics (lockpicking), which is essential to get the best possible loot. And there is plenty to be found! The setting is somewhat unique among CRPGs as it is apparently based on Finnish folk lore. You will still fight bandits and wolfs. But you will also learn, that Skyrim's trolls are a far cry, of what a troll can truly be. A 10m rock-skinned behemoth, whose scream alone can induce fear into your characters. In the background, and surely part of a narrative to come, is what appears to be an ancient, way more advanced civilization than the current medieval-ish one. Spirit energy (vaeki), a form of usable magic for your characters, based constructs will likely appear eventually, think robot soldiers. Part of one of your missions is to inspect parts of such a construct. I am very hopeful for more here! Noteworthy also are the 2 races that accompany the humans: Hirwio (moose headed humanoids) and Peyko (a mix between an ugly witch and a goblin, still human sized), both of which specialize, where humans are generalists. This is important as you are not supposed to be able to max out everything. Overall it's a bit of a fresh wind, though not too out there. The by far most interesting part about this game is the partial procedural generation of the world. I believe this is a great innovation and improvement on any not too narrative focused RPG. It allows for slight but relevant changes to every playthrough: other enemies, different loot, other special characters, other quest locations, other shops. I am currently on my 4th playthrough and can say that each felt significantly differentiated from the others. On full release this system alone will give this game an insane amount of replay value! As implemented as it is now, I would already view it as a tool worth revisiting for any CRPG developer. For example Pathfinder WotR with this kind system in place might have hooked me way beyond 500 hours (200 hours currently). I believe it is that essential! Lastly, there is the current technical state of the game: It is suprisingly stable and works almost without issues! There are some minor bugs and annoyances to be expected from early access. None of which were substantial or couldn't be remedied with a quick load. Autosave is already implemented and works perfectly fine! I suffered 1 single crash. The developers, a team currently mostly privately developing the game, is also aware of most of these bugs and answers regularly on Steam discussions. There is also a discord for further discussions. Overall I can recommend the game wholeheartedly, even if it's relativley short (per playthrough) at this point. This may just be a true diamond in the rough. I have high hopes for further developments!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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