
Eagle Island is a roguelite action-platformer with falconry-inspired combat. Soar into an original story-driven adventure, fighting through procedurally generated levels and challenging boss fights. Includes free TWIST content, with new characters and handcrafted, retro-themed minigames.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Шикарная метроидвания с кучей механик. Жаль на лицухе всё руки не доходят пройти до конца!
This game is a better and roguelike version of owlboy, no?
I haven't dabbled much with the procedurally generated one but the other game is pure gold. :) One of the best I've ever played.
This is a great side scroller with satisfying play mechanics and presentation.
Very fun game, worth its price.
отличная бродилка прыгалка 9 птиц из 10
birb
Fun platformer with fun owl throwing mechanic and amazing pixel art. Game is very hard if you are not playing with easier difficulties. If you like action platformers check this out. (Review based on before game was Twist).
This is really cool, it's like a mash-up of Yoshi's Island with Wario Land 4. and of course a sprinkle of Super Metroid in there with how levels are generally designed. I've tried both modes and I enjoy both, however it's definitely recommended to play roguelite mode first which you normally wouldn't expect. Usually you'd think the main mode of the game is the game with specifically designed levels and an overworld. I know it's the added content, so I'm not upset; I just think it might be good to have a "Recommended" on the option for the roguelite story mode. I would imagine it'd be confusing for most people to not realize the progression of the game actually comes from that mode. The crafted levels are for when you've mastered all the mechanics already and learned how they work. I have never seen someone try to bring the Yoshi's Island style platforming + aiming back (aside from obviously newer Yoshi games, but none of them feel this solid). Yoshi's Island is one of my all-time favourite games, so having a really cute, well designed game that plays like a modern version of that? Plus it has an interconnected world with a more intricate story that lingers JUST enough at each point. Hell, one of my least favourite things about Yoshi's Island is fixed here, there's no unskippable intro cutscene that you're forced to watch every time you play the game. I'm looking forward to 100%ing this one. I imagine the speedrun is gonna be pretty tight on the timing.
Very good game. Looks and sounds great, really fun mechanics and level designs, good challenge and looks like it will last a while.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese
Related
| Cafeteria Nipponica | $47.3K | 180 | 88% | $8.99 |
| Training Lucie | $47.3K | 324 | 90% | $9.99 |
| A Street Cat's Tale | $47.3K | 341 | 93% | $4.99 |
| Cynthia: Hidden in the Moonshadow | $47.3K | 163 | 78% | $13.99 |
| Re-Legion | $47.3K | 197 | 62% | $9.99 |
| Tomomon | $47.3K | 125 | 71% | $14.99 |