
Unleash your imagination into a vast, savage world, sun-scorched and wind-scraped. This series contains the radiant classics, Dark Sun: Shattered Lands, and Dark Sun: Wake of the Ravager.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Carino, ma davvero tanto derivativo, non capisco perché abbiano attinto così tanto da opere già uscite, avendo un ambiente molto stucchevole, ma comunque gradevole.
Be advised, this thumbs up is for the first game. The second one ( wake of ravager), is buggy mess. My game was ruined by random out of blue bug that made game map unavailable, that carried over to ALL saves I had on this game, and persists even after re-install. First game is solid even today, but game 2 .. just don't, great premise is ruined entirely by buggy execution.
good classic game albeit with some bugs
the classics are absolutely challenging.
Classic, that stood the test of time.
Este "juego" recopila dos de los juegos clasicos de SSI ambientados en el mundo de Athas. Conocido en españa como Dark Sun. A pesar de que Shaterred Lands se podia jugar como abandonware, y tuvo un lanzamiento anterior en GoG. Wake of the Ravager era uno de los primeros titulos en CD-ROM y ya en su dia de lanzamiento era bastante inestable. Han conseguido que ambos juegos sean bastante jugables, aunque se le nota la edad a ambos ya que utilizaron una evolución del Engine GoldBox de la casa intentando modernizarlo y tomando avenidas que apenas funcionaban como se intentó. He de decir que de los dos, el mejor es el primero, ya que la historia y la exploración son mas organicas. La segunda es una persecución/busqueda que a veces se vuelve demasiado enrevesada.
The first game Shattered lands is really good and the dark sun dnd setting is interesting and i must appreciate the soundtrack it's really good. But The wake of the ravager has terrible performance, i dont know if i have some bad settings i browsed all avaible sites about this issue but cannot find solution, but i tried to play it via online/website emulator and it ran smoothly, so i really cannot rate positively this steam/gog version.
Mi era mancato, felice di aver rigiocato ad uno dei migliori rpg degli anni '90. L'inizio nell'arena è tostarello come ricordavo, ci vuole un po' per riuscire a scappare, ma è una bella soddisfazione. Daje steam, grazie.
Dungeons & Dragons: Dark Sun Series is a brutal, unforgettable take on D&D in one of its most unique settings. Set on the dying world of Athas, these games (Shattered Lands and Wake of the Ravager) ditch traditional fantasy for something harsher - psionics, slavery, desert wastelands, and a constant fight for survival. It’s easily my favorite D&D setting, and it’s a shame it’s largely faded from the spotlight, because this series shows just how compelling it can be. The gameplay builds on the Gold Box formula with deeper combat, tougher encounters, and a stronger sense of consequence, making victories feel earned. It’s still very much a product of its time, with some clunky elements, but the atmosphere and world carry it. If you want a darker, more unforgiving D&D experience, this is one of the best the era had to offer, and a reminder of a setting that deserves a comeback.
Yay for Shattered Lands and a big Nay for Wake of the Ravager. My first party got wiped the moment I taunted the announcer of the gladiator arena and got sent a second wave that seemed unwinnable. Then the next time I got wiped by getting backstabbed after I got promised freedom. There are a lot of weird races and classes in the Dark Sun setting, but generally the rule seems to be to not make a party of wimps. Multi-classing is a good idea because level cap is easy to reach. The campfires function as the resting spots so make sure to keep a track of them. The first game turns easier and easier until the last fight when AoE attacks and crowd control are the king. The second game fumbles the bag with the technical problems by being slow as molasses and supposedly having been riddled with bugs, which I luckily didn't encounter. Shattered Lands inspired Fallout 1-2 with its open world consisting of areas with npcs to discuss with. The writing is not as funny but it's got anticipation of foreboding and a hostile alien world too. Wake of the Ravager got some adventure game pixel hunting and item combining polluting the gameplay. If the license wasn't in deep freeze we could get albeit a less influential but a more balanced and mechanically deeper game with today's technology, if only Larian would be up to the task.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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