
The world of Dungeons & Dragons comes to life in an explosive action brawler filled with real-time combat and dynamic co-op. Play as iconic D&D heroes and join up to three other friends to battle legendary monsters, earn powerful gear, and unlock new abilities to take on even bigger challenges.
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We will be shutting down (shut down) the Dark Alliance servers on 2/24/2025 and it will no longer be available to purchase starting that day. The base game and all DLC are still available to play in offline single player by anyone who currently owns it.
Dark Alliance brings to life the world of Dungeons & Dragons in an explosive action brawler filled with real-time combat and dynamic co-op.
Frost giants and vengeful dragons roam unchecked through Icewind Dale as invading armies of evil grow stronger every day. Now four heroes must beat back the onslaught of creatures and defend against the dark.
If you want to experience the full immersion of Dark Alliance's combat system, a controller is strongly recommended.
Choose one of four heroes from best-selling fantasy author R.A. Salvatore – Drizzt Do’Urden, Catti-brie, Wulfgar, and Bruenor Battlehammer. Each has their own unique playstyle and customizable abilities. Complete missions and vanquish bosses to unlock new skills and earn powerful gear, allowing players to take on even bigger challenges.
Join up to three other friends and fight together in a dynamic co-op experience with explosive real-time combat. Unleash devastating combos as you topple unstoppable monsters too powerful to go it alone.
Dark Alliance pits players against some of the most legendary monsters from the world of Dungeons & Dragons. Frost giants, Beholders, White Dragons—muster the strength to defeat them all against insurmountable odds.
Dark Alliance brings to life the world of Dungeons & Dragons like never before. Explore the frigid and dangerous world of Icewind Dale as you defend your homeland from armies of abominable monsters.
Genres
Stats
Languages: English*, French*, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The delisting of a game usually comes with a bittersweet story, but in all honesty I've never seen a more complete ♥♥♥♥♥♥♥. If anyone actually finds fun in this hot mess I'd be quick to unfriend them. I got an ass cancer in 1.3 hours in a game that supposedly wants you to play for dozens of hours. I am unsure how could they massively ♥♥♥♥ up combat and traversal in a character action game. But with its delisting the world is a slightly better place.
Combat is SOOOO boring. The game never goes on sale. The last sale was 5 months after it was released and then never again, only to be getting delisted in February of 2025.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Fun but flawed" is how another reviewer described the game, and it's the perfect description. I introduced my dad to R.A. Salvatore's novels over 20 years ago, so he and I enjoyed co-oping this game together as father-daughter duo Bruenor and Catti-brie and I enjoyed soloing it as the Lone Hunter himself, Drizzt, but it's not without its jank and clunky controls. It was NOT designed for keyboard and mouse setups, but it also doesn't seem to have been designed for controllers, either... With the shuttering of the co-op server and the fact that no mechanism was allowed to transition to alternate co-op methods that didn't rely on that server (e.g. couch co-op or Steam play), the game has now become, in my opinion, unplayable: unlike most games I buy for the single player experience, I purchased two copies of this for family bad-guy-butt-kicking time, and now we can't do that.
Good fun with friends, it's a shame that's no longer an option.
RESOUNDINGLY OKAY I picked this game up arising partly from a probably autistic (but very sophisticated and niche) interest in how D&D is interpreted into video game format, regardless of how badly. But I also picked it up because of its then-imminent removal from purchase from the Steam store, and the shutdown of its multiplayer servers. Now that the game cannot be purchased on Steam anymore, you might ask “Oh my god, I can’t believe I missed my shot at playing this obscure and mediocre D&D title – did I miss out?” I haven’t nailed down the specifics of exactly why I subjected myself to getting all 54 achievements over 102 hours of playtime in this particular game and its DLC. Regardless of whether it really was autism, or perhaps the sheer magnitude of my stubborn and indomitable will, something compelled me, and here we are. In my opinion, this game had three things going for it which made it bearable: - Hands down the most fun I had with this game was briefly teaming up with online strangers to farm all the multiplayer achievements before the game servers were permanently closed earlier this year. Not knowing whether I would have the time to organise with a random group to get them, and then actually getting them, was fun. Beyond that, my only experience of the game was singleplayer. And, whilst this game is still entirely playable as a singleplayer experience, I suspect I never experienced the game to its full potential as a result. That said, I also reckon that the mounting terror and apocalyptic urgency of the impending server closedown placing a timer on a clear goal I had set myself, likely made the multiplayer experience I did have more fun than it would have been otherwise.There are also many other games I would rather play with friends instead of this one. I can say quite confidently that I would never have found myself frothing at the mouth, desperately pestering my friends to play this with me, regardless of whether I had the choice of doing so. - The soundtrack was, as seems to be the case with most D&D games, both legitimately cool and beautiful at times, and the composers clearly put love and care into it. It doesn’t compare to the likes of the Baldur’s Gate III soundtrack, which crushes all competition as some of the most evocative game music ever to rattle my little earbones, but I still liked the soundtrack of this one quite a bit – especially “Hagedorn, the Beholder”, the theme of one of the primary antagonists. https://youtu.be/mtz70w92NXI?si=i_LlBi3UNIxpoHvo - I thought the general art direction, environmental design and aesthetic atmosphere was suitably dark, fun and thoughtful, with an appreciable number of genuinely pretty moments. Again, there was clearly some considerable love put into this by the artists involved. Beyond these points, there were a few dark and imaginative moments in its cutscenes, especially surrounding the Verbeeg and what they do to other creatures. The team behind the game did also put time into detailing the lore behind peripheral subjects to the main narrative through collectable objects, which I thought was okay too. Now, the bad points. - In general, the game has less polish than your local UKIP branch. Clunky, awkward movement, inconsistent or wooden character animations, odd and unbalanced leaps in difficulty, not being able to make jumps without cycling through grabbing the ledge 3 times in a row. Not allowing players to hit anything below their current vertical position with 95% of attacks was probably the worst thing. Nothing egregious, but all small annoyances that slowly subtract from your experience over time – like ageing, or paying taxes, things that kind of just slowly happen to you without your consent, and that you can't really avoid. - I occasionally caught the whiff of a game that had once dreamed the grand dream of being a multiplayer D&D Dark Souls. Alas, good whiffs rarely stay good whiffs forever, and often ultimately decay into smelly odours that are categorically not like a multiplayer D&D Dark Souls. Like this game. - The dialogue sounds like it was written by millennials. Quippy, forgettable, usually inane and sometimes cringeworthy. I took massive inspiration from it to write this review, in fact. I'll be fair and say that some dialogue was okay, but really only for the goblin enemies, who are supposed to be dumb and annoying. - Loot is hyped and elevated as something dramatically cool and important, seemingly in lieu of a clearly defined reason to keep playing the game. In reality, it just makes the higher difficulties easier. Many of the different armour and weapon sets are just a recolour of one of three meshes, so an Acid Resistance helm might just be a green reskin of the same mesh used for the Fire Resistance helm, which is coloured orange. These meshes, still shared, also get 'cooler' as the rarity of the item increases, but that shared part of it always felt lazy and rushed. If they wanted to make loot such a focus point, the bosses could have approved making more unique art for it. All in all, an utterly, resoundingly okay experience I'm kind of glad to be done with. I don’t think I could put it more concisely than that.
It's a shame this game is being delisted, I actually had quite some fun with it. If they took the D&D license a bit more serious, and had more monster variety, better AI, I think the game would have done quite well. Anyways, here is my video on the game if anyone is interested: https://youtu.be/4ShIvnCW_RY
Jogo Excelente !!! Vários Pontos positivos Quem acreditou nas críticas negativas , deixou de de curtir um game muito top com os amigos. Esse jogo é qualidade !!!!!!!!! F**** D+
Lord of the Rings: War in the North, but worse.
Unfortunate but the game is just not great. Combat is not smooth and just boring. Finally bring in drizzt and this is what we get ugghh.
неожиданно приятная игра, получше всякой вермы и дарктайда
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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