
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.4M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级无敌好玩
好玩
很好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽
타격감도 묵직해 졌고 전체적으로 잘 다듬어 진 무쌍류 게임이 되었음 상당히 재미있게 한듯. 단지 업적작에 다소 귀찮은 부분이 있고 (업적 하는사람 한정) 각 장수들이 주인공과의 연애를 바라는건지 맨트들이 하나같이 이상함; 심할때는 약간 역겨울 정도 그런 부분을 제외하면 정말 오랜만에 재미있게 즐겐 삼국무쌍이었음
好
1週目は選べる中の最高難易度で、2週目からは2週目から解放される最大難易度で、合計6週やりました。(各勢力の通常エンディング+真エンディング) 三国無双シリーズは過去に何回かやっていて、ドーパミンを出すだけのゲームとして処理していました。 今作で改めてストーリーをじっくり楽しみ、非常に満足。 攻略順番は 呉→蜀→魏→魏→蜀→呉 一番おもろいと感じたのは「呉」。
割草最总要就是爽!
NBNBNB
Pros: 1. Great and satisfying gameplay. Very different from any previous Dynasty Warrior versions. 2. Game progression is fairly well. 3. Great DLC. 4. Combat and strategic battles are fun and challenging. Liked for some battle that when strategy applied correctly, the battle will be much easier. The main character and a few characters are well designed. Good story add-on for the main character to the origin story of the three-kingdoms. Cons: 1. Beside some character design like main character, zhuhe, zhang jiao, the other characters' design and animation in story scenes are a bit off/ weird. Not as great as the previous dynasty warrior 8 Xtreme. Maybe because all budget go to the gameplay. 2. As a veteran Dynasty Warriors player, quite disappointed when realized the story is ended halfway such as Wei, Shu, and Wu finished at Chibi battle. Where there are actually more. Therefore some character expected to appear did not make it such as Sima Yi, Zhang Chunhua, Ma Chao, Zhang Bao, Jiang Wei,... 3. Leveling for end-game is quite slow if did not play all weapons type. Some weapon are not to my liking and yet still need to play just for the levels... Should have another option to level up. 4. Gold in this game is basically useless once player can unlock "Challenge Mode" weapons. Player's gold can be maxed out 999,999 easily because it holds no value. 5. Unable to upgrade or reforge "Challenge Mode" weapons which make all weapon complexity the same in end-game. Unlike DW Xtreme where you can customize your highest grade weapon and further power it up. 6. Since player can only use the main character, making the game had nothing else to explore once reached endgame. 7. No Ambitious mode, this is a mode where player can enjoy build their own empire, collecting their favorite characters. Building up stronger character bonds, as well as can limit break your main character's stats/power. Without this mode, the game is bored and have less thing to explore after finished up story mode (including Altered Fates outcomes). 8. This is personal, I HATE BAI LUAN. Although those cons are a lot more than pros, these are just something that can further improve the game. Other than that, the gameplay itself is good and satisfied enough to play. Can try it out for combat gameplay's sake, especially DW veterans player will see the big difference. More DLC to expand the story to later stages will be great but so far I see no news from developers even the game already released years long. Overall sum up: Combat gameplay 10/10, The rest ... Thanks for reading.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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