
Run the league one decision at a time. EA SPORTS™ Madden NFL 27, powered by the all-new Persona Engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 948reviews | 36% | #33 | $3.9M |
| $99.99 | 1.9Kratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
straight losers on the game. good madden tho
If you play franchise and only franchise, its a solid Madden. But thats its, a solid madden. Only as good as an EA Madden can get. I enjoy it, but I also know that the bar should be so much higher.
gud
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #33, worst UA #75 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 1.6Kratings |
| 50% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #5 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How hard is it for a company worth over $50 billion to make a game that isn't complete ♥♥♥♥♥♥♥? Save your money. ♥♥♥♥ EA
♥♥♥♥♥♥♥ game. Was optimistic about the bad lineman blocking but it is actually unplayable. None of your receivers can finish a route before you are sacked, and I was playing on Pro difficulty. WR drop easy passes as soon as they are touched. Players are really slow. They also nerf QB speed in the box so you literally cannot escape the defense when your O-line lets them through in under 3 seconds. What is the point of a scramble QB if you can't scramble. There are also random game conditions that make it harder like making the button above the WR disappear so you have to remember which WR it was. QB will miss the easiest passes. Got sacked before I could even hand the ball to my RB. That should not be so frequent.
6/10 would not recommend will buy madden 28
It is fun
For a 70$ copy of a game that comes out every year this is horrible. Running feels so slow and clanky for pass rushing or any movement in general. Definitely not worth 70$ for a game that's almost just a copy and paste every year.
Yoooo just played some superstar and can't complete a game because I get tackled during a touchdown that breaks the simulation and it gets stuck watching random stuff. I can get delay of games, but not select a play. Awesome
,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 2.8K | 41% | $69.99 | |
| — | 55.7K | 76% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $3.4M | 2.1K | 91% | $44.99 | |
| $10.8K | 98 | 67% | $4.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 8.8K | 79% | $14.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 9.9K | 90% | $19.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 |