
The arena where excuses die. Five classes, 63 abilities, ranked 1v1 and 2v2 where skill is all you have. Battle pass, live spectating, full crossplay. Free to play.
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About
You lost because you're worse. Not because of RNG, not because of gear, not because someone paid more than you. You lost because you used your trinket too early, missed your kick, and panicked when you should have kited.
Fix that and try again.
Ebon Crucible is arena PvP. Real-time, skill-based, no-excuses combat. 1v1 and 2v2 ranked with 3v3 on the way. If you played WoW arena, you already know. If you didn't, think fighting game decision-making with RPG class depth.
Five classes. 63 abilities. Stuns, roots, fears, interrupts, gap closers, shields, burst windows, healing. Every match is a puzzle where the other piece is trying to kill you.
THE FIVE
TYRANT - Melee pressure that doesn't stop. Build Rage, shred armor, execute at 30%. Two gap closers. Good luck running.
WRAITH - Stealth opener into Combo Points into a finisher that ends fights. If it doesn't kill, Vanish and reset. Your opponent never feels safe.
INFERNAL - Stack Cinders from range. At 5 stacks, Cataclysm Flare one-shots. Get kicked mid-cast and you're the one who dies.
HARBINGER - Death by a thousand cuts. DoTs, drains, and Fear. When the damage stacks up, Hex Rupture detonates all of it at once.
REVENANT - The hybrid everyone hates. Build Holy Power, then choose: kill them with a finisher or heal yourself back to full. Good luck figuring out which one is coming.
THE COMBAT
12-15 abilities per class. Cooldowns, costs, cast times. Chain CC to set up kills. Kick their heal to finish them off. Blow your shield too early and you're dead in 3 seconds.
This is not a game where you hold right-click and auto-attack. Every global cooldown matters.
CLIMB
Ranked 1v1 and 2v2 with separate ratings. Five tiers: The Broken, The Proven, The Exalted, The Dread, The Ascended. The #1 player is the Crucible Champion. You can spectate their matches live.
3v3 is coming.
MORE WAYS TO FIGHT
Custom Games - 4-letter room code. Settle it with your friends.
VS AI - Three difficulties. Learn before you queue.
THE ECONOMY
Coins - Every ranked match pays. Win streaks pay more.
Battle Pass - 50 tiers per season. All cosmetic.
Shop - Frames, portraits, titles. Nothing that makes you stronger.
CROSSPLAY
Steam and browser. Same servers, same ladder, same matchmaking. Your account works on both.
Genres
Stats
Languages: English
Reviews
Oh nice, another AI-trash game that should honestly be grateful anyone even noticed it at all. And of course, it asks you to enter your email and password. Classic.
This really weird myth that game company want as many players to play their game, but developer made huge assignment before player play, the result it that page too complex to sign up or player don't want to write a paper before play a mmo Any game can't direct sign into steam should be ban.
Game seems like an amazing concept. Like everything I want a WoW arena clone. But there is no animations. The screenshots and videos are false. No sure if the code broke, or it is a scam. But nothing happens in game. Just 2 models moving clunky and you can't see the casting.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
R.I.P.
免费 没中文 没成就 暗黑熔炉 你的失败只源于自身实力不足。 与随机运气、装备差距、氪金强度一概无关。 落败只因饰品交得太早、打断技能落空、本该拉扯周旋时却慌乱失措。 改正短板,再度应战。 《暗黑熔炉》是竞技场 PVP 对战游戏,纯技术实时对决,没有任何借口可言。 支持 1v1、2v2 排位赛,3v3 模式即将上线。 玩过魔兽世界竞技场的玩家能立刻上手;即便没接触过,也可理解为格斗游戏决策逻辑 + 角色扮演职业深度。 五大职业,共 63 项技能。 含眩晕、定身、恐惧、打断、突进、护盾、爆发窗口期、治疗等完整机制。 每一场对局,都是一场与对手博弈的生死解谜。 五大职业 暴君 近战持续压制型职业。积攒怒气、无视护甲,目标血量低于 30% 可处决终结。拥有两段突进技能,对手难以脱身。 幽影 隐身起手,叠加连击点数,释放终结技一击定胜负。未能秒杀即可遁形脱战、重置节奏,让对手始终身处不安之中。 狱火 远程叠加余烬层数,叠满 5 层可释放灾变烈焰瞬间秒杀敌人。但若施法途中被打断,自身反而会遭到反噬殒命。 先驱 千丝蚕食持续伤害玩法,依靠持续掉血、生命汲取与恐惧控制。伤害叠满后,通过咒裂引爆所有持续伤害,瞬间爆发。 亡魂 人人忌惮的混合职业。积攒圣能后二择其一:用终结技斩杀对手,或是瞬间满血自我治疗。对手永远猜不透你的下一步。 战斗机制 每个职业拥有 12 至 15 项技能,自带冷却、资源消耗、施法前摇。 连环控制衔接打出击杀节奏,打断敌方治疗完成收割。 护盾过早交掉,三秒内就会被瞬杀。 本作绝非按住右键自动平砍就能取胜,每一轮公共冷却都至关重要。 段位冲分 1v1 与 2v2 排位独立计分。 五大段位:残破者、历练者、崇高者、怖惧者、登峰者。 全服第一名加冕熔炉冠军,可实时观战其对局。 3v3 模式即将推出。 更多对战模式 自定义对局:四位房间码即可创建,与好友一决高下。 人机对战:三种难度梯度,排位前可先行练手熟悉机制。 经济系统 金币:每场排位均可获取,连胜奖励更高。 战令:每赛季 50 级,奖励全部为外观道具。 商城:售卖边框、头像、称号,无任何强度付费道具。 跨平台联机 支持 Steam 端与浏览器端互通,服务器、天梯、匹配池完全共通,账号双端通用。
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