
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 19.6Kreviews | 92% | — | $34.4M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top
什么叫弓箭在DLC里 弓箭仔被做局了
优秀无双
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
夯完了
太好玩了,初高中学的历史完全被毁掉了
好玩
Good reboot, looking forward to them expanding on the foundation for new entries in the future. DLC is good but also overpriced as hell though. Buy on sale.
打击感挺好的
打不了一点,模式很无语,打6个小时过不了赤兔,放弃了,删游戏了。光荣真是越来越垃圾了,弄了三国无双8满地图跑马,弄了个起源,模式恶心的要死,搞成鬼武者弹一闪那种,真是恶心她妈给恶心开门,恶心到家了。累了一天,就割草就行。真恶心啊!!!感觉非常糟糕
一爽遮百丑,大战场的爽感足以让我忽略这游戏绝大部分的缺点,比如整个游戏敌人摞一块也就十来种模组,比如三国无双没有三国,比如几乎所有人都直呼姓名,然后“大人”“将军”大批发,等等。十来把武器每个都有独属于自己的特色,更不用说这其中还有飞圈这个特夯的武器,一路打下来唯有一个爽字了。 但是,一gay毁所有,一路过剧情过情谊给我的感觉就是是个人都想撅我,什么“占为己有”“把一片心寄存在这里”,一个一个的都gay爆了,本体时期还能甩锅说文案做好了来不及改,dlc那股子男酮气更是演都不演了,吕布线能看得下去的是这个👍而女角色这块儿就更难绷了,又要搞原创主角又想贴合历史,最后结果就是月英情谊,上一章还在量尺寸,下一章就已经是诸葛亮老婆了,但某种意义上没什么牛感,因为这byd孔明也想撅我(绝望),本体时期也就貂蝉还能说是女主定位,但dlc吕布线(没错,还是他)一出,我说貂蝉真是好女孩(捏鼻)。情谊的逆天让我真的很难去欣赏这一作剧情的闪光点,比如张角的塑造,比如刘备的“已得荆州”,当我想起这个游戏剧情的时候,第一反应只能是“!?给给?!”了。 最后球球续作多来点妹子吧,也不奢求不搞男酮了,但至少把这股男酮气多少冲淡一点吧(悲)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 70.3K | 65% | $23.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $875 |
| 10 |
| 70% |
| $2.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| $5M | 9.5K | 72% | $19.99 |