
Fight your way through countless enemy waves in this story driven mix of First Person Shooter and Tower Defense. Bring death to various creatures in different worlds. Kill, collect crystals, level-up, die and revive again.
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[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] Dwarfenstein是一款第一人称射击游戏,主要游戏剧情是在作为一个在太空中漫游的矮人,在一个机器人的引导下不断战斗。作为一款第一人称射击游戏,Dwarfenstein还融入了塔防玩法,有着从固定刷新点汹涌而来的怪物和需要保卫的基地。 游戏中的矮人可以选择枪手、工程师和电工三个职业,每个职业都有自己独特的武器和技能系统,但天赋点是三个角色共用的。游戏一共有三个大关卡,每个大关卡里有三到四个小关卡,每个关卡又分三种难度,打赢每个关卡可以收集到蓝色水晶,游戏内也可以开采并吸取水晶,水晶是解锁武器、天赋、技能的唯一途径,所以说游戏还是有点小肝的——如果卡关需要刷前面的关卡赚水晶,不过整体难度还是比较低的,需要保卫的基地血非常足,而矮人可以无限复活,怪物拆家速度说实话很慢,目前我个人一路平推没输过一局。 游戏的数值设定说实话还是有点让人不舒服的——第一世界的石头巨人血量肉到让人恶心,不打人只拆家,但拆家速度又不快,完全可以不处理石头人,打完小怪再回头来打;投石的石巨人伤害又高的离谱,一个石头直接满血秒;第一世界的最终骑士BOSS弱到离谱,只会投石头,无脑围着它跳百分百满血过关,希望加强一下。 游戏有一定BUG,怪物可能会在一些奇奇怪怪的地方卡住,但是无伤大雅,工程师的左轮等武器有严重的准心不正确,瞄着打但是弹道会奇怪的固定往旁边偏,这点比较影响游戏体验,希望能尽快改好。 另外一个小技巧:复活是满血,如果快刷完一波但是血量很残,可以养一两个蠕虫之类的小怪,然后送了等复活,满血打下一波。总的来说,作为一个打磨了四年的游戏,整体质量还是过硬,希望开发组继续加油,扩充一下游戏内容和职业,最好让技能和武器也可以通过蓝色水晶升级一下伤害或者效果。
[h1]Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [table] [tr] [th]🟩 [b]Pros[/b][/th] [th]🟥 [b]Cons[/b][/th] [/tr] [tr] [td] - Interesting, satisfying gameplay loop with a good sense of progression. - Pretty good challenge level on the Hard setting in most levels. - Three different classes with custom weapons and abilities give some variety. - Good variety of enemy types in each world. [/td] [td] - Significant balance problems with weapons, perks and classes as a whole. - The multi-genre gameplay elements don’t feel cohesive with each other. - Replaying levels on higher difficulties feels too repetitive, without enough novelty. - Forgettable, underwhelming bosses. [/td] [/tr] [/table] [table] [tr] [th]🟨 [b]Bugs & Issues[/b][/th] [th]🔧 [b]Specs[/b][/th] [/tr] [tr] [td] - Rarely spawns may bug: enemies become stuck forever if that happens. - Inaccurate hit registration with a few weapons. [/td] [td] - 3900X - 2080Ti - 32GB RAM - SSD - 1440p [/td] [/tr] [/table] [table] [tr] [td][b]Content & Replay Value:[/b][/td] [td]Took me around 6 hours to complete Dwarfenstein, taking time to beat all levels with 3 Stars rating (Hard difficulty). After that, Endless mode with some related achievements becomes available for those interested. Replay value is low, given the linearity of content and not much point in replaying any stage at all, except to test out a different class if needed. [/td] [/tr] [tr] [td][b]Is it worth buying?[/b][/td] [td]The low price of 5€ is more than fair for this content amount and proposed quality; it’is one of Dwarfenstein’s strong points. Despite the lackluster polish level and several issues, at the end of the day I’d say it’s worth it for a fiver, especially if you like FPS and defense-based games.[/td] [/tr] [tr] [td][h3]Verdict: Decent[/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here[/url][/td] [td]Dwarfenstein, at the end of the day, is a passable FPS / Defense hybrid that delivers just enough to provide decent fun until the end, and doesn’t overstay its welcome despite the numerous issues. Not terrible nor great, it’s still a good accomplishment for a solo dev.[/td] [/tr] [/table] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high-quality reviews regularly.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2808852357 [h1]In-Depth[/h1] [h3]Premise, Setting & Writing[/h3] This title portrays the Dwarven race as a technologically-advanced, space-faring civilization that at one point, boasted an empire spanning many worlds. Despite their greatness, they were all the same wiped out near-completely, when resource excavation on a planetary scale caused the destruction of their home world. After spending centuries in hibernation on a lonely ship, you’re revived by the on-board computer AI, which then proceeds to explain the somber state of things. After that, you decide to visit some important planets that once belonged to your now-defunct race, in order to gather precious resources and find out if there may be any survivors. To make things harder, it seems that over time these places became home to new inhabitants, ranging from wild animals to undead and everything in-between, which don’t take too kindly on your visits. Despite a brilliant opening cutscene and equally impressive chapter-ending ones, there won’t be many story events upon which Dwarfenstein elaborates upon at any point. The occasional two-lines dialogue with your robotic assistant, and little else, will compose the entirety of the available lore material. [h3]General Gameplay[/h3] Each visited planet will have a series of extraction points rich in resources: those are what you’ll need to continue your journey - they must be protected from the local monsters, inescapably attracted to the machinery. Drilling rigs are automatically placed around relatively small maps, which contain secondary deposits of Blue Crystals (currency) and Red Gems (health), that need to be manually excavated with weapons fire. Somewhat hidden, collectible Part Containers will also be present, useful for a yet-mysterious purpose back on the ship. Now, you may think this is a Tower Defense, but it’s not. Waves of enemies will come every X seconds sure, and you also have to defend one or more structures alright, but that’s where it stops. Most of the three classes don’t have towers to place, and those who do, have them in temporary form, more akin to active skills than traditional ones that persist and can be upgraded, destroyed, sold, moved. You’ll be a one-dwarf army against all invaders, without any other help. The FPS component is much more predominant in the gameplay than Tower Defense will ever be. Once a level is dealt with, you’ll be able to go back on your ship and proceed to the next stage, or replay the very same one at an increased difficulty to find more parts, gain currency and test your mettle against increased enemy numbers. Stages don’t really change or feel novel at different difficulties, it’s just more enemies, more hard-hitting, but little else of note. https://steamcommunity.com/sharedfiles/filedetails/?id=2808701189 [h3]Combat System[/h3] Clearly inspired by old-school FPS, Dwarfenstein’s combat system sports three different weapons for each class, each with a regular and alternate fire mode. All weapons except one have unlimited ammo, although some have an overheating mechanic to prevent spam. The enemy hordes are relentless, featuring dozens of mobs at a time, either converging on you or onto the excavators, to destroy them. If a drill takes damage or is even demolished, there’s no penalty to level score or gains - you’ll simply lose completely when all of them are destroyed. Skill-based feats like headshots, dashing to avoid enemy shots and compensating for some weapons’ falloff contribute in making the combat feel dynamic, enemies generally do hit pretty hard, with healing being quite scarce. Bosses are literally a footnote, proving less dangerous and involving that most enemy hordes, and really unremarkable. Death comes with a ten-second respawn penalty, a time in which enemies are free to pummel your structures. It has to be said two of the three classes are tremendously under-powered, with the Engineer reigning supreme thanks to not only the best overall skill set, but also some of the most lethal weapons around. The other classes, while they have some good skills and weapons, just feel like a downgrade even when fully-upgraded, compared to the mighty wrench-jockey. [h3]Progression & Upgrades[/h3] Once back to the ship, you’ll be awarded some currency for completing the level at hand, other than the extra amount you excavated manually. This can be used to unlock skills, weapons and passive perks to assign to each class, such as double drills health, extra damage, faster movement speed and more. They’re all kinda pricey, so it will take a while for maxing out all three classes, and a lot more to get all the perks - not that you want to do that, since only a couple are actually good. https://steamcommunity.com/sharedfiles/filedetails/?id=2808852385 [h3]Optional Modes & Other Content[/h3] Endless mode, pitting you against infinite enemies in four different maps, becomes available once the game is completed. Also, the elusive secret level may open up if you did things right… or not. This gives some more content to those that want to do all achievements or just have more of the same, but Endless doesn’t differ much from a regular, infinite level at all.
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[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h1]上SteamPY淘海量超低价游戏[/h1][/td] [/tr] [/table] [h1]并没有看起来好玩的一款守卫式游戏[/h1] 在看到游戏lowpoly的画风的瞬间就被吸引到了,但游戏内容的匮乏,敌人设定和数值的不合理,敌人轻飘飘的攻击动作,以及游戏中十分粗糙的场景搭建都让本款游戏的体验十分糟糕,同时游戏缺乏新意的内容更是让战斗变得无聊,目前来说并不推荐购买。 这款游戏目前来说的问题十分的多,抛开游戏较为仅有的防守战斗的内容,还有着其他十分糟糕的问题,游戏中十分奇怪的地方是游戏第一关的怪物设定,我不理解第一关的怪物数值以及怪物类型为什么会这么离谱,冲刺刺客怪物轻飘飘的攻击,但是其冲刺距离却长到离谱,石巨人的血厚道要打近三十下才能击败,配合上众多的敌人更是让击败其的难度大大降低,最为离谱的是玩家所守卫的挖掘系统的血量,怪物对其造成的伤害数值十分的低,这种奇怪的容错点让游戏中说不出来的怪异,玩家所要保护的挖掘器械成了MT,玩家则化身背后的输出,更为离谱的是游戏的第一关还并没有技能的出现。 目前来说问题较多,很多地方缺乏考虑,虽然游戏用远程武器作为主要战斗武器弥补了打击感的不足,但是时长出现的攻击不到的bug更是颇让玩家头疼,目前来说并不推荐购买。 评分6.5/10
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | LACKING | MAYBE[/strike] | [b]WORTHWHILE[/b] | [strike]COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]WHAT TO EXPECT:[/b][/th] [/tr] [tr] [td]Dwarfenstein is a single-player arena-based, wave shooter played in first person. Replete with colourful cartoon graphics, it is set in a sci-fi dwarf themed universe that consists of a linear story and endless survival modes. Gameplay encompasses around a dozen replayable levels, each across four different landscapes. Players choose their class with unlockable skills, weapons and perks and protect the mining equipment on the level until the final wave is completed or their destruction [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Seems to have been released as a single chapter only, but is not far off being a full game [/td] [/tr] [tr] [td][b]AUDIENCE:[/b][/td] [td]For fans of straightforward, unfussy arena-based, wave shooters who enjoy kiting around maps [/td] [/tr] [tr] [td][b]VALUE FOR MONEY:[/b][/td] [td]Very good. If anything its a little cheap at full price [/td] [/tr] [tr] [td][b]REVIEWED USING:[/b][/td] [td][b][/b]Intel i5 6600 3.3GHz, 8GB RAM, GTX970 @ 4GB 1920x1080 windowed, EVO850 SSD [/td] [/tr] [/table] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote] [i]More info below....[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2855332446 [h3]BREAKDOWN:[/h3] [table] [table] [tr] [td][b]CONTENT:[/b] [/td] [td] + Convincing Dwarf themed sci-fi setting + Bright, colourful cartoon-like visuals + It may use assets but they are integrated with thoughtful quality * Semi-linear story mode of twelve levels * Four endless survival mode maps - Brief tutorial which must be played every time a new game is star - Generic computer-generated narrator as heard in YT videos [/td] [/tr] [tr] [td][b]DESIGN:[/b] [/td] [td] + Good mix of enemy composition spawning across waves, which change with each act + Previously beaten levels can be re-played twice more with more challenging enemy spawns * Face waves of enemies across a variety of small-to-medium scale maps. Survive to win in story mode or until the last mining equipment is destroyed in survival mode - Later levels become unbalanced in terms of enemies spawning, unnerving shooting accuracy and spawn proximity - Level progress can be cleared when a level is replayed with a new character [/td] [/tr] [tr] [td][b]CHARACTER CLASSES:[/b][/td] [td] + Players can choose from three unique classes which can be switched between levels * Each class has four of their own unlockable skills * Each class has three weapons and/or alt. firing modes * Two perks from a possible 12x can be unlocked and used by each class * A gravity gun allows weapons to be souped-up or to draw collectables from across the battlefield * Collect as many crystals as possible to unlock weapons, perks or skills - Previously unlocked perks can be reset only once per campaign [/td] [/tr] [tr] [td][b]GAMEPLAY:[/b] [/td] [td] + Experience energetic, challenging and enjoyable wave-based gameplay that requires the kiting of maps + Simple level objectives such as keeping the mining equipment intact for as long as possible/needed + Fight against 40x enemies such as: nomads, trolls, orcs, demons, spiders and robots. Some shoot, others get up close, a few fly or have better protection and use shields + Dying isn't the end of the game. As long as the mining equipment remains, revives are unlimited * Simple, enjoyable gameplay that involves killing, collecting crystals while protecting mining equipment from being destroyed * A basic AI ensures enemies are rigid in behaviour, altering only to chase the player when attacked - No timed immunity when respawned can result in losing a chunk of health as soon as your character gets back into the fight [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2855343719 [h3]OBSERVATIONS:[/h3] [table] [tr] [td][b]THE EXPERIENCE[/b][/td] [/tr] ːfssnipeː The space-themed dwarf setting may be a well-trodden one, but it is presented in an interesting way that would have even benefited a longer-lived game. Its use in cutscenes ties up the backstory and links up the acts and levels of story mode in a logical way. ːfssnipeː It may seem like there are too few classes, but their skills generate a uniqueness to playstyle, as to deliver a different experience to each one. Thus providing the potential to replay the story and/or survival modes in a different way, three times. My favourite class was the engineer and their use of towers. ːfssnipeː A lean perk system that requires crystals to unlock, brings balance to character builds, but at the cost of possible strategies. Not all perks will be worth using with each class and the limit of only two selectable ones per run, ensures that playing story-mode is challenging. I do wonder if additional perks should be granted in survival mode every 25 or so waves, to make for a better scaled experience. ːfssnipeː Though diverse enough in themselves the number of weapons the player can use is quite low and only buffed in what they offer by a few alternative options and firing modes. While this may be another sign of balance for the story mode, providing many more options to try in survival mode would have helped extend play time. [tr] [td][b]BALANCE vs DIFFICULTY[/b][/td] [/tr] ːfssnipeː Interesting take on dying sees, the player can die as many times as they can manage in a level. The important thing is to ensure the mining equipment remains intact. ːfssnipeː A short but capable tutorial is enough to explain the basics of the game. Its just a shame that it cannot be bypassed after the first time of completion. ːfssnipeː Enemy variety and composition over the survival mode becomes challenging after the 30th wave. In story mode though they are better balanced. While their spawning from fixed points allows the player to be better prepared, the sheer volume of enemies generated means that it is difficult to choose targets in a sedate order. ːfssnipeː The way enemies attack is rather basic with mobs closing down the player as fast as they can. Ranged opponents shoot in such numbers and frequency that it becomes important for the player to be constantly moving or behind cover when initiating their own attacks. The most interesting enemy method of attacks are the ones that sprint and lunge at the player when in range. [tr] [td][b]REPLAYABILITY vs LONGEVITY[/b][/td] [/tr] ːfssnipeː Content is on the small-side for a game of this type, with an emphasis on replayability. ːfssnipeː With a dozen levels for the story mode, maps are not diverse enough, nor do they have any dynamic or supporting elements to contribute to varying gameplay to any degree. ːfssnipeː Only four survival maps is a big disappointment, with this mode really needing many more to give it additional longevity. [/table] [table][tr] [td]For more [b]BREAKDOWNS & OBSERVATIONS[/b] check out this link:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/3320863167008027820/]Full Review[/url][/h1][/td] [/tr][/table] https://steamcommunity.com/sharedfiles/filedetails/?id=2855358664 [h3]VERDICT:[/h3] Given its replayable content, balanced design, quality of build and very low price, Dwarfenstein is a good example of a game that surpasses the sum of its parts. Its wave-based gameplay may not be AAA, but neither is the price. Just ensure your graphics card is up to spec or expect severe lagging in the latter waves of survival mode. Its certainly [b]WORTHWHILE[/b] if you are hunting for a more personal, unsophisticated and rather short-lived, strafe-shooting experience. [quote=]Thank you for reading. | Follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] here[/url].[/quote]
[h1]No Tower, All Defense[/h1] Although [i]Dwarfenstein[/i] is a neat little game, especially when looked at as a work of a lone developer, it still suffers from a certain kind of crisis: the crisis of the identity kind. Its name evokes the imagery of a boomer shooter. Its store page describes it as a story-driven FPS, tower defence hybrid. Yet, aside from the obvious first-person perspective, the game can’t quite measure up to what’s advertised. https://steamcommunity.com/sharedfiles/filedetails/?id=2808702225 [i]Dwarfenstein[/i] is about a lone dwarf in space; and like most, if not all, games about dwarves in space, this one is a story of jumping from planet to planet, robbing them of precious minerals and annihilating their populations in the process. Booting up the game for the first time, you get an impressive-looking cutscene introducing you to the world and the storyline, which is then, unfortunately, undercut by a narration, done by the most basic-sounding, text-to-speech programme. Meanwhile, the writing itself has notable room for improvement. This kind of a shaky start might lead you to believe that the game is a barebones abomination of store-bought assets, but by the time you’ve finished the tutorial and played a couple of levels, the visuals will have started to grow on you, and the gameplay will reveal itself to be the focus. In spite of the game being described as a story-driven experience, the narrative in [i]Dwarfenstein[/i] amounts to the aforementioned introduction, the twist at the end, and a one-note plot stringing them together: there’s a bubble of text from the game’s only character, other than yourself, at the beginning of each level, but these are kind of jarring when compared to the tone established by the cutscene earlier. As for the levels, they all have the exact same goal. Outside of a bit near the end, which comes as too little - too late, the story doesn’t inform the gameplay nearly enough for the experience to be considered story-driven. The gameplay has a bit more meat on its bones, though not by much. The tutorial does a good job of laying out the basics: the weapons at your disposal all have an alternate fire mode, while holding down the right mouse button can either freeze enemies, execute them while they’re stunned, or reel in the weapons from their hands so they can be thrown for extra damage. There are also abilities you can cast, as well as a sort of double-jump that turns into a dash with the second press of the spacebar. It’s all quite hectic and provides that good ol’, fast-paced, meaty action that retro shooters are known for. The sound design for all the weapons ain’t that bad, either. Once you start looking past that, however, the game comes up lacking. The level design is pretty straightforward: arenas with specified spawn points for enemies to pour out of in waves, as you dispatch them before they can destroy the equipment gathering those precious minerals for you. This is where the “tower defence” aspect of the game is supposed to come in, but [i]Dwarfenstein[/i] has no towers for you to place. As such, there’s no point to the timer in-between the waves, since there’s nothing you can do other than wait. The arenas themselves are mostly open, with no specific paths for enemies to follow. They just beeline it, either for your equipment or for you. Some enemies will prioritize a different target, but it gets old fast, and you’ll have a surefire strategy only after a level or two. Different stages have you fighting different enemy factions, but it seems as though their tactics do not change. They’re basically reskinned versions of each other: the faction in the first stage has stone giants as their siege unit, the second faction giant ogres – and so on, you get the picture. When there’s almost no variety and no strategy, what else is there? https://steamcommunity.com/sharedfiles/filedetails/?id=2808705639 In an attempt to give you at least some choice in how to approach the levels, the game provides three classes to choose from, each time you start one. You’ve got Gunner, Engineer, and Electrician, each with their own set of weapons and abilities, purchased with minerals collected during (and awarded on completion of) previous levels. While every ability and weapon must be bought for each class separately, they all choose from the same pool of perks. As heartbreaking as it is, I must say that the class system and its progression are severely misguided. For starters, each class plays the same at its core, and their weapons are quite poorly balanced. There are numerous redundancies, and it becomes quickly apparent what the best class is. Gunner's second weapon is, essentially, his only one, as it is a straight upgrade from his first, while his third is the only weapon in the game with a limited number of uses per level. On the other hand, Engineer has access to a high-damage dealing crossbow that one-shots most enemies with no drawbacks, as well as a fast-firing machine gun that allows you to mow down hordes with little difficulty. Electrician’s weapon selection is by far the worst, pretty much consisting of weaker versions of the other weapons in the game, and I’m convinced his starting weapon’s alternate fire is broken; either its projectile’s trajectory doesn’t line up with the crosshair, or its hitbox makes it sometimes pass through enemies. Oh, and there’s also a pickaxe that all classes have access to, though there’s no reason to use it whatsoever. As far as abilities are concerned, they’re thematically different enough, but the Engineer still reigns supreme, as his turrets can affect the battlefield for a longer period than the “fire and forget” abilities of the other two dwarves. It’s also the only time the game resembles a tower defence in the way it plays out, even if still isn't in the traditional sense of the genre. Choosing a different class in [i]Dwarfenstein[/i] from the one you’ve been playing up until that point always feels bad, as the necessity for anything aside from the starting gun having to be unlocked with minerals means you’ll be going back to square one, with next to nothing to differentiate the experiences of the two. You're, essentially, going back to playing a worse version of the same character. The pool of perks everyone gets to pick from doesn’t help either, as the high costs of these will lead to them being among the last things you buy. Even then, they’re just static crutches that don’t mix up the gameplay in any way: increase weapon damage, increase movement speed, double player health… Once you find the two stats you consider the most lacking, as you can only have two perks active during a level, you’ll probably stick with them ‘til the very end. Still, if you end up wanting to play more after beating the story mode, but are dissuaded by its shortcomings, there is a survival one which unlocks afterwards and plays out closer to the game's strengths, as it pitches your favourite class setup against countless waves of enemies. [h3]Verdict[/h3] All that said, [i]Dwarfenstein[/i] stands as an unpolished mix of several genres that ends up going almost nowhere, both in its narrative and progression. While one can't be too hard on it, as it is a project of a one-man dev team, you're probably better off playing anything else that aims to be a tower defence with real-time combat - at least in its current state. Who knows! It is billed as [i]Dwarfenstein: Chapter 1[/i] in some of its art, so maybe there'll be something more worthwhile here in the future. At the very least, it is a solid game at its heart, and that's more than most one-man projects can say for themselves. [quote][url=https://store.steampowered.com/curator/41449676/]A curator helmed by veterans of the review scene, [b]Summit[/b] regularly provides you with professional quality reviews for all sorts of games.[/url][/quote]
oyunu saolsun geliştirici kanalımda incelemem ve yayınlamam için gönderdi her zamanki gibi takipçilerime hediye olarak bir miktar dağıttım oyun ise genele olarak başarılı grafikler mekanikler oyun içi fizik felan gayet başarılı bu tarz oynamasamda hoşuma gitti oyun fiyatına göre iyi tavsiye ederim bu tarz oyunlar oynuyorsanız incelemesi ve key hediyesi kanalımda mevcut https://youtu.be/Q9Uk_UpvehU
Deep Rock Galactic, но в миниатюре – и это tower defense. Приятная, хорошо сбалансированная игра для коротких сессий.
Новая экшен игра про дварфов, которые отбиваются от волн монстров, защищающих залежи полезных ископаемых. Наши бойцы превратят всех врагов в кровавый фарш с помощью самых крутых пушек и способностей. Ознакомится с геймплеем можете в этом видео: https://youtu.be/-GlHBmXHXOA Мы с вами проходим акты (всего в предрелизной версии их было 3), которые отличаются друг от друга биомами (пустыня, мороз), каждый из актов включает в себя 4 локации по три уровня. Начинаем мы с пустынного, вокруг ядовитые черви-змеи, мумии-ниндзя и каменные големы. Мы приземляемся вместе с буром, и пока он добывает ресурсы, мы отбиваем от волн монстров, все они разнообразные, чем дальше, тем сложнее (или нет?). Теперь по поводу бойцов, есть три класса с уникальным вооружением и навыками. Каждый выберет бойца для себя, но, если вы не хардкорный игрок, смело берите инженера, он имба с арбалетом и пулеметом. Помимо активных навыков (смерть с небес, турель и т. д.) есть и пассивные, все они открываются за кристаллы, которые мы добываем на уровнях (добывать можно кристаллы не только с врагов, но и с окружения, а также проходить заново уровни). Также каждое оружие обладает альтернативных огнём активируемый с помощью клавиши shift. Также есть основное оружие - это перчатка, которая замораживает врагов и притягивает предметы, а также кирка для ближнего и дальнего боя. В игре хороший визуальный стиль, драйвовый геймплей и музыка, а также атмосфера дварфов с их шутками на фоне. Из минусов отмечу баг, когда мобы стоят на месте, небольшой дисбаланс у классов, а также отсутствие озвучки у заставок (но к релизу все могут пофиксить). Цена оказалась вполне адекватной, контент есть, так что оставлю пожалуй положительный отзыв, ведь эмоции я получил. В целом получилось неплохой экшен для любителей жанра. Если вы хотите помесить монстров за веселого дварфа, то почему бы и нет? Жалко, что пиво пить нельзя :(
Начало эпичное, а вот сама игра тянет на мобильную или бесплатную. Защищаем нашу вышку от волны монстров, пытаемся фармить валюту и прокачиваться. Ну блин, лет 10 назад выходил эйрон бригейд, что просто во всём лучше и интереснее, эх ты. игровая индустрия. Некоторые монстры не вписываются в дизайне и реально пугают. https://youtu.be/tXvjGiWMlYk
This is incredibly cool. The art is bright, colorful, and interesting. It has a throbbing soundtrack and some amazing gun play. For the $5 you pay for the game, you are getting a HUGE amount of value. It has a campaign and a story and is pretty funny. This is great fun and a no brainer to pick up right now! https://youtu.be/AOSq56rZ72o
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