
Command your space fleet, mine asteroids, and conquer colonies in this immersive real-time strategy game. Build powerful space stations, upgrade your ships through combat experience, and manage vital resources as you expand your dynasty across a star system.
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About
Dynasty Protocol delivers deep strategic gameplay where every decision shapes your dynasty's destiny.
GAMEPLAY FLOW:
Early Phase: Establish your space empire - develop economy, mining operations, and infrastructure
Mid-Late Phase: Dominate the solar system - command epic fleet battles and conquer rival colonies
DESIGNED FOR STRATEGIC COMMANDERS:
Master tactical fleet combat
Build complex supply chains and logistics networks
Make meaningful decisions that impact your entire empire
Experience in rewarding long-term strategic planning
Lead your dynasty to solar supremacy through superior strategy and tactical brilliance.
DYNASTY PROTOCOL is a deep-space RTS that combines strategic resource management with epic space battles. Command your fleet, establish colonies, and dominate a star system in this immersive space strategy experience where every decision shapes the future of your dynasty.
Establish mining operations on resource-rich asteroids
Manage vital resources like oxygen and hydrogen
Transport resources using cargo ships between outposts and colonies
Strategic resource distribution network management
Experience-based ship progression system
Ships gain enhanced armor through combat ranks (This feature is only valid if the colony has this ability)
15 distinct upgrade levels for each weapon system
Colony-specific superweapons that can turn the tide of battle
Expand your influence with customizable station modules
Research facilities for technological advancement
Communications arrays for enhanced fleet coordination
Dark matter production and refinement - Advanced shipyards for fleet expansion
Each colony offers unique strategic advantages
Specialized resource extraction efficiencies
Varying dark matter consumption rates for space jumps
Enhanced oxygen and hydrogen management systems
Capture and control enemy colonies to expand your empire
Strategic oxygen and hydrogen management
Regular resupply missions for fleet maintenance
Tactical fleet deployment decisions
Advanced weapon customization options - Rank-based ship progression system
Research efficiency improvements for resource consumption
Develop advanced weapons and defense systems
Unlock new station modules and capabilities
Enhance dark matter jump technology
Improve colony production and management systems
Command your dynasty and forge your legacy among the stars through strategic resource management, tactical combat, and technological superiority. Will you build an empire that stands the test of time?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Turkish, Portuguese - Brazil, Spanish - Spain, Polish, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Klasse schon im EA...mal sehen was da noch kommt
Пока первое впечатление положительное, немного свело олдскулы от воспоминаний о Haegemonia: Legions of Iron. Есть некая схожесть, что-ли. Есть косяки, не без этого. Не приятно, когда одно окно накладывается поверх другого. Миссии непонятно как работают (1 раз из трех засчитывает). По началу немного интуитивно непонятные вкладки технологии и лаборатории кораблей. (вообще странно, что каждый корабль надо улучшать по отдельности, а не применяется технология для всех.. ну да ладно, может задумка такая). иногда багуется выделение кораблей. контента пока тоже мало, но потенциал у проекта огромный. в остальном. приятная озвучка, приятная картинка, приятная атмосфера, ресурсов железа много не хавает. Желаю разработчику успехов и не забрасывать свое детище :)
this game is fun !
I'll recommend Dynasty Protocol. [olist] [*] I find the graphics a bit grainy, but regardless it's pretty good. [*] The sound is good. I especially like the background chatter. [*] The startup sequence of the different station sections I find unique and I like it. You don't just get a fully functional station. Activation goes through a process. You need to activate one section before the next one. It doesn't take long and adds some sense of "realism". [*] The U.I. takes some time getting used to. And some of the text is very small meaning it's a bit hard to read. The overall look of the U.I. is well designed in my opinion. [*] Ship building and upgrades work well. Your ships are predefined and you order them as needed. [*] The research tree is extensive. [*] The game- and ship detail looks good. [*] The character images looks good. [*] The price very fair. [*] At this stage the only thing that I DO NOT LIKE is the save system. Every time you save your game you have to type in a name. I do not understand the logic of this approach. [/olist] That's it in a nutshell. I don't have too much playtime but my first impression of Dynasty Protocol is positive.
[b]TLDR - A lot of depth and rewarding gameplay to be had for an asking price of $18. Combat & Gameplay comparable to SW: Empire at War and Sins of a Solar Empire. We need more games and passionate devs like this![/b] This game is really in-depth and there's a surprising amount of detail and thought put into this game. It's games like Dynasty Protocol that makes me wish we had more developers in this field of games as it's one of my absolute favorites. If a single developer can do this on their own imagine a larger indie, AA, or AAA doing this with more resources? That said, this game has features I wish we had in a proper Star Wars Empire at War sequel. Definitely going to keep my eye on this game as the dev is very active and always engaging with the community to adjust and improve the game. I know I have a lot more to learn with the game and I'm sure I've missed other positives and negative. I'm going to have to dig in and learn more with the game. I may get some of my points below wrong or out of context as I've only played for about an hour, but I wanted to give a positive review/recommendation out early. There's a lot more to learn, so I offer below as constructive feedback: [i]+"Assuming direct control" [/i] Harbinger style with your warships (admiral mode) +Cool ambiance with radio chatter, ships, environment art, etc +Ship customization such as weapons +Fleet tactics and customization +Combat is in-depth and satisfying +Superweapons such as quick deploy via quantum or warp for combat ships +Scratches that space/sci-fi RTS itch for fans of Star Wars Empire at War, Sins of a Solar Empire, Homeworld +/-Not too keen on the oxygen as a life or death finite resource on your ships. I understand there's the quantum emergency skill to send fuel and oxygen to ships low on them. But it just feels so.... forced and arbitrary. As a big Stellaris fan, I understand the need for ship upkeep or cost incentives for deployed ships, but the way it is now just feels cumbersome and not-fun. Perhaps a logistic setup for sending supply ships to deployed ships? Something that creates its own risk/reward gameplay setup that you have to consider, improve, and manage rather than the survivor open world craft trope of hunger bar goes down, press 5 to eat hot dog, sort of deal. +/-Different factions have the same style of space stations -Game could benefit from some music/OST -Fighters play more like corvettes -I may have missed it in my first playthrough, but I can't move my camera around when in admiral mode unless I use WASD movement to change view -Research menu could benefit from some visual clarity on what is researched, not researched, locked/unlocked, prerequisite not met, etc. Took me a minute to realize I had to read left from right to see the tiers lol
clunky with no overview. needs more QOL asap! received my money back! I didnt even know where my ships are!
金玉其外 敗絮其中 V X V
Its a good start... and thats it...its EA and game now is barebones... i was not able to destroy enemy main base because it keeps respawning !!! maybe I am missing something here but anyway... like I said its a good start for EA. Lets see how this game will develop in future right now player cannot do much if someone is thinking its another sins of solar empire game he will be dissapointed.... right now there is lets say 5 hours of fun and thats it after 5 hours its simply boring as you cannot progress.... but still thumbs up for now.
ранний доступ. прям альфа. очередное "идея хорошая, реализация плохая". тот же Stellar outpost commander выглядит на голову выше этого проекта, а стоит в 2 раза меньше. - функционал эскадр (флотов) неудобен - постоянно закрывается, функций меньше чем у простого определения групп "1-9" - баланс экономики невозможен - нет инструментов. - выделение юнитов сложное, определить их в эскадру - проблема, еще и нет проверки "внесен уже корабль в эскадру или нет" из-за чего в списке может быть куча строк одного и того же корабля. - автоопределение шахтеров непонятно - когда и для какой шахты оно включено. нужны галочки и\или подсветка - строить много шахт бессмысленно. - сделали потребеление ресурсов. не сделали возможность их подвозить. (sword of the stars такую фишку почему то смогли реализовать) - нет понимания, какой корабль против чего применим. - при выборе группы иногда пропадает меню команд, приходится перевыбирать. предложения: - добавить индикацию для шахт в списке, на которые будут отправляться шахтеры автоматически. - спрятать меню выбора формаций для группы кораблей во вкладку рядом с "сенсорами" и "оружием" - починить сложность. на легком уровне сложности 5 дредноутов (и 2-3 колонии) у врага через пол часа? при невозможности увеличения доков для шахтеров догнать бота невозможно - боевой ии сделать сразу доступным. а на его место уже раширенный вариант с настройкой приоритетов целей, (крупные, малые, поврежденные, целые, корабли базы и т.д.) в целом хороший визуальный стиль, неплохо задуманная система сражений. нечто похожее на Haegemonia: Legions of Iron. ток без вертикали. если допилят, то будет своих денег стоить. сейчас увы - возврат. но всетаки не буду пока ставить "отрицательно", всетаки ранний доступ. НЕ рекомендую к покупке, рекомендую к ознакомлению. демка ниочем, она по моему еще и глючнее
molto difficile da capire comandi e gioco complesso anche con il tutorial
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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