
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #84, worst KR #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比前代好点,战斗割起来是爽的 战场也比之前几代有意思多了 有关于主角的剧情真是无聊得发瘟好在还有加速键和跳过键 武器连招居然需要刷熟练度解锁完全不是人 谁家好人进游戏“从头开始”是第一个按键,继续游戏是第二个按键
此乃三国大黄油
666
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无双自有无双的快乐。特别是在8代烂了,海贼吃了6年老本,DQ、高达、剑风都没续作的情况下,距离大蛇3已经过去了快10年。。。
从小割到大
얕은 전투땜에 하루에 한시간 이상하면 끄고 싶다
三國無雙從小玩到大,第一次把遊戲玩的這麼乾淨 劇情很不錯包含IF線也都蠻不錯,尤其是董卓跟袁紹線真的做的很讚 打架封面比起以前C技玩法更有互動了,閃避格檔都很重要 可惜這基本上只能操作主角而已,還是希望某些故事可以使用主要武將或者有自由模式 這代玩完很難回去舊的C技戰鬥模式了,希望之後的代數都能這麼優秀 遊戲難度也很適中,感覺大多玩家應該都很適合 然後多出點女角讓我跟黃老將軍開心點(??
战场是我最爱的五代风格,难度差不多是四代的水平,还回归了我超喜欢的单挑,可惜不是像五代那样自然的扩散开来,而是直接黑屏进单挑。得益于新引擎的加持,同屏人数真的前所未有,打起来确实够爽。 但是不打出硬直处决的话很多时候打对面武将真的就是刮痧,就搁那硬刮,很多时候兵都清完了就还剩个武将那样砍半天砍不死。还有攻城战也是远不如五代有意思,大部分时候到了门口就直接虚空冒出来几个破门兵把城门破开了,完全没有五代那种建冲车撞城门的氛围感。 还有,我要的是自由选武将,而不是玩什么原创玉玉男神,庄知彦你是否清醒?我都不知道到底是谁在喜欢这种阴湿玩意,天天一副死妈脸整个角色也不知道给谁看。 好感度剧情更是狗屎,男的gay女的牛也是没谁了,不会写就不要写了。强加一个和三国故事无关的角色就是这么一副屎样。老老实实写你的三国故事不要再加什么狗屁原创角色了,一个阴湿男,一个装逼女,一个奶狗跟班,一个白毛满口大义天天捣乱,真的要多恶心有多恶心。
日本游戏的台词真的太中二了,老登对这种台词对话真的无法接受。游戏也就那样吧
追尋歷史之人最初階難度需要熟練武藝消耗黃色鬥氣點很好玩 需要一定操作手把的熟練度才能打得爽 倒是打扭轉乾坤難度的呂布真的很困難一直死 裡面到赤壁之戰前的大小戰役的史料詳盡 是一款研究漢末到三分天下時期的好遊戲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
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| $5M | 9.5K | 72% | $19.99 |
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| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 20.8K | 47% | $69.99 | |
| $34.2M | 24.3K | 87% | $34.99 |