
Dwarven Brawl Bros is a local 2 to 6 player 2D fighting (brawling) game with a retroish feel. Play as a dwarf and kill your bros! Fast-paced brawling in all-vs-all and team settings with 31 weapons, 38 stages, 26 game modes!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Finally, a game that my friends and I can play together with out needing internet. I have really bad internet so this game was a no brainer.
Core mechanics of this game are really fun, me and two of my friends tried it and once we passed all the menu and controls issues and got to the game we had decent fun. I can imagine it only gets better if you have more people, but the simplistic gameplay, lack of content and multiple flaws on different aspects have me say that I wouldn't recommend it in current state unless your just have spare couple of bucks, 4 controllers, 3 friends, couple of beers and not much to do.
game is very good but needs some patch work and rebalancing because 1v1 is unfair i spawn into lava somtimes or the person im playing with as soon as i drop in knocks me into lava or kills me befor i could get a weapon. alsothe controls config needs some improvment i had to contact the dev to ask how to set it so i could play with just a keyboard and controller but besides that this game is wonderful i love the art style and the combat is smoothe i rate it a 8/10
Its not a bad game lots of options but somewhat clunky menus. For some reason my son really likes it so its got that going for it.
Ugh! Ugh!
The best game for party! Developers, please, add more content!
Go buy, good game. Go play, good moti. -------------------------------------------- I tell u is good. ( ͡° ͜ʖ ͡°)
Bought this because I wanted to expand my collection of local coop/local versus games. +many different weapons, all with their own special ability +caotic, towerfall-like gameplay but with health bars! +different game modes -multiplayer only -navigating the menu is a painfully unintuitive -ingame controls are unclear and not easy to set up (awkward menu) -music is terrible and consists of only one track. You have to play your own music! Conclusion: I thought this would be a nice addition to Towerfall but in the end it is too annoying to set up. So I end up never playing it and thus cannot recommend it.
[h1][b]TL;DR:[/b] Unexpectedly fun local hotseat multiplayer action game.[/h1] This is pretty addictive 2-6 players local multiplayer (aka "hotseat") action-packed game. There's really nothing much to add about it -- gameplay is fun, art is oldschool-ish, music is neat and kind of reminds you of old time games. Gameplay consists of picking up weapons and exterminating other players (in general). There are several game modes (didn't try all of them yet), but there's generally not much going on, in terms of originality -- those modes are your average action/arcade multiplayer modes, with basic death match overruling every other one. The only thing this game lacks severely is online multiplayer. I mean, local multiplayer is great, but it'd be so much better to play it online. Good thing, however, is that devs are warning you [b]before[/b] you buy the game (at the very top of the store page, just below the screenshots) that there is not single-player and no bots. That's a very good and honest thing to do, I respect that and I think that every indie dev should be like that, in terms of what your game has to offer. Overall, I'd recommend this game to anyone who enjoys local arcade/action games with friends. For just $1.24 (the price of the game during the sale) it's easily worth the money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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