
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太好玩了 无需多言
非常好玩的游戏,比想象的好得多,推荐。
게임사 약관을 좀 읽어 보고 싶은데~ 어디서 찿아야 하나요?~~
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你喜欢几个技能下去给几千个怪一瞬清完那这游戏一定对你来说是款优秀的割草游戏😎 主角性能极佳,更能使出闪避取消回忆起某一段前世记忆... 武器模板算上dlc共有12种(本体10 DLC 2),该说是还算多? 以及对那些买了dlc的人... 拿到任何秘策一定要第一时间用掉👁 拿到任何秘策一定要第一时间用掉👁 拿到任何秘策一定要第一时间用掉👁
컷씬에서 뻑하면 튕기는 쓰레기게임
真的很好玩,在此之前没有接触过无双类游戏,但是一玩起源就爱上了,立刻抛弃期末周打源神 动作系统方面没的说,武器系统使得可玩性很强;魏蜀吴加上dlc四条线使得多周目游玩很自然;角色塑造方面除了袁术几乎都很好,大家我都很喜欢,每个阵营的粉丝都能满意;难度方面,可以在游戏内自由调节难度真的非常方便,手残党就选最低,觉得不过瘾就选勇战无双,各有各的爽快;节点的设计使得打全成就方便了不少;音乐方面也无可挑剔,光荣的电吉他真的没话说,音乐的感染力也很强,我最喜欢的就是arena,又柔和又激昂,配上终点处的桃花和刘备军的绿旗,真是让人感动得热泪盈眶 当然也是有些问题的,可能是预算原因,这作的if线剧情只能说是差强人意,本人是蜀汉粉,非常期待蜀的if线,结果蜀if是最敷衍的,其他线的if都有两个节点,蜀只有长坂坡,而且貌似根本没有改变啥,还是一直在逃,希望续作蜀的if能更大胆一些,期待看到元直回家,也期待能操纵紫鸾去救二爷 总的来说瑕不掩瑜,非常推荐游玩。光荣快把续作端上来!!急急急急急
壓力大玩這個他媽超爽
好玩
好玩,美味
所謂的東漢魅魔不是叫假XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |