
Experience authentic baseball with players from around the world. Feel the arc of every hit, the intensity behind each play, and the roar of the crowd surrounding the stadium. With stunning presentation, the game captures the true intensity of real baseball.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Powered by the next generation eBaseball™ Engine, the game delivers lifelike motion and sound throughout the stadium.
From the flight of the ball and the players giving their all to the explosive cheers of the crowd, every moment comes alive with immersive detail. Combined with smooth, live-style play-by-play commentary*, the experience brings you closer than ever to real baseball.
*Color commentary is unavailable in English.

This next-generation visual experience is powered by Unreal® Engine, enabling highly realistic details. Hair and skin textures appear almost tangible, and even the rain that falls onto the field is rendered with impressive authenticity.



Build your own original team and compete online against players from across the globe.
Sharpen your skills through intense matches and aim for the top of the rankings.

In Exhibition mode, you can take your time and enjoy next-generation baseball with your favorite teams.
Customize match settings and rules, hone your skills, or experience realistic baseball together with friends.

In WORLD CHAMPIONSHIP, each tournament features regulations such as cost limits.
Use TEAM EDIT to carefully choose from a wide roster of players and build a team capable of advancing through the competition.


eBaseball™: PRO SPIRIT is a title in the Professional Baseball Spirits series.
The Professional Baseball Spirits series is a professional baseball game franchise dedicated to realism. The first home console title, Professional Baseball Spirits 2004, was released on March 25, 2004.
With Professional Baseball Spirits 2015, the series introduced 3D scanning technology, capturing real professional baseball players from every angle to recreate them in three dimensions. Laser scanning technology was also adopted to precisely measure and reproduce stadium layouts, delivering an exceptionally realistic baseball experience.
The mobile game Professional Baseball Spirits A, released in 2015, has celebrated its 10th anniversary and surpassed 65 million total downloads as of February 2026.
Genres
Stats
Languages: English, Japanese, Traditional Chinese, Korean
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
やっぱり前作「同様」面白い。面白いんだけど、何も変わってない。特にバンテリンのホームランウイングは実装されてないのが一番残念。アップデートで実装されたらいいけどなあ。変わったといっても無料アップデートレベルだからわざわざ8000円以上払って買う必要がない。でもWBCモードはいいと思った。
딱히 전작이랑 바뀐건 없지만 한국어 감사합니다 코나미씨 그리고 스타플 히로인3인 교체 좀 해주세요^^
나만튕기나 겁나튕기는데..
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 277 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been having a ton of fun playing single player. Haven't played multiplayer, but honestly I don't have any interest in that. Finally glad to have a good baseball game on Steam, and thoroughly enjoy playing with the NPB teams.
더쇼도 100시간 넘게 했었지만 이건 더 할듯 진짜 넘 재밌네요 모션 살짝 뚝뚝 어색한거 빼면 그래픽은 진짜 좋네요 한국어 폰트 살짝 불편하긴한데 해준것만으로도 감지덕지 최적화 그러는데 솔직히 4k 풀옵으로 돌려도 렉 하나 안걸림.. 감독모드 그냥 진짜 실제 야구처럼 선수 교체만하고 한경기 한경기 풀로 다 보는데 하루 없어지네요....
遊玩時的介面跟技能都有全正體中文了 不再只有主畫面有中文 讓新手也能順利完成教程 可惜經典賽模式時 臺日韓選手的名字都被翻成英文 識別難度略高 希望能增加登板限制在投手旁邊 或是能快速查看前幾場的用球數 宋晨睿的名字翻譯還把 JUI 打成HUI 希望能修正 英文轉播中 吉力吉撈的名字唸錯的很離譜 真的 很離譜 不管是玩家體驗還是對選手本人的尊重 都拜託改一下吧 另外林家正經典賽註冊的名字應該是Lyle Lin 他的配球只給到D 感覺能再高 連蔣少宏都給到C了 守備佈陣中 俊足警戒 長打警戒等名稱 希望能維持前一代日文的用字就好 硬改用詞成防範快腿 防範長打我覺得沒有比較道地 反而有點怪
하늘이 내린 게임 너무 재밌다
재밌긴한데.. 일본 리그를 모르니 재미가 많이 반감되네요
스타플레이어 시작해서 캐릭터 만들고 경기 시작하면 무조건 튕김 뭔짓을 다해도 안되길래 시간아까워서 그냥 환불한다 ㅗ
finally a GOOD baseball game on pc buy this over the show any day
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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