
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #80, worst KR #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽!!! 我是五代入坑,然后玩的四代,蛇1,蛇z,六七八蛇3,中间穿插一个战国无双3,姑且能算半个系列老粉吧,原本看着八代以为这个系列要完蛋了,没想到真让牢庄盘活了,期待下一作!
爽。纯爽。压力大的时候来几把纯享受。除了朴刀 弓箭 方天戟这种超模武器外。其他各种武器都值得去探索一番。新时代真三就应该这么做。要说遗憾就是应该加一个通关后能自选武将去出战。。除了价格贵之外没啥缺点。光荣这回整了个好活。期待下部。
5分最多,甚至到不了6分及格线。 武器的平衡完全是个笑话,目前最轮椅的武器或者说最暴力的武器是朴刀 方天戟和双戟(不算DLC大后期给的弓和绳镖)。在一周目非勇战无双难度下还是可以玩玩的。一周目单线通关后进入二周目选线和新开勇战无双后,平衡就跟个笑话没区别了。所有武器里有C技,或者说普攻衍生重击的武器就只有剑和方天戟(方天戟都基本快结束了才能拿到,所以可以默认为本作只有剑有C技)。二周目开始基本大部分武器就默认变成了想法设法攒豆攒无双然后丢武艺丢无双,普重死绝了,武器特色?死一边站着去吧,真棒的设计。 本作在新开难度下很多挑战是没法用你的挚爱武器达成的(不拿那种花上百小时的纯瘾竞速大佬来说武器都可通关,要这么说FF14的绝本是头猪都能进先锋队去打首通了)。剑和双戟一周目过完,想拿挑战奖励就只能上无双,无双本体最先获得的武器在二周目就跟个垃圾没区别了,尤其是剑,削盾跟拿着刮眉刀去削猪刚鬣的毛一样。 无双难度下面对2-3将带双角的非T0或者T1武器,想拿挑战奖励,我倒是蛮想看看制作组自己能达成的了吗。 上面武器说完了,那么再说说数值上升的极度限制吧,二周目开始无双难度下非99改出来的,用原初的+0或者到+30到+50多的,一个本要打大几十分钟,白虎牙还能在二周目刻意刷荆州优先拿到,黄龙是什么畜生的限制,要全州3级。然后再看看本作给的点数,哪怕不走挑战想本体三线走完把技能树和武器点满是完全不可能的,而且不算DLC,本体的经济体系根本不够你打造武器,钱和点数完全是被压制成孙子的。怎么设计得出这么畜生的游玩体验的? 本体就已经够拉的了,再说说DLC吧,DLC更是直接不当人了,大型军团战这么搞是吧,基本是3大将二角或者2主公双角+三角要么1主公三角+7武将3三角+4双角抱团,还不给迂回的打法,本体都有勾引敌将出来单杀削弱的剧情流走法,咋的DLC就默认玩家99全技能树+全武艺入场了是吧? 军略有本事每个大军团主战役前都给玩家做选择啊,好家伙简单的战役给军略,最主要的战役不给军略就硬让玩家在里面被当陀螺抽是吧。 你妈逼的都IF线了,IFIF你他妈的IF都不给玩家选择IF啥,立本人的脑回路真得绝了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I used to love Lü Bu until I spent 3 hours crying.
It's a great game, very different than their other entries but I like it better, it's modern, good graphics, the characters are hot, and it plays well. I recommend it.
好玩
Dynasty Warriors: Origins is seriously one of a kind. I love almost everything about it: - Only 9 weapon types, yet combat still feels very diverse thanks to different Battle Arts and playstyles. - The characters feel much smarter than in typical Musou games, and the story leans more toward Sangokushi (三国志) than the romanticized ROTK version. I especially loved Zhuge Liang joking about later generations turning the wind incident into nonsense. lol - The ink-wash-inspired art direction is gorgeous and feels much more distinctive than the overly glossy 3D look of other games in the franchise. - The Bond system is surprisingly fun — basically a Fire Emblem-style dating sim inside a Musou game. Guan Yu saying sweet things to me was hilarious though. lol A very solid game, and the only one after KCD 2 that kept me playing for 50+ hours. Should've been a GOTY contender. The world wasn't ready for it.
好玩 有些場所 很熱血
上手容易,打的爽,有难度但是不劝退
割草爽 上手无难度
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |