
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜歡無雙類遊戲 不特別排斥很給內容的 推薦在特價時入手(dlc弓是輪椅)
재미있는 게임. 전투하는맛으로 합니다
i honestly think Dynasty Warriors Origins is a really good game and a great forward for the series. The story is surprisingly well done and kept me interested in what was going to happen next. The combat feels deeper thanks to parrying, dodging, counters, and different weapon styles, while still keeping the fun of defeating huge armies. The battles feel more alive and strategic, and the story is surprisingly engaging. 9.5/10 - Highly recommended for Dynasty Warriors Fans.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoying this game far more than I expected. Really like the music and vibe, and the original character interacting with these TK personalities, instead of just controlling a faction. However only 3 hours in and combat is already getting repetitive for me. The general gameplay is just not that fun. Need more drops, more equipment, more progression, more fun moves. Like so far I have unlocked a few extra moves and the fist, but there isn't one where I'm like "heck yeah let's go". Hopefully this is something that'll improve as I play further.
爽完了
很有战场那味了,但是能不能加个捏脸或者至少加个体型选择,主角拿着方天戟违和感拉满,小小的身躯拎着一把巨大的武器,我真害怕他把屏幕捅个窟窿。
Fun ass Game
我对三国无双是很有滤镜的。我最早接触的无双是第7部,在此之前我根本玩不来动作游戏,是无双告诉我游戏的基本操作,我还记得那个炎热的中午,我突然在npc的指导下发现了动作游戏的共通规律,对攻击连招、躲避、防御有了概念。而这款新无双是我的第二部无双,也是在这款无双里。我充分明白何为弹反并得到了反复的练习。其他游戏对我来说,根本不能和怪物慢慢搓招找感觉,失误几次就死了,心情也会变得很差。但是无双的人物性能真的强得离谱,这给了我一种练习的底气,因为我手下的小人不会死,所以我可以慢慢练而不用因为血条变红而自乱阵脚。
这代战场冲锋的感觉很有感觉
我必须狠狠匡扶汉室
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $23.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $875 | 10 | 70% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |