
A cozy, handmade stop-motion adventure... unless the maze takes a darker turn... Guide your wooden mouse through a labyrinth full of puzzles & unknown dangers in search of an exit to a happier place.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Éalú is an award winning, 2 to 4 hour long, meditative experience, depending on how deeply you explore the maze, focused on physical craft and reflection - made by a small, independent team of artists. It's best defined as a highly interactive, silent film set to a gorgeous instrumental score.
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In a cozy, quiet nest at the heart of a stone-and-wood labyrinth, a clockwork mouse sleeps — and dreams of the outside world.
When it awakens, the only way forward is through. To escape, the mouse must rely on clever thinking, keen senses, and hope — despite past failures. The maze is filled with locked doors, cryptic puzzles, and lurking dangers. But maybe, this time, freedom is possible.
Rock Paper Shotgun's Edwin Evans-Thirwell wrote
"It's a lovely-looking thing - a 'true stop-motion game' "
PC Gamer's Ted Litchfield wrote, on previewing Éalú, that it's
"...Somewhat unsettling, like a cross between Myst and Wallace and Gromit—cozy, but also lonely, with flashes of something sinister here and there."
"...I think Beyond the Bark is cooking with a really special, singular atmosphere."
Heybox / 不羁猫探索队 scored Éalú 4/4 and remarked
"The strongest thematic unity of any indie I played this season… its handcrafted stop-motion quality simply cannot be replicated in 3D."
Guide a wooden, clockwork mouse from the maze’s center to its outer edges.
Solve environmental puzzles, uncover clues, and have dangerous encounters.
Eat cheese!
Discover the secrets of the maze — and the story hidden beneath it.
Éalú is a spiritual sequel to "Tomcat Disposables" by Will Wood. If you're keen to know more, said short film can be seen by searching for Tomcat Disposables on YouTube, & gives backstory for our beloved mouse. The themes which inspired our game & its mechanics center on the confusing, sometimes destructive nature of algorithm driven behavioral loops, & the potential to be drawn in by or escape them.
As mentioned at the top, based on playtests we anticipate that, for most players, Éalú will be a focused 2 to 4 hour long experience. We put a lot of thought, time & care into our wordless story & it's themes which are expressed in tandem with phenomenal music, all with a goal of creating the ability to control a character in a gorgeous silent film.
Éalú is true, old-school stop-motion. Every animation was captured via photography frame-by-frame using real sets, hand-crafted props, and a physical wooden mouse. Over 512 video clips were painstakingly made by a single animator — mostly in a garden shed — and brought to life in Unity by one developer carefully ensuring that each movement flowed into the next.
All of the music was composed and recorded specifically for this artistic work by a single composer, and every illustration was drawn by hand.
Éalú was made with no budget & no crowdfunding. Just 4 people passionate about the project:
Ivan Owen of Beyond the Bark- Concept, design, animation & writing
Benjamin Orr- Design, Unity development & writing
Will Wood- Musical composition, performance & recording
JT Paton- Original illustrations & promotional art
We hope you enjoy experiencing Éalú as much as we loved making it.
Want to get in touch with us? Feel free to reach out to us at EaluGame@gmail.com
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
쥐가 귀여워요
I was super excited but oh my god is this game not good. Sure it takes time to load videos, i get that but I had so many infinite waits ?? I had to restart the game so many times in the short timespan I played. Everything feels so clunky ! there is no confirmation that your input are gonna do anything... Also you die for no reasons and if that wasnt enough the maze resets when you die ??
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Irish**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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