
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a Chinese player and I absolutely adore the gameplay of this game. I’ve played countless games, yet this is the first time I’ve seen a game studio communicate directly and openly with players. I can deeply feel your passion for this game and your distinctive, ingenious design ideas. (I have bought both games you have created so far.) I love this game so much that I made a post sharing my fantastic gaming experience on one of the most popular gaming apps in our region. It has gained nearly 250,000 views, along with thousands of likes and collections. Everyone who has played it thinks it’s an excellent game with thrilling combat, and plenty of people are willing to give it a try. However, most players feel the game is a bit pricey, and many don’t even know about it when it goes on sale. Here are some suggestions I’d like to put forward: The menu UI of the game lacks a high-end texture and could be designed more minimalist. For instance, remove the white background boxes behind the text and make the layout more intuitive. It would be even better if you could optimize the equipment UI — currently, I have to click again to access weapons every time I open the inventory interface. In gameplay, the character’s hand movements look a bit rigid when making expressions, which causes clipping between guns and character models. Most of all, I sincerely hope you add more melee weapons to the game. I’ve noticed you intend to develop an in-game shop system. You could add more melee weapons with exclusive skins and inspect animations. This will greatly elevate the visual appeal and overall quality of the game! Love you, Greylock Studio. Please accept the sincere love from your Chinese fans!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 913 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best flow-state shooter I've ever played
Super fun. Great with a friend. Can have a few jankie moments but wait for the flips.
movement in the vein of titanfall which is probably why i liked it so much. even the bossfights are really well made and dont overstate their welcome. the abilities and weapons add so much. theres a tech you can do with the rocket launcher and please never patch it. loved it
This game was really fun with the speed, the shooting, and the movement. This does not apply to the DLC "under the clouds". Please never make underwater levels again :D Only 3% of people 100% the DLC for a reason.
awesome game
This might be one of the most fun times ive ever had with a shooter, Movement is on Point, Gunplay Feels Amazing, and it was satisfying to complete even on hard mode. Love the game, Was short sweet and I dont feel like my time was wasted like alot of modern games 10/10 Would recommend!
all I want from this game is a style meter you can do the most insane moves
Perfect fun the entire time. Not super long but it's super fun! Buy it when its on sale :D
Great movement shooter despite being rough in places.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.4K | 53 | 58% | $9.99 | |
| — | 0 | — | — | |
| $564.8K | 861 | 92% | $24.99 | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $90.3K | 196 | 76% | $18.99 | |
| $55.4K | 100 | 97% | $15.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 64% | $19.99 | |
| $5.1M | 4.1K | 79% | $34.99 | |
| $5.1M | 4.2K | 68% | $29.99 | |
| $5.1M | 19.2K | 96% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 9.4K | 83% | $19.99 |